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Complete and Continue
The Complete Game Developer Course - Build 80 Games in Construct 2
Introduction
01. Introduction (1:23)
Construct Game Engine Inspiration
02. Course requirements and how to use this course (11:03)
03. Construct 2 crash course part 1 (7:15)
04. Construct 2 crash course part 2 (6:54)
Make A Simple fun avoid falling blocks game
01. Introduction (0:50)
02. Starting the project (2:08)
03. Starting the project (6:15)
04. Adding in the players (5:08)
05. Adding in the player controls (5:11)
06. Adding in the spike logi (5:23)
07. Adding in the score (4:49)
08. Setting up the HUD and the game over logic (7:25)
09. Adding in the home screen (5:20)
10. Making the art (5:37)
11. Adding in the art to the game (9:37)
12. Conclusion and Challenge (1:03)
Make a fun simple falling block game
01. Introduction (0:53)
02. Starting the project (2:22)
03. Starting the project (6:36)
04. Adding in the players (5:47)
05. Adding in the player controls (7:02)
06. Adding in the spike logi (6:42)
07. Adding in the score (9:04)
08. Setting up the HUD and the game over logic (6:54)
09. Adding in the home screen (4:02)
10. Making the art (0:37)
Build a simple Circular shooter
01. Introduction (0:46)
02. Game Preview (2:12)
03. Starting the game (4:26)
04. Adding in the controls and the basic game logic (5:24)
05. Adding in the enemy logic (5:20)
06. Adding in the enemyLogic (8:04)
07. Adding in the game over logic (5:40)
08. Adding in the home screen logic (5:19)
16. Conclusion and Challenge (1:14)
Build a simple monochrome game
01. Introduction (0:42)
02. Game Preview (2:01)
03. Starting the game (5:05)
04. Adding in simulated stars (5:05)
05. Adding in the player timers (6:04)
06. Adding in the collectable logic (5:33)
07. Adding in the gamestate logic (9:11)
08. Adding in some finesse (2:49)
09. Making the art (4:50)
10. Adding in the art and finalizing the game (2:12)
12. Conclusion and Challenge (0:47)
Build a simple mobile shooter in HD
01. Introduction (0:58)
02. Introduction to the game we will be making (2:05)
03. Starting the file and adding the game sprites (5:33)
04. Setting up the player (5:09)
05. Fixing the mouse issue (4:15)
06. Adding in the enemy logic (6:13)
07. Setting up winning and losing conditions (5:16)
08. Making the items in photoshop (4:41)
09. Making the title screen (5:52)
10. Exporting the art (6:12)
11. Conclusion and Challenge (1:07)
.Build an avoid mobile game
01. Introduction (0:53)
02. Introduction to the game we will be making (2:39)
03. Starting the project (5:07)
04. Setting up the avoid blocks (4:07)
05. Setting up the block spawning timer (4:19)
06. Setting up the game logic (7:17)
07. Fixing the bound to layout issue (3:25)
08. Adding in the rest of the menus (7:06)
09. A simple way of adding color (4:03)
10. Making the Art (10:11)
11. Implementing the art and testing the game (4:06)
12. Conclusion and Challenge (1:01)
Build a simple collection game
01. Introduction (0:54)
02. Introduction to the game we will be making (2:10)
03. Starting a project (4:19)
04. Adding in the green block logic (4:10)
05. Adding in timers (5:48)
06. Fixing the spawning problem (4:36)
07. Adding in the score (3:50)
08. Setting up the lose condition (6:08)
09. Adding in particles (4:38)
10. Making the title screen (6:45)
11. Exporting the art (2:53)
12. The importance of housekeeping (2:02)
13. Conclusion and Challenge (0:57)
Building a simple fall down game
01. Introduction (0:44)
02. Introduction to the game we will be making (2:06)
03. Starting a new project (4:06)
04. Adding the controls (5:22)
05. Adding in the bars (4:05)
06. Setting up the lose logic (4:22)
07. Adding in the game logic (5:08)
08. Making the art (7:51)
09. Wrapping up the game (4:41)
10. Conclusion and Challenge (0:55)
Making an physics endless runner
01. Introduction (0:44)
02. Introduction to the game we will be making (2:34)
03. Starting up the game file (4:40)
04. Setting up the game objects (5:17)
