Build a Simple Collector Game with PyGame

Are you interested in game development but don't know where to start? Look no further than the Build Games with PyGame for Beginners course. In this beginner-friendly course, you'll learn how to create a simple collector game using PyGame, a popular Python library for game development.

Throughout the course, you'll be guided step-by-step through the process of building your own game from scratch. You'll start by setting up your development environment and getting familiar with PyGame's features and functionality. Then, you'll dive into the fundamentals of game development, including handling user input, creating game objects, implementing game logic, and managing game states.

The highlight of this course is the hands-on approach. You'll work on a practical project, building a simple collector game where the player controls a character to collect objects while avoiding obstacles. Along the way, you'll learn how to create game sprites, implement collision detection, add sound effects, and incorporate basic game mechanics.

As you progress through the course, you'll also gain insights into important game development concepts such as game loops, event handling, and game physics. You'll discover how to create a visually appealing game interface using PyGame's drawing functions and explore techniques for optimizing game performance.

By the end of the Build Games with PyGame for Beginners course, you'll have a solid understanding of game development principles and be able to create your own games using PyGame. Whether you're interested in building simple collector games or want to explore more complex game mechanics, this course provides a strong foundation to build upon.

Don't let your passion for game development go untapped. Enroll in the Build Games with PyGame for Beginners course today and start your journey into the exciting world of game development. With PyGame as your toolkit and this comprehensive course as your guide, you'll have the skills and knowledge to bring your game ideas to life and create engaging experiences for players.

Your Instructor


Cameron Astor
Cameron Astor

Cameron Astor is a developer and IT consultant with a wide range of project experience. His previous development experience includes back-end development for a popular virtual-reality video game (Superfly). Cameron has a strong background in technology education, having created and taught advanced Java curriculum for schools, conducted market research on digital learning platforms, and more.

Mammoth Interactive is a leading online course provider in everything from learning to code to becoming a YouTube star. Mammoth Interactive courses have been featured on Harvardโ€™s edX, Business Insider and more.

Over 12 years, Mammoth Interactive has built a global student community with 3.5 million courses sold. Mammoth Interactive has released over 300 courses and 3,000 hours of video content.

Founder and CEO John Bura has been programming since 1997 and teaching since 2002. John has created top-selling applications for iOS, Xbox and more. John also runs SaaS company Devonian Apps, building efficiency-minded software for technology workers like you.


Course Curriculum


  Introduction, Rendering a Window
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  Game Class
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  Loading and Rendering Sprites
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  Entity Classes
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  Movement (Two parts)
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  Collisions and Score Counter
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  Music and Sounds
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Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

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