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Elevating Game Design in Unreal Engine 5 - Advanced AI, Vehicle Mechanics, and Realism Techniques
01 Next-Gen Game Development with ChatGPT AI, Megascans, Lumen, and Nanite in UE5
00 Overview (3:04)
Unreal & Chat GPT
01.1 Latest Unreal Engine Version & Gpt Installation (2:02)
01.2 Enabling Chat Gpt (1:07)
01.3 Where To Add Gpt Api Keys (0:57)
Resources
Working with Quixel Bridge & Megascans
02.1 Connecting To Quixel Bridge (5:53)
02.2 Downloading Megascans Into Your Project (3:16)
02.3 Adding A New Level And Skybox (7:14)
02.4 Working With The Landscaping Tool (4:03)
02.5 Placing Assets (4:28)
Resources
Quick Tip
03 Quick Tip (2:04)
Working With Lumen
04 Working With Lumen (6:36)
Resources
Working With Nanite
05 Working With Nanite (5:32)
Resources
02 Build UE5 Levels with the Proceadural Content Generation Tool
00 Overview (2:01)
Entering Chat GPT API Keys
01 Chat Gpt Entering Api Keys (3:16)
Resources
Working with the PCG Tool
02.1 Working With The Pcg Tool (12:50)
02.2 Changing Pcg Size & Adding Meshes (4:43)
Resources
Adding New Meshes & Foliage To Level
03.1 Adding Tree Trunks & Updating Settings (6:15)
03.2 Adding Foliage (9:29)
Resources
Vehicle System in UE5 Level
1 Adding Tighter Mesh Collisions (5:04)
2 Adding Collision to new Meshes (7:34)
3 Quick Tip (1:08)
4. Fixing Collisions on Mesh Spawner Entries (5:39)
5 Level Collision Testing & Player Start (5:31)
6 Adding Vehicle Feature Pack (1:22)
7 Adding Offroad Vehicle & Switching Game Modes (6:07)
8 Adding Offroad Vehicle To Our PCG Map & Changing Camera Views (9:03)
UE5 Advanced Vehicle System
0 Overview (2:28)
1 Possessing the Vehicle (8:16)
02.1 Adding Mapping Context for Third Person BP (6:21)
02.2 Adding Mapping Context for Vehicle BP (2:21)
3 Adding Multiple Camera System to Vehicle (10:59)
4 Flagpole Checkpoint & Camera Inputs (8:14)
5 Working with Mesh Fracturing & Chaos Physics (6:00)
Meta A.I NPC & Break Environment Elements
1 Overview (3:33)
Meta A.I NPC & Break Environment Elements - Part 2
2.1 Asking GPT Questions (7:03)
2.2 Adding Metahumans (7:52)
2.3 Creating NPC Interaction Widget (4:40)
2.4 Fracturing Meshes & Using In Level (5:55)
2.5 Quick Tip (0:56)
Source Files
Meta A.I NPC & Break Environment Elements - Part 3
3.1 Quick Playthrough (2:44)
3.2 Testing Car Exit Location (2:57)
3.3 Setting the Car Exit Location (6:29)
3.4 Aditional Quick Tip - Piloting Actors (2:58)
3.5 Post Process Volume Overview (1:12)
3.6 Post Process Volume In Depth (8:13)
Source Code
Meta A.I NPC & Break Environment Elements - Part 4
4.1 Overview of Volumetric Sky & Real Time A.I NPC (7:05)
4.2 Dynamic Volumetric Skybox Explained (6:38)
4.3 Adding Headlights To Vehicle (6:08)
4.4 Spawning Dust From Vehicle (6:15)
4.5 Finishing Vehicle Dust Effect & Birds Eye Camera View (7:17)
4.6 Quick Tip - Using Event Tick Can Get Expensive (3:24)
4.7 Convai The A.I NPC Service (4:47)
4.8 Setting Up Convai Plugin With Unreal Engine (4:05)
4.9 Setting Up Convai Character In Unreal Engine (5:57)
Source Code
Meta A.I NPC & Break Environment Elements - Part 5
5.0 Adding Animation Blueprint to NPC Character (1:16)
5.1 Adding Code For Interacting With The Convai Character (6:26)
5.2 Multiple Language Conversation With A.I NPC (5:06)
5.3 Gameplay Collectible System (11:12)
5.4 Packaging Maps & Building For Windows (5:15)
5.5 Quick Concepts Recap (1:06)
4.9 Setting Up Convai Character In Unreal Engine
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