05. Adding in the timer and the spawning (4:41)
06. Setting up the game logic (6:07)
07. Adding in the collision to the block (5:45)
08. Setting up a Heads Up Display HUD (5:30)
09. Adding in the score (3:54)
10. Tweaking the game numbers (2:30)
11. Setting up the homepage (4:53)
12. Conclusion and Challenge (1:06)
Making a gravity infinite runner
01. Introduction (0:23)
02. Introduction to the game we will be making (2:06)
03. Starting the game and adding the objects. (4:06)
04. Changing the world gravity (6:33)
05. Adding in the enemies (3:45)
06. Setting up the timers (4:30)
07. Setting up a lose condition (6:20)
08. Adding in the score and the HUD (6:22)
09. Desinging the title screen (8:08)
10. Conclusion and Challenge (1:11)
Build a drag and drop game
01. Introduction (1:07)
02. Introduction to the game we will be making (2:09)
03. Starting a game (4:42)
04. Spawning the blocks (5:09)
05. Adding in more game logic and message logic (4:29)
06. Adding in the block spawning logic (4:34)
07. Adding more game logic and fixing start errors (6:22)
08. Making tech circles and other art (7:28)
09. Creating the titlepage (4:09)
10. Exporting and testing the game (11:37)
11. Metaphores and design (2:28)
12. Conclusion and Challenge (1:01)
Build an avoid game
01. Introduction (0:48)
02. Introduction to the game we will be making (2:01)
03. Starting the project and adding the game objects (4:24)
04. Setting up the physics of the game (3:19)
05. Adding in the bounce blocks physics (3:24)
06. Adding a HUD (6:57)
07. Setting up the lose logic (5:33)
08. Making the art (6:03)
09. Adding in the art (5:24)
10. Conclusion and Challenge (1:00)
Building a turret based avoid game
01. Introduction (0:36)
02. Introduction to the game we will be making (2:29)
03. Starting the file and adding the game objects (3:19)
04. Adding in the bullet speed and turret behavior (5:02)
05. Adding in game state variables (6:05)
06. Adding in a HUD (7:12)
07. Adding in the score and arranging the HUD (3:14)
08. Making the art part 1 (9:25)
09. Adding in the art (4:07)
10. Conclusion and Challenge (0:50)
Make a drag and drop shooter
01. Introduction (0:47)
02. Introduction to the game we will be making (2:21)
03. Starting a new file (4:03)
04. Adding in the player controls (3:09)
07. Spawning the enemies (4:31)
08. Setting up the game logic (6:44)
09. Setting up the lose logic (6:03)
10. Adding in Particles (4:21)
11. Making the art in Photoshop (5:06)
12. Making the title screen (5:30)
13. Adding the graphics and finalizing the game (6:20)
14. Conclusion and Challenge (0:58)
Build a falling running away game
01. Introduction (0:30)
02. Introduction to the game we will be making (1:28)
03. Starting a new project (5:03)
04. Adding in the player controls (4:56)
05. Setting up the spikes (3:31)
06. Adding in the falling spike logic (3:38)
07. Adding in game state logic (5:03)
08. Setting up the game state (7:23)
09. Changing the font color (2:01)
10. Making the art (5:39)
11. Exporting the art and testing the game (3:43)
12. Conclusion and Challenge (0:41)
Build an endless mobile avoid game
01. Introduction (0:53)
02. Introduction to the game we will be making (1:18)
03. Starting the game project (5:08)
04. Setting up the block (5:43)
05. Adding controls and spawning the block (5:29)
06. Setting up the other block (4:15)
07. Setting up the score (5:29)
08. Setting up the lose logic (5:50)
09. Setting up the art in Photoshop (4:32)
10. Exporting the art and testing the game (4:12)
11. Conclusion and Challenge (0:25)
Building an endless runner game
01. Introduction (0:35)
02. Introduction to the game we will be making (1:06)
03. Starting up the project (3:48)
04. Adding in the player and block logic (5:33)
05. Creating the timer and the enemy block logic (5:43)
06. Adding in a gravity check and adding in the home screen (3:30)
07. Setting up the invincible logic (5:13)
08. Adding in the sideground collision death logic (4:36)
09. Adding in the score (3:30)
