The Complete Unity/Unreal ChatGPT, AI, Development Bundle+
🎮 Dive into Unity/Unreal, Explore AI and ChatGPT 🤖🔥 Your all-in-one dev bundle! Code, create, captivate
Do you wish for passive income?
Do you want to automate your side hustle?
Do you want to learn game development?
This 200-hour bundle is for you!
🎮🚀 Launch into the realm of AI and ChatGPT - the BIGGEST tech opportunities of the decade! Never worry about your paycheck again! Big companies like Apple and Meta (Facebook) are betting BIG on AI. You should, too! 💡🌐
In this Complete Unity/Unreal AI and ChatGPT Bundle+ 🎁, you'll learn to build top-tier AI-driven projects, harnessing the power of both UNITY AND UNREAL engines 💻🔥.
AI and ChatGPT are THE skills you need to survive the 2020s.
Love gaming? Why not MAKE games and PROFIT from your hobby? 💰🕹️ Need to beef up your resume with cutting-edge technologies? This course is your golden ticket! 🎟️💼
Build games 🎲, apps 📱, and AI-powered environments 🌐. Upskill in machine learning and AI, and beat the threat of automation! Fear no job loss; instead, be the one who CREATES jobs! 🤖🌟
This is The Complete Unity/Unreal ChatGPT, AI, Development Bundle+ masterclass - offering BOTH for comprehensive understanding. Learn to build projects in Game Development, Virtual Reality, Augmented Reality, Machine Learning, AI, and more! 💡🧠🌐
Coding enthusiasts, entrepreneurs, side hustlers, video game fans - EVERYONE IS WELCOME! Stop dreaming, start building! 👨💻🚀 Check out the game projects we will build together in this course! 🎮🏁
ALL SOURCE CODE IS PROVIDED!
Bundle Breakdown 👇
Level 1: Beginner Unity and Unreal Games 😄🕹️ (30 Hours)
- Unreal Engine 5 Game Development for Absolute Beginners
- Unity Game Development for Absolute Beginners
- Build a 'Castlemania' 2D Clone in Unreal
- Build Legend of 'Zenda' in Unreal
- Build Third Person RPG Adventure Game in UE5
- Build a Retro Platformer in Unreal Engine 5 - Super 'Marlo'
Level 2: Build Games with ChatGPT (10 Hours)
- ChatGPT in Unity
- Use ChatGPT Plugin in Unreal Engine 5
- Build a Game in UE5 with ChatGPT
- Build Game Systems in UE5 with ChatGPT
- Build a Quest in UE5 Game with ChatGPT
- Build Advanced Quest Game Features in UE5 with ChatGPT
- Build Non-Player-Character (NPC) Game Conversations with ChatGPT in UE5
Level 3: Build 15 Advanced Games 🌐🎢 (70 Hours)
- Beginners Unity DOTS ECS Game Development
- Build a Dialogue Quest Line 2D Unity Game with Pixel Art
- Build a 2D Pixel Art Space Arcade Game in Unity
- Build a 2D Pixel Art Platformer in Unreal Engine 5
- Build a 2D Pixel Art Topdown Game in Unreal Engine 5
- Advanced Unity optimization
- Build Network Multiplayer Games in Unreal 5
- Build Blockchain Transactions in Unity Games
- Unity NFT Game Development
- Unreal Dapp Development with Web3 Transactions
- Unreal NFT Game Development
- Build a local battle royale in Unity
- Build a networked multiplayer battle royale with MLAPI, Unity's official networking solution
- Build yourself and other realistic humans in MetaHuman by Epic Games
- Build realistic humans super quickly in MetaHuman Early Access for games, animation and voiceover characters.
- 2D Game Development in Unity for Beginners - Build a Block Breaker Game
- Introduction to Unreal 5 for Beginners with Blueprints
- Build a 3D game in Unreal 5 with blueprints
- Build a first person shooter game with C++ in Unreal 5
- Build a self driving car on an Unreal 5 Advanced Vehicle racetrack with blueprints and C++
- Build a 3D and Virtual Reality Zombie First Person Shooter game in Unity
- Build a 3D and Virtual Reality Skydiving game in Unity
- Build a Virtual Reality game in Unreal
- Build an augmented reality project in Unreal
- Build an augmented reality image tracker app in Unity
- Beginners Robotics From Scratch with Unreal Engine 5
Get 75 FBX models included from Mammoth Interactive!
