Light Optimization in Unity Games
Experience the power of optimized lighting in your Unity games with our comprehensive course, "Light Optimization in Unity Games." This course is designed to equip you with the knowledge and techniques needed to create visually stunning and efficient lighting systems that enhance the performance of your games.
In this course, you'll learn the fundamental concepts of lighting in Unity and explore various lighting techniques to achieve realistic and captivating visuals. Dive into the intricacies of light mapping, dynamic lighting, and real-time global illumination, and discover how to balance visual quality with performance optimization.
Master the art of optimizing lighting through effective use of light probes, lightmap baking, and occlusion culling. Explore advanced topics such as light baking workflows, light probe placement, and shadow optimization to achieve optimal performance without compromising visual fidelity.
Through practical projects and hands-on exercises, you'll apply your newfound knowledge to optimize lighting in a variety of game environments. Learn how to analyze and profile lighting performance, identify bottlenecks, and implement optimization strategies to ensure smooth and immersive gameplay.
Join our course and unlock the potential of optimized lighting in Unity games. Enroll now and embark on a journey to create visually stunning and high-performing games through effective light optimization techniques.
Your Instructor
Igor Aherne is a Senior Game Developer with over 8 years of in-depth experience in Unity3D and 3DS Max.
Igor has also programmed a custom game engine from scratch with C++ and OpenGL.
Delivering high-quality code, modelling optimized assets, textures, level design, lightmaps, objects + character animation (custom rigs or CAT, etc).
2019-2020 Lead Developer and Programmer of online mobile game Spider Planet
(iOS, Android)
2016-2019 Lead Developer and Programmer of mobile game Brave Save
(iOS, Android)
2016 MSc in Computer Games Engineering. Programmed my own game engine from scratch (C++, OpenGL)
2012-2015 BSc in Multimedia Design and Technology.
Mammoth Interactive is a leading online course provider in everything from learning to code to becoming a YouTube star. Mammoth Interactive courses have been featured on Harvardโs edX, Business Insider and more.
Over 11 years, Mammoth Interactive has built a global student community with 3.5 million courses sold. Mammoth Interactive has released over 300 courses and 3,000 hours of video content.
Founder and CEO John Bura has been programming since 1997 and teaching
since 2002. John has created top-selling applications for iOS, Xbox and
more. John also runs SaaS company Devonian Apps, building
efficiency-minded software for technology workers like you.
Course Curriculum
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Start1.Preface
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Start2.Build A New Unity Project (2:24)
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Start3.Install Unity And A Code Editor (4:06)
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Start4.Use The Hierarchy And Scene (5:38)
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Start5.Use The Inspector (4:02)
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Start6.Use The Assets And Console (1:58)
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Start7.How To Debug (5:54)
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Start8.Build A Cube (3:52)
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Start9.Build Materials And Color (4:15)
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Start10.Build A Semi-Transparent Object (3:33)
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Start11.Build A Plane (5:02)
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Start12.Build Game Lighting (6:22)
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Start13.Build Particle Systems And Effects (8:08)
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Start14.Apply Physics To Your World (4:58)
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Start15.Build A C- Script (5:27)
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Start16.Build Variables To Store Data (7:50)
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Start17.Build Methods To Perform Tasks (9:28)
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Start18.Build A Custom Method (8:26)
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Start19.Build If Statements To Make Conditions (6:36)
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Start20.Build Else Statements To Handle Conditions (5:13)
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Start21.Build Loops To Repeat Actions (11:07)
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Start22.Spawn Objects At Random Locations (5:19)
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Start23.Build A While Loop (6:26)
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Start24.Source files