10. Adding in the art (6:15)
11. Conclusion and Challenge (0:36)
Making a gravity ball game
01. Introduction (0:29)
02. Introduction to the game we will be making (1:09)
03. Starting the game and adding logic (6:22)
04. Setting up the game state variables (4:04)
05. Setting up the starting logic and the blocks logic (4:02)
06. Adding in the dificulty and the other physics (3:05)
07. Adding in the logic of the start (5:37)
08. Adding more game logic (3:42)
09. Adding in the titlescreen and final steps (8:25)
10. Conclusion and Challenge (0:55)
Make and endless runner with gravity flip
01. Introduction (0:30)
02. Introduction to the game we will be making (0:38)
03. Starting the project (8:13)
04. Changing the color (3:28)
05. Adding in the jump controls (4:20)
06. Switching sides (4:32)
07. Setting up the timers (5:46)
08. Adding in the bottom enemies (4:22)
09. Adding in the lose conditions (5:05)
10. Setting up the score and the HUD (7:31)
11. Making the art (8:37)
12. Conclusion and Challenge (0:47)
Build a runner game
01. Starting the game (4:27)
02. Adding in the HTML 5 controls (5:48)
03. Adding a function to the game (4:56)
04. Adding in the more death logic (5:51)
05. Setting the home screen (5:24)
06. Making the art (5:51)
07. Adding the art to the game (3:19)
08. Making a level (5:17)
Simple retro skiing game
01. Simple retro skiing game (3:14)
02. Adding in the controls and the obsticle behavior (3:47)
03. Adding in the timers and the homescreen (6:03)
04. Adding in the score and HUD (6:21)
05. Making an 80s old school skiier (3:47)
06. Making an 80s old school background rocks (3:04)
07. Making an 80s old school tree (3:02)
08. Importing the art to photoshop (5:03)
09. Making the titleScreen (2:50)
10. Finishing up the game (4:18)
Kids Addition Game
01. Starting the project (5:40)
02. Adding in the basic functionality (8:11)
03. Finishing up the app (3:38)
Make a lane avoid game
01. Starting the project (3:44)
02. Setting up the touch controls (5:30)
03. Setting up the blocks (3:25)
04. Adding in the block spawning logic (5:02)
05. Adding in the Color collect logic (4:58)
06. Adding in the colors (4:13)
07. Setting up the color logic (3:15)
08. Setting up the score (2:10)
09. Setting up the lose condition (4:05)
10. Polishing the game (6:27)
11. Setting up the titlescreen (5:19)
12. Setting up the titlescreen (1:55)
Make a physics collect game
01. Starting the game (2:21)
02. Setting up the game (5:05)
03. Setting up the game state and timer (6:11)
04. Setting up the game state (5:57)
05. Setting up the second game state (3:04)
06. Adding in the score and the game mechanics (6:41)
07. Making the title Screen (6:30)
08. Finalizing the game (3:53)
Kids Subtraction Game
01. Starting the project (10:14)
02. Adding in the math logic (7:52)
Color changing vertical shooter
01. Starting the project (4:57)
02. Setting up the controls and the color changing mechanic (6:03)
03. Adding in the enemy projectile logic (4:59)
04. Adding in the color collision logic (4:03)
05. Finalizing the game (5:55)
Making a rotational color game
01. Starting the project (5:19)
02. Setting up the controls (6:28)
03. Adding in the isPlaying gamestate (5:13)
04. Spawning the objects (7:09)
05. Setting up the isAlive Logic (4:50)
06. Setting up the art (8:03)
07. Finishing up the game (7:50)
Multiplication Game
01. Starting the file (10:16)
02. Finishing the game (8:03)
Flappy bird clone
01. Starting a new project (4:00)
02. Adding in the controls and the physics (4:38)
03. Setting up the spawning (6:07)
04. Setting up the game state variables (6:27)
05. Adding in the death physics particles (6:20)
06. Adding in the score (4:59)
07. Making the title Screen (9:17)
08. Adding final touches to the game (1:51)
Ball avoid
01. Starting the app (3:02)
02. Setting up the controls (4:31)
03. Adding in the pinned objects (5:51)
04. Adding in the spawning of the enemies (5:45)
05. Adding a gamestate variable (7:04)
06. Making the art in photoshop (4:06)
