Build a Compact Optimized Game in Unity
Embark on a transformative journey of game development with our comprehensive course. This course is designed to guide you through the process of creating a highly optimized and efficient game that delivers an exceptional player experience while conserving system resources.
In this course, you'll learn advanced techniques and strategies to optimize your game's performance and reduce its memory footprint. Dive into the world of performance profiling and discover how to identify and address bottlenecks that may impact your game's speed and responsiveness. Explore various optimization methods, such as level of detail (LOD) techniques, occlusion culling, and asset optimization, to ensure your game runs smoothly on a wide range of devices.
Master the art of efficient scripting by implementing best practices for coding, such as object pooling, memory management, and asynchronous loading. Learn how to create optimized particle systems, handle complex physics simulations, and fine-tune your game's audio for optimal performance.
Through hands-on projects and practical exercises, you'll apply your newfound knowledge to build a compact and optimized game from scratch. Learn how to make data-driven decisions to balance visual quality and performance, ensuring that your game provides an immersive experience without compromising on efficiency.
Join our course and unlock the secrets of building a compact optimized game in Unity. Enroll now and embark on a journey to create high-quality, performance-driven games that captivate players and set new standards in game development.
Your Instructor
Igor Aherne is a Senior Game Developer with over 8 years of in-depth experience in Unity3D and 3DS Max.
Igor has also programmed a custom game engine from scratch with C++ and OpenGL.
Delivering high-quality code, modelling optimized assets, textures, level design, lightmaps, objects + character animation (custom rigs or CAT, etc).
2019-2020 Lead Developer and Programmer of online mobile game Spider Planet
(iOS, Android)
2016-2019 Lead Developer and Programmer of mobile game Brave Save
(iOS, Android)
2016 MSc in Computer Games Engineering. Programmed my own game engine from scratch (C++, OpenGL)
2012-2015 BSc in Multimedia Design and Technology.
Mammoth Interactive is a leading online course provider in everything from learning to code to becoming a YouTube star. Mammoth Interactive courses have been featured on Harvard’s edX, Business Insider and more.
Over 11 years, Mammoth Interactive has built a global student community with 3.5 million courses sold. Mammoth Interactive has released over 300 courses and 3,000 hours of video content.
Founder and CEO John Bura has been programming since 1997 and teaching
since 2002. John has created top-selling applications for iOS, Xbox and
more. John also runs SaaS company Devonian Apps, building
efficiency-minded software for technology workers like you.
Course Curriculum
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Start1.Install Unity And A Code Editor (4:06)
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Start2.Preface
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Start3.Build A New Unity Project (2:24)
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Start4.Use The Hierarchy And Scene (5:38)
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Start5.Use The Inspector (4:02)
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Start6.Use The Assets And Console (1:58)
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Start7.How To Debug (5:54)
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Start8.Build A Cube (3:52)
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Start9.Build Materials And Color (4:15)
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Start10.Build A Semi-Transparent Object (3:33)
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Start11.Build A Plane (5:02)
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Start12.Build Game Lighting (6:22)
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Start13.Build Particle Systems And Effects (8:08)
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Start14.Apply Physics To Your World (4:58)
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Start15.Build A C# Script (5:27)
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Start16.Build Variables To Store Data (7:50)
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Start17.Build Methods To Perform Tasks (9:28)
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Start18.Build A Custom Method (8:26)
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Start19.Build If Statements To Make Conditions (6:36)
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Start20.Build Else Statements To Handle Conditions (5:13)
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Start21.Build Loops To Repeat Actions (11:07)
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Start22.Spawn Objects At Random Locations (5:19)
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Start23.Build A While Loop (6:26)
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Start24.Source files