C# Code Optimizations in Unity Games
Unlock the full potential of your Unity games with our Optimizing Unity Games with C# Coding course. Designed for game developers and programmers, this course dives deep into the world of performance optimization through efficient C# coding techniques.
In this course, you'll learn how to identify and optimize performance bottlenecks in your Unity projects using profiling tools. Discover advanced coding strategies to optimize CPU and memory usage, reduce garbage collection, and improve overall game performance.
Master the art of writing efficient and optimized C# scripts for gameplay systems, including AI, physics simulations, and game mechanics. Learn techniques to optimize algorithms, data structures, and resource management to achieve faster and more responsive gameplay.
Explore ways to optimize asset loading and streaming, optimize networking code for multiplayer games, and implement strategies for reducing input latency. Dive into the world of multithreading and parallel computing to leverage the full power of modern hardware.
Throughout the course, you'll work on hands-on projects and real-world examples, putting your optimization skills into practice. By the end, you'll have a deep understanding of how to write optimized C# code in Unity, enabling you to create high-performance games that run smoothly on a variety of platforms.
Join us on the journey to master the art of optimizing Unity games with C# coding. Take your game development skills to the next level and create exceptional games with unmatched performance and responsiveness.
Your Instructor
Igor Aherne is a Senior Game Developer with over 8 years of in-depth experience in Unity3D and 3DS Max.
Igor has also programmed a custom game engine from scratch with C++ and OpenGL.
Delivering high-quality code, modelling optimized assets, textures, level design, lightmaps, objects + character animation (custom rigs or CAT, etc).
2019-2020 Lead Developer and Programmer of online mobile game Spider Planet
(iOS, Android)
2016-2019 Lead Developer and Programmer of mobile game Brave Save
(iOS, Android)
2016 MSc in Computer Games Engineering. Programmed my own game engine from scratch (C++, OpenGL)
2012-2015 BSc in Multimedia Design and Technology.
Mammoth Interactive is a leading online course provider in everything from learning to code to becoming a YouTube star. Mammoth Interactive courses have been featured on Harvard’s edX, Business Insider and more.
Over 11 years, Mammoth Interactive has built a global student community with 3.5 million courses sold. Mammoth Interactive has released over 300 courses and 3,000 hours of video content.
Founder and CEO John Bura has been programming since 1997 and teaching
since 2002. John has created top-selling applications for iOS, Xbox and
more. John also runs SaaS company Devonian Apps, building
efficiency-minded software for technology workers like you.
Course Curriculum
-
Start1.Build A New Unity Project (2:24)
-
Start2.Preface
-
Start3.Install Unity And A Code Editor (4:06)
-
Start4.Use The Hierarchy And Scene (5:38)
-
Start5.Use The Inspector (4:02)
-
Start6.Use The Assets And Console (1:58)
-
Start7.How To Debug (5:54)
-
Start8.Build A Cube (3:52)
-
Start9.Build Materials And Color (4:15)
-
Start10.Build A Semi-Transparent Object (3:33)
-
Start11.Build A Plane (5:02)
-
Start12.Build Game Lighting (6:22)
-
Start13.Build Particle Systems And Effects (8:08)
-
Start14.Apply Physics To Your World (4:58)
-
Start15.Build A C# Script (5:27)
-
Start16.Build Variables To Store Data (7:50)
-
Start17.Build Methods To Perform Tasks (9:28)
-
Start18.Build A Custom Method (8:26)
-
Start19.Build If Statements To Make Conditions (6:36)
-
Start20.Build Else Statements To Handle Conditions (5:13)
-
Start21.Build Loops To Repeat Actions (11:07)
-
Start22.Spawn Objects At Random Locations (5:19)
-
Start23.Build A While Loop (6:26)
-
Start24.Source files