07. Finishing up the project (2:36)
Kids Algebra addition game
01. Starting the file (9:38)
02. Finishing the app (4:11)
Build a simple one page platformer
01. Starting the project (5:18)
02. Adding in the controls and the coins (6:29)
03. Adding in the coin count text (3:56)
04. Adding in game state and HUD logic (7:17)
05. Setting up the mobile controls (7:45)
06. Making the art in Photoshop (4:17)
07. Adding in the art to photoshop (5:18)
08. Polishing the game (2:38)
Build a platformer with wrap
01. Starting the project (6:46)
02. Setting up the coins (5:51)
03. Setting up the rest of the game (10:30)
04. Setting up mobile controls and buttons (9:56)
05. FInishing the game (3:37)
Kids Division game
01. Starting the file (9:29)
02. Finishing the game (3:49)
Platformer shooter
01. Starting the project (5:29)
02. Setting up the controls (9:43)
03. Adding in the level change and isAlive game state (9:48)
04. Setting up the layout order and progression (7:26)
05. Adding in the mobile controls (4:24)
06. Making the game objects (6:33)
07. Making the titlescreen (6:04)
08. Exporting the files (5:18)
PathFinding block count
01. Starting the project (5:32)
02. Setting up the pathfinding and the rotation on touch (2:03)
03. Setting up the pathfinding (4:21)
04. Adding in the HUD and the score (6:33)
05. Adding in the timer and the gamestate logic (7:25)
06. Setting up the art and finalizing the game (5:16)
Algebra subraction game
01. Making an algebra subtraction game (11:44)
Drop block fun
01. Starting the new project (5:41)
02. Adding in the score and the game logic (6:08)
03. Adding in the game logic (6:13)
04. Adding in the game over logic (5:37)
05. Finalizing the game (4:39)
Algebra multiplicaiton game
01. Make an algebra multiplication game (11:56)
Color Switching mobile game
01. Starting the file (4:18)
02. Setting up the controls (5:48)
03. Adding in the projectile logic (6:28)
04. Adding in the tutorial and hte game state (7:35)
Cross Shooter
01. Starting the project (3:59)
02. Adding in the controls (5:22)
03. Adding in the enemy logic and particles (7:03)
04. Adding in the HUD and the game state logic (5:34)
05. Finalizing the game (6:03)
Algebra division game
01. Making an algebra division game (10:47)
Action game
01. Starting a new game (4:37)
02. Setting up the sword (5:20)
03. Setting up the left and the right (6:03)
04. Adding in more of the sword animation (7:14)
05. Setting up the enemy physics (5:47)
06. Setting up the player movement (3:31)
07. Spawning the enemies (4:26)
08. Setting up the game over sequence (8:39)
Busting a rock game
01. Starting the app (8:13)
01. Starting the project (4:35)
02. Setting up the color (7:19)
02. Setting up the player (7:05)
03. Finalizing the app (3:47)
03. Setting up the sword rotation logic (4:51)
04. Setting up the block and the points logic (6:14)
05. Setting up the game timer (7:40)
06. Finalizing the game (2:26)
Kids Coloring game
01. Starting the app (8:15)
02. Setting up the color (7:19)
03. Finalizing the app (3:47)
47. Turret Shooter Game
01. Starting the game (4:38)
02. Setting up the controls (7:03)
03. Adding in the enemy logic (8:46)
04. Setting up the HUD (6:31)
05. Finalizing the game (3:21)
Kids shape game - Flash Card Game
01. Making the cards in Photoshop (4:55)
02. Setting up the app in Construct 2 (10:20)
03. Adding in the card logic (4:17)
04. Finalzing the game (2:23)
Make a physics cannon game
01. Starting a new project (5:06)
02. Adding in the physics behavior to the objects (4:05)
03. Firing the cannonball (4:22)
04. Setting up the cannonball logic (3:18)
05. Setting up the level and the start of the game (5:40)
06. Setting up a win lose condition (4:17)
07. Adding in a win or lose screen (5:02)
08. Setting up the starting and ending parts to the game (4:12)
09. Creating a mountain scene (4:50)
10. Making the other title screens (4:41)
11. Adding in the art to the game (5:17)
Double shooter
01. Setting up the projectiles (5:51)
02. Starting the project (4:14)
