Building Core Game Mechanics: UE5 Retro Space Action Platformer
Building Core Game Mechanics: UE5 Retro Space Action Platformer is a hands-on course that guides you through creating essential mechanics for a retro-inspired space action platformer using Unreal Engine 5.
You'll learn to design smooth character movement, implement responsive controls, and develop classic platforming elements, including jumping, shooting, and enemy interactions.
Ideal for both beginners and experienced developers, this course provides practical tutorials to help you bring nostalgic, arcade-style gameplay to life.
Dive into Unreal Engine 5 and craft the core mechanics for an exciting and engaging retro platformer experience!
Your Instructor
This bundle is a collaborative effort between multiple Mammoth Instructors.
Mammoth Interactive is a leading online course provider in everything from learning to code to becoming a YouTube star. Mammoth Interactive courses have been featured on Harvardโs edX, Business Insider and more.
Over 14 years, Mammoth Interactive has built a global student community with 6+ million courses sold. Mammoth Interactive has released over 1,000 courses and 5,000 hours of video content.
Founder and CEO John Bura has been programming since 1997 and teaching
since 2002. John has created top-selling applications for iOS, Xbox and
more. John also runs SaaS company Devonian Apps, building
efficiency-minded software for technology workers like you.
Course Curriculum
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StartSource Files
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StartUnderstanding Combo Attacks and Player Power-Up Mechanics
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StartEnemy Behaviour and AI Patterns
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Start00 - Starter Project
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Start01 - Update Animation (5:44)
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Start02 - Update Rotation (6:57)
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Start03 - Jumping (9:05)
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Start04 - Getting Hurt (11:59)
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Start05 - Death & Respawn (23:59)
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Start06 - Gameover System (11:43)
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Start07 - Default Maps (2:06)
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Start08 - Enemy BP (11:16)
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Start09 - Gun Firing System (16:48)
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Start10 - Killing Enemies (2:36)
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Start11 Redux - Music & Level Design Saad Ali (8:41)
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Start12 - Jump Velocity & Health Bar (5:35)
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Start13 - Health Pickups (11:52)
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Start14 - Damage Pickups & Nav Mesh Bounds (8:00)