Level 4: Build Machine Learning Agents 🧠🕹️ (10 Hours)
- Learn the fundamentals of machine learning, deep learning and neural networks from scratch
- Train an agent in a 3D scene with Unity and ML-Agents, Unity's Python machine learning solution
- Procedural generation with machine learning in Unreal
Level 5: Game Developer Interview 🎮🔥 (15 Hours)
C# Interview Questions
- Movement Unity C# Interview Questions for 2D and 3D Games
- User Controls Unity C# Interview Questions for 2D and 3D Games
- Camera Unity C# Interview Questions
- Game Object Unity C# Interview Questions for 2D and 3D Games
- Unity WebGL Interview Questions with PWA
Beginner, Intermediate and Advanced Unity Interview Questions
Unreal Interview Questions
- Beginner Interview Questions in Unreal Engine 5 - AI Interaction
- Intermediate Interview Questions in Unreal Engine 5 - Physics Simulation
- Advanced Interview Questions in Unreal Engine 5 - Replication
Bonus Legacy Content
You'll also get ALL of Mammoth Interactive's prior Unity and Unreal Kickstarter content. That's 100 FREE hours of extra content! 🤩🎁
- Build a multiplayer battle royale in Unreal Engine 4
- Build 6 games in Unreal Engine 4
- Build 40 2D and 3D games in Unity with C#
- Build a 3D portals clone in Unity and Blender
- Build The Legend of Zenda in Unity 2017
- Build a 3D Super MARLO Runner clone in Unity
- Build a Ninja Survival mobile game in Unity and Blender
- Build 4 Artificial Intelligence and Machine Learning Projects in Unity
- Build a Mega Dude Action Shooter game in Unity with pixel art
- Build an Air Hockey game in Unity
- Build an Angry Birds 2D Puzzle clone in Unity
- Build a 2D Flappy Bird game in Unity with C#
- Build 30 Virtual Reality games in Unity 2017
- Build a multiplayer role playing battle royale game in Unity 2017 with C#
Master game dev projects, create a portfolio of impressive projects, and apply for developer jobs confidently! Prototype 2D, 3D, VR, and AR games, and implement machine learning and AI in Unreal and Unity environments.
Plus, learn object-oriented design by building Blueprints, and master coding in C++ and C# professionally! 💪🔥
- No game dev, programming, or machine learning experience needed - we'll teach you EVERYTHING!
Join the developers building the future with Unity and Unreal. Welcome to the Complete Unity/Unreal AI and ChatGPT Game Development Bundle+, the only course you need to master game development. Rated highly online, and recognized by over 800,000 students, this masterclass is the most comprehensive course available ANYWHERE online! 🎖️🎓
Save thousands, learn at your pace, gain lifetime access, stay updated with the latest tools and technologies, and step-by-step, we'll guide you to becoming a professional game developer! 🏆💼
This course offers 1080p HD video tutorials and lets you learn while building real-world projects. So, why wait? Start your journey TODAY! 🎮🚀
All Pledge Tiers are STACKING
- Receive more and more courses and resources with each pledge tier
- Customize your learning experience by selecting the topics and modules that interest you most
- Benefit from exclusive bonuses, resources, and support for higher pledge tiers
Testimonials
Collection of reviews from various Mammoth Interactive courses.
📦 Sign up today, and look forward to:
- HD Video Lectures
- Easy to view on mobile
- Source files
- Fully Fledged Projects
- Resources and Downloads
Frequently Asked Questions
How do I obtain a certificate?
Each certificate in this bundle is only awarded after you complete every lecture of the course.
Many of our students post their Mammoth Interactive certifications on LinkedIn. Not only that, but you will have projects to show employers on top of the certification.
Is this an eBook or videos?
The majority of this bundle will be video tutorials (screencasts of practical projects step by step.) You will also get PROMPTS, PDFs and ALL SOURCE FILES!
Can't I just learn via YouTube?
YouTube tutorials prioritize clickbait, shock factor, and hacking the recommendation algorithm. This makes it hard to find quality content.
Our online courses are completely about education. You'll be taken from absolute beginner to advanced programmer. With no ads, clickbait or shock factor.
This bundle is much more streamlined and efficient than learning via Google or YouTube. We have curated a massive curriculum to take you from zero to starting a high-paying career.
How will I practice to ensure I'm learning?
With each section there will be a project, so if you can build the project along with us you are succeeding. There is also a challenge at the end of each section that you can take on to add more features to the project and advance the project in your own time.
Requirements
This is a massive bundle with different requirements for various courses. In each course, you will be informed of requirements.
You will need an Internet connection to watch lectures. You can download lectures for offline access via the Teachable mobile iOS app.