03. Adding in the controls (5:05)
04. Adding in the homescreen logic (6:30)
06. Making the titlescreen and more (7:13)
Making a simple addicting game
01. Starting the project (4:10)
02. Setting up the controls (7:13)
03. Setting up the spawning (5:33)
04. Adding in the losing conditions (4:38)
05. Making the art in photoshop (7:21)
Don't shoot the middle
01. Starting a new project (4:09)
02. Adding in the touch controls (3:57)
03. Setting up the blocks and the logic (2:55)
04. Adding in the gamestate logic (4:55)
05. Adding the blocks programatically and talking about difficulty (6:33)
06. Adding in the block spawning logic (7:32)
07. Adding in the block logic (4:55)
08. Making the art in photoshop (4:33)
09. Adding in the art (2:05)
10. Fixing errors (2:45)
11. Finalizing the app (3:31)
Flip mobile platformer
01. Starting the project (5:28)
02. Setting up the controls and the gravity switch (6:53)
03. Adding in the coin logic (5:39)
04. Setting up the home screen (5:13)
05. Setting up the level switch (5:50)
06. Making the art in photoshop (8:07)
07. Finalizing the game (3:39)
Capture the Flag
01. Starting the project (5:34)
02. Adding in the pathfinding logic (5:32)
03. Adding in the win logic (6:34)
04. Setting up the projectiles (3:13)
05. Designing the titlepage (7:27)
06. Adding in the titleScreen to constrcut 2 (2:34)
Color sidescrolling shooter
01. Starting the game (5:06)
02. Setting up the controls (6:43)
03. Setting up the enemy spawn logic (5:17)
04. Setting up the end game logic (9:03)
Bloom Shooter
01. Starting the project (4:17)
02. Setting up the controls (6:52)
03. Adding in the HUD and pulse logic (8:02)
04. Adding in the projectile logic (8:03)
05. Finalizing the game (6:35)
06. FInalizing the game (1:39)
Zombie Sword Game
01. Starting the project (3:06)
02. Setting up the player (3:22)
03. Adding in the enemy and the sword swing logic (7:26)
04. Adding in the score and the HUD (6:36)
05. Finalizing the game (3:06)
Drag and Drop Game
01. Introduction to the drag and drop game (2:40)
02. Adding in a background and talking about colors (5:28)
03. Adding in game Sprites (3:14)
04. Adding in the blocks (5:28)
05. Adding in the drag blocks (3:49)
06. Adding in the drag and drop (1:38)
07. Testing the game (2:31)
08. Adding in the drop logic (4:24)
09. Making the drag go to the correct box (4:46)
10. Adding in the contiuation mechanic (2:12)
11. Adding in a order mechanic (2:56)
12. Adding a randomize feature (5:23)
13. Adding in the timer GUI part 1 (4:44)
13a. Adding in the timer GUI part 2 (4:35)
14. Rotating the Squares (4:20)
15. Adding in a HUD (4:08)
16. Adding in the cycles logic (4:32)
17. Adding player incentives (6:45)
18. Adding in the bonus text (6:40)
19. Changing the Squares to circles (5:41)
20. Adding in rounded borders (4:58)
21. Adding in some helpful hints (6:48)
22. Adding animation to the dots (7:09)
23. Adding the animations to the other bubles (5:42)
24. Adding the animation to another part of the game (4:01)
25. One final animation detail (1:46)
26. Adding in a game Over Screen (6:32)
27. Adding in game over logic and buttons (3:01)
28. Setting up the play again button and best score logic (4:00)
29. Adding browser feature (2:13)
30. Adding in twitter (1:40)
31. Adding in the buttons to the menu screen (4:33)
32. Adding a tutorial to the main screen (3:28)
33. Finishing the tutorial (4:18)
Avoiding Game
01. Introduction to the avoiding game (4:41)
02. Setting up the player (4:27)
03. Adding in the avoid logic (5:13)
04. Setting up the player death and wait times (6:35)
05. Adding the score (4:45)
06. Setting a difficulty (3:52)
07. Adding in sin waves for dificulty (5:17)
08. Adding rotation to the objects (6:08)
09. Tidying up the project (2:31)
10. Conclusion and challenge (1:58)
Lane Avoid Game
01. Introduction to the game (4:09)
02. Setting up the touch and lane change (5:42)
03. Setting up the touch (2:04)
04. Adding in the drag feature (2:03)
05. Adding in the enemy with colors and animation (4:27)
