Build Game Mechanics in UE5 Retro Space Action Platformer
Welcome to the Build Game Mechanics in UE5 Retro Space Action Platformer course! In this program, you will learn how to design and implement engaging game mechanics for a retro-style space action platformer using Unreal Engine 5.
Throughout the course, you will dive into the process of building core gameplay mechanics that make your game exciting and immersive. You will learn how to create unique player abilities, such as double jump, wall slide, and weapon upgrades, that enhance the gameplay experience.
You will explore the art of designing challenging enemy encounters and boss battles, utilizing enemy AI behaviors, projectile patterns, and health systems. Additionally, you will learn how to create interactive objects, such as switches, platforms, and collectibles, that add depth and interactivity to your levels.
Furthermore, you will gain insights into implementing game progression and level design techniques, allowing players to unlock new areas, discover secrets, and face increasingly difficult challenges as they progress through the game.
By the end of the course, you will have the skills and knowledge to build captivating game mechanics for your retro space action platformer in Unreal Engine 5. Whether you are a game developer, designer, or enthusiast, this course will equip you with the tools to create a memorable and enjoyable gaming experience. Enroll now and embark on a thrilling journey of game mechanics creation!
Your Instructor
Saad Ali runs Saad Akhter Games, a studio building games on Unreal Engine and Solar2d for clients.
Course Curriculum
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Start00 Starter Project
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StartPart1 - Update Animation (5:44)
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StartPart2 - Update Rotation (6:57)
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StartPart3 - Jumping (9:05)
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StartPart4 - Getting Hurt (11:59)
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StartPart5 - Death & Respawn (23:59)
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StartPart6 - Gameover System (11:43)
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StartPart7 - Default Maps (2:06)
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StartPart8 - Enemy Bp (11:16)
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StartPart9 - Gun Firing System (16:48)
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StartPart10 - Killing Enemies (2:36)
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StartPart11 Redux - Music & Level Design Saad Ali (8:41)
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StartPart12 - Jump Velocity & Health Bar (5:35)
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StartPart13 - Health Pickups (11:52)
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StartPart14 - Damage Pickups & Nav Mesh Bounds (8:00)
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StartSource Files