Game Development
To follow along with the Unity courses, you will need to sign up
for a free Unity account with your email and install the Unity desktop
application. This will require significant space on your computer.
To
follow along with the Unreal courses, you will need a Windows computer
or Virtual Machine. You will need to sign up for a free Epic Games
Launcher account with your email and install the Unreal Engine 5 desktop
application. This will require significant space on your computer. You
will also be prompted to install an HD Graphics Driver (recommended).
To follow along with MetaHuman, you will need to sign up for a free Epic Games
Launcher account with your email
and request Early Access to MetaHuman.
To
follow along with the Virtual Reality courses, you will NOT need a VR
headset. Our projects can be tested with built-in simulators.
To
follow along with the Unreal C++ courses, you will need to install the
Visual Studio desktop application with C++ development extension.
To follow along with Blender 3D modeling, you will need to install the free Blender desktop application.
Python
To follow along with the Python sections of this Mega Bundle, you
will need to sign up for a free Google Account to code online at Google
Colab. Alternatively, you can select your preferred platform for
executing Python code.
Blockchain
You will NOT need any real cryptocurrency to follow along with
the Blockchain courses. We will test all functionality with free test
cryptocurrencies.
You will need to install the Ganache desktop application.
Alternatively, experienced students can use the Ganache terminal
application.
Requirements differ for students in restricted countries such as China. Email our support team with any inquiries.
This course bundle is for educational purposes. You are responsible for download or purchase of software required. This bundle does NOT entitle you to ownership of software.
Your Instructor
Igor Aherne is a Senior Game Developer with over 8 years of in-depth experience in Unity3D and 3DS Max.
Igor has also programmed a custom game engine from scratch with C++ and OpenGL.
Delivering high-quality code, modelling optimized assets, textures, level design, lightmaps, objects + character animation (custom rigs or CAT, etc).
2019-2020 Lead Developer and Programmer of online mobile game Spider Planet
(iOS, Android)
2016-2019 Lead Developer and Programmer of mobile game Brave Save
(iOS, Android)
2016 MSc in Computer Games Engineering. Programmed my own game engine from scratch (C++, OpenGL)
2012-2015 BSc in Multimedia Design and Technology.
Mammoth Interactive is a leading online course provider in everything from learning to code to becoming a YouTube star. Mammoth Interactive courses have been featured on Harvard’s edX, Business Insider and more.
Over 11 years, Mammoth Interactive has built a global student community with 3.5 million courses sold. Mammoth Interactive has released over 300 courses and 3,000 hours of video content.
Founder and CEO John Bura has been programming since 1997 and teaching
since 2002. John has created top-selling applications for iOS, Xbox and
more. John also runs SaaS company Devonian Apps, building
efficiency-minded software for technology workers like you.
Course Curriculum
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Start00 What Are Unreal Actors And Levels (2:14)
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Start01 Navigate The Menu Bar (10:00)
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Start02 Navigate The Main Toolbar (6:29)
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Start03 Navigate The Level Viewport (12:59)
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Start04 Navigate The Content Drawer (4:19)
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Start05 Navigate The Bottom Toolbar (3:09)
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Start06 Navigate The Outliner And Details Panels (9:37)
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StartSource Files
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Start00 How To Code With Blueprint Visual Scripting (8:43)
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Start01 What Is An Unreal Event (4:24)
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Start02 What Is An Unreal Function (10:01)
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Start03 What Is An Unreal Branch Conditional (4:53)
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Start04 What Is A Variable In Unreal Blueprints (3:46)
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Start05 Unreal Data Types (7:35)
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Start06 What Is An Unreal Cast (4:02)
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Start07 What are Unreal Blueprint Arrays (4:39)
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Start08 How Collisions Work in Unreal (7:44)
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StartSource Files
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Start00 Preview Of Player Score (0:37)
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Start01 What Is A Variable In Unreal Blueprints (3:46)
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Start02 Build A Variable In Game Mode To Track Score (7:09)
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Start03 Set Score Variable Upon Collision (6:12)
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Start04 What Are Unreal Blueprint Arrays (4:39)
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Start05 Build Variable And Function To Count Actors Remaining (12:02)
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StartSource files
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Start00 How To Debug Unreal Blueprints (4:38)
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Start01 Example Of Debugging In Unreal Editor (4:22)
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Start02 Breakpoints In Unreal Blueprint (3:38)
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Start03 Build A Breakpoint In Unreal Blueprint (8:33)
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Start04 Debug Window And Blueprint Debugger (2:23)
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Start05 How To Use The Unreal Blueprint Debug Window (6:33)
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StartSource Files
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Start00 Preview Of Collision Handling In Unity (0:59)
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Start01 Build A Death Zone Unity Object (4:54)
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Start02 How Collisions Work In Unity (9:46)
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Start03 What Is A Branch Conditional In Unity Visual Scripting (3:39)
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Start04 Handle Player Collision With Plane With Unity Visual Scripting (6:24)
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StartSource Files
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Start00 Build A Coin Prefab (5:46)
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Start01 Spawn Coins Randomly With Script (14:16)
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Start02 Rotate Coin With Script (9:55)
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Start03 Increase Score Upon Coin Collection (8:28)