06. Optimizing the enemy object (4:48)
07. Setting up the lane logic for the enemy (4:23)
08. Setting up the death logic (4:07)
09. Setting up the game's reset logic (2:00)
10. Adding in the score (4:15)
11. Testing values (5:22)
12. Changing the animation game state (3:50)
13. Challenge - Make the game left handed accessable (1:12)
Color Change Game
01. Introduction to the color changing game (1:44)
02. Setting up the colors in the game object (2:10)
03. Changing the color of the bar (4:50)
04. Optimizing the color array (2:34)
05. Adding in the block color (4:37)
06. Setting the block in motion (4:01)
07. Adding in the block logic (5:07)
08. Adding the block spawn location (2:46)
09. Adding in score (2:17)
10. Fixing the two block problem (3:31)
11. Adding in the reset logic (2:46)
12. Setting up a wait and a reset (3:01)
13. Adding in a difficulty setting (3:39)
14. Adding in one more feature (2:27)
15. Challenge - Move the color up or down (1:32)
Reaction Game
01. Introduction to the reaction game (4:10)
02. Setting up the block (3:25)
03. Setting up the block logic (2:30)
04. Adding in the block variable (1:40)
05. Adding in the correct logic to the game (2:56)
06. Selecting the wrong box (2:47)
07. Resetting the app (2:01)
08. Setting up a progress bar (3:20)
09. Adding more logic to the progress bar (1:33)
10. Challenge - Add a menu screen and sharing screen (0:59)
Color Avoid Game
01. Color avoid Introduction (3:07)
02. Adding in the mouse commands (2:19)
03. Adding in the mobile controls (4:09)
04. Changing the background color (4:31)
05. Setting up the color for the block fall (5:26)
06. Adding bullet and sin waves to the block (2:25)
07. Setting the block color to the screen color (1:56)
08. Adding in the score text and color (3:26)
09. Setting up the scoring logic (2:12)
10. Adding in a block spawn time variable and functionality (3:27)
11. Adding in the oposing block (3:01)
12. Adding in the reset logic (4:44)
13. Challenge - Increasing the dificulty and telling the user when the time changes (0:46)
Retro Brown Shooter
01. Introduction to the retro brown shooter (2:06)
02. Adding in controls (5:43)
03. Adding in the stars to the game (2:44)
04. Spawning random stars (2:50)
05. Adding in the opacity to the stars (4:25)
06. Adding in the key projectile (4:27)
07. Adding in the enemy (3:27)
08. Adding in the projectile logic (3:24)
09. Adding in particles (4:02)
10. Adding the particles to the enemy when it is destroyed (3:02)
11. Spawning the enemies randomly (3:16)
12. Fixing the rotation problem (1:36)
13. Adding in the score (1:56)
14. Setting up the reset logic (6:14)
15. Challenge - Make the game progressively harder (1:16)
Rotational Shooter
01. Introduction to the rotational shooter (1:26)
02. Rotating the player to the mouse position (1:01)
03. Adding in projectiles (2:33)
04. Adding in spawn locations (2:52)
05. Adding in the enemy and the enemy color (3:28)
06. Moving the player to the enemy (2:47)
07. Making the projectile destroy the enemy (1:02)
08. Adding in the spawn location logic (3:30)
09. Adding in the restart logic (1:56)
10. Adding in a speed control (2:43)
11. Adding in the score (3:17)
12. Setting up the particles (5:29)
13. Adding the particles to the destroy logic and talking about color (2:43)
14. Challenge - Add in different enemy AI (0:35)
Mouse Shooter
01. Introduction to the mouse shooter (1:21)
02. Rotating the player to the mouse location (1:19)
03. Adding in the keyboard controls (2:58)
04. Adding in a bullet projectile (1:06)
05. Adding in the click button projectile (1:48)
06. Adding in a colorful enemy (2:33)
07. Selecting a random color for the enemy (1:10)
08. Making the enemy move towards the player (1:53)
09. Destroying the enemy (0:50)
10. Spawning the enemies programatically (3:45)
11. Fixing an animation bug and restarting the layout (1:29)
12. Adding in score (2:24)
13. Adding in the particles (3:23)
14. Adding in the particle explosions (1:42)
15. Challenge - Create a menu, a wait time and a highscore counter (0:29)
Moving to Location
01. Introduction to the move game (1:30)
02. Setting up the keyboards (3:32)
03. Setting up the random function for the player location (2:34)
04. Setting up a random goal block (2:13)
05. Setting up the score (2:29)
06. Adding in the obsticles (3:36)
07. Creating more obscles to make the game harder (1:59)
08. Adding a difficulty counter by using the same variable (1:38)
09. Optimizing the event sheet (1:16)
10. Setting up a temporary invicibility variable (2:19)
11. Showing the user you are invicible with a flash (1:30)
12. Challenge - Create a second goal block and obsticles around that box (0:53)
Forklift Game
01. Introduction to the forklift game (1:30)
02. Setting up the controls (2:33)
03. Adding a speed variables to the player (1:38)
04. Adding in fuel to the speed boster (3:01)
05. Adding in the fuel to the HUD (3:16)
06. Adding in the block and the random color (3:11)
07. Adding in spawn block (3:56)
08. Setting up the goal Block (3:36)
09. Setting up the goal Block animation state (2:02)
10. Adding in the pickup block logic (3:49)
11. Adding in an offset (2:18)
12. Adding the dropoff (3:50)
13. Setting up a spawn variables (3:10)
14. Adding in a block family (5:25)
15. Replacing each block (6:46)
16. Waiting 5 second before the spawn (1:56)
17. Adding in a fuel pickup (1:42)
18. Randomly spawning the fuel pickup (2:02)
19. Setting up the score (1:20)
20. Adding a lifetime to the fuel (1:49)
21. Challenge - create a time to the game (1:20)
Counting Game
01. Introduction to the counting drag and drop game (1:54)
02. Setting up the spawn block (2:18)
03. Setting the spawn block's opacity (1:19)
04. Setting up the color blocks (3:35)
05. Adding in the color blocks (2:29)
06. Setting the color of the blocks (1:47)
07. Setting the blocks to the spawnblocks (2:01)
08. Setting up the goalblock (1:57)
09. Attaching the text to the blocks (4:34)
10. Destroying the text blocks (1:03)
11. Adding random numbers to the text boxes (3:31)
12. Making sure the numbers do not repeat (4:23)
13. Adding in a playing setting (3:36)
14. Adding in the game count logic (2:57)
15. Correcting the button error (2:25)
16. Adding in the block drop logic (4:52)
17. Deleting a game mechanical advantage (1:55)
18. Resetting the game part 1 (3:48)
19. Adding in the reset game (4:11)
20. Adding a reward message (2:49)
21. Adding in a score (1:58)
22. Challenge - Add more numbers to the game (0:45)
Zombie Running Game
01. Introduction to the zombie running game (2:02)
02. Adding dividers (2:03)
03. Adding in the zombie (2:07)
04. Setting up the animation of the zombie (1:13)
05. Rotating the zombie and a productivity tip (1:15)
06. Adding bullet behavior to the zombie (1:32)
07. Adding in the zombie destroy to make your game not lag (1:27)
08. Adding in random spawning locatioans (5:43)
09. Adding in touch to the game (1:06)
10. Setting up the text object for score (1:14)
11. Adding in the reset logic (1:09)
12. Challenge - Make the game harder and add in particles (1:00)
Catching Game
01. Introduction to the catching game (1:30)
02. Setting the position via touch and constraining the y value (1:38)
03. Adding the drag feature (1:08)
04. Setting up the bullet for the apple (1:10)
05. Setting up the random location (1:20)
06. Adding in a destory sprite (2:56)
07. Adding in a score (1:43)
08. Adding in a reset (2:21)
09. Adding in different colors. (3:39)
10. Challenge - add in an apple speed and a different spawning speed (0:40)
Color Switch
01. Introduction to color switch (1:06)
02. Adding in the touch to the player (1:47)
03. Adding in the other colors (1:17)
04. Adding in a block fall (1:30)
05. Adding in the switching of colors (2:49)
06. Adding in the text (1:59)
07. Adding in the color switching mechanic (1:47)
08. Adding in the blocks spawning randomly (2:02)
09. Adding in another losing condition (1:04)
10. Challenge - Add a score screen and a menu screen (0:26)
Survive!
01. Introduction to survive (1:29)
02. Adding in the controls (3:04)
03. Adding in the block animations (1:24)
04. Setting up a global color (1:20)
05. Adding in the spawning (2:05)
06. Adding in the other blocks (2:05)
07. Spawning the other blocks (4:26)
08. Changing the bullet speed (1:12)
09. Adding in the score (2:06)
10. Adding in the death sequence (1:58)
11. Challenge - Change the score color and delay the spawning of blocks (0:43)
Follow
01. Introduction to follow (1:32)
02. Adding in controls (3:13)
03. Adding in the gaurdien (1:11)
04. Setting up the waypoints (1:39)
05. Spawning to a random waypoint (1:44)
06. Rotating the sprite to a waypoint (3:12)
07. Adding in the gaurdian speed (1:53)
08. Adding in the waypoint random (4:17)
09. Fixing the problem and talking about development quirks (1:26)
10. Adding in the spawning pickup (1:36)
11. Destroying the pickup and adding to score (1:18)
12a. Adding in blocks (2:57)
12. Adding in a score to the game (1:01)
13. Adding in the gaurdian solid behavior (1:34)
14. Spawning other projectiles (1:52)
15. Adding a richochet angle to the gaurdian (1:04)
16. Adding in a few minor details (2:56)
17. Challenge - Create more patterns for the Gardian to move (1:08)
Really Hard Game
01. Introduction to the really hard game (2:11)
02. Adding in platformer controls (1:20)
03. Constraining the X value (1:54)
04. Adding in controls (1:31)
05. Adding in physics objects (2:59)
06. Adding in the block and the sprite destroy (2:25)
07. Adding in a reset (3:15)
08. Adding in a random spawn time (3:06)
09. Challenge - create a level and add in a push off block (0:52)
Gravity Game
01. Introduction to the gravity game (2:11)
02. Adding in physics (1:20)
03. Adding in the world gravity switch (2:34)
04. Setting up the colors to tell the user about gravity (1:44)
05. Adding in the colo switch (1:24)
06. Adding in the gravity strength (1:08)
07. Changing the color scheme (1:49)
08. Adding in an X constraint (1:01)
09. Making the player snap to the ground and ceiling (0:47)
10. Adding a projectile (1:22)
11. Destroying the projectile (1:12)
12. Creating a ground move (2:02)
13. Adding in a ceiling move (1:31)
14. Adding in a score (2:01)
15. Adding in a sprite kill and setting up the game (1:34)
16. Adding in random spawns (3:12)
17. Adding in the reset logic (1:54)
18. Challenge - Adding score when the gravity is changed 10 times (0:58)
Physics Game
01. Introduction to making a physics game (1:41)
02. Setting up the animations in the block (1:58)
03. Setting a random color (1:06)
04. Spawning an object at the block (1:15)
05. Adding in the random angle to the spawn (2:59)
06. Adding touch and destroying the block (1:12)
07. Adding in the score (1:19)
08. Adding in a sprite kill (1:45)
09. Adding in a burst of small objects (1:20)
10. Adding in a reset (2:26)
11. Challenge - add two boxes at the top (0:32)
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04. Setting up the colors to tell the user about gravity
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