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Start04 Increase Score Dynamically During Game (3:51)
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Start05 Debug Final Score Not Being Updated (2:28)
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Start06 Delete Coin Upon Collision (4:05)
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StartSource Files
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Start00 Project Preview (2:46)
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Start01 Preview (0:30)
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Start02 Project Preparation (22:06)
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Start03 Character Movement Part 1 (22:15)
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Start04 Character Movement Part 2 (6:21)
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Start05 Preview (1:20)
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Start06 Dungeon Map (32:34)
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Start07 Character States (25:50)
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Start08 Enemy Behavior Tree Part 1 (47:34)
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Start09 Final Adjustments To Movement And Enemy Behavior Tree Part 2 (43:23)
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Start10 Preview (2:02)
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Start11 Enemy Attack (49:08)
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Start12 Damage System (36:42)
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Start13 Player Death And Checkpoints (31:34)
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Start14 Dungeon Map Part 2 (23:06)
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Start15 Preview (1:37)
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Start16 Player Interface (33:07)
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Start17 Player Special Attack (23:17)
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Start18 Second Enemy (70:04)
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Start19 Final Adjustments (32:51)
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StartSource files
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Start00 Gameplay (0:44)
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Start01 Setting Up The Project (12:21)
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Start02 Movement Character (24:19)
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Start03 Add Simple Animations (24:23)
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Start04 State Machine Of Animations (32:51)
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Start05 Attack Animations (20:02)
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Start06 Attack Animations Pt2 (15:14)
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Start07 Attach The Sword (12:55)
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Start08 Collision Detection (18:34)
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Start09 Enemy Ai Movement_1 (10:07)
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Start10 Enemy Animations From BT (14:16)
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Start11 Finish BT And Shoot Projectile (29:41)
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Start12 Projectile Collision And Damage (9:48)
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Start13 Death Of Character (11:05)
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Start14 Game Over Widget (12:49)
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Start15 Dynamic Healthbar (25:29)
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Start16 Collectable Items (13:36)
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Start17 Tilemaps And Tilesets (14:40)
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Start18 Soundfx And Enemy Loot (9:26)
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StartSource files
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Start1 - Replacing UE5 Default Character - Overview (3:01)
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Start2 - Mixamo Character Implementation (13:11)
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Start3 - Project Creation & Adding Asset Pack (8:14)
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Start4 - Animation Import Process (6:43)
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Start5 - Idle Animation (7:56)
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Start6 - Walking Animation (1:18)
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Start7 - All Animations Imported (2:11)
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StartSource files
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Start1 - Overview (Smoother Animation & Level Import) (5:18)
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Start2 - Blendspace Improvement (2:55)
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Start3 - Speed & Accelaration (4:56)
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Start4 - Adding Asset Packs (4:55)
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Start5 - Asset Pack Locations & Overview Maps (4:12)
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Start6 - Modular Construction Techniques (5:35)
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Start7 - Landscaping Tool (5:46)
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Start8 - Foliage Tool (2:58)
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Start9 - Lighting Build Tool (2:17)
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Start10 - Setting Default Map (4:56)
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Start11 - Water Bodies (4:35)
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Start12 - Adding Wildlife (4:50)
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Start13 - Environmental Sounds (4:42)
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Start14 - Footsteps Sounds Part 1 (2:28)
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Start15 - Footsteps Sounds Part 2 (3:42)
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Start16 - Jump Sound (2:12)
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Start17 - Nav Mesh Bounds Volume (7:56)
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Start18 - Trigger Boxes (8:26)
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Start19 - Collectible Items (10:18)
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StartSource Files
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Start1 - Collectible System Advanced (8:58)
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Start2 - Stats UI Showing Collectibles (9:38)
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Start3 - Health & Stamina UI (3:56)
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Start4 - Health Variable Binding (5:35)
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Start5 - Health Reduction System (7:30)
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Start6 - Death System (3:59)
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Start7 - Custom UI Fonts (4:18)
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Start8 - Death Widget (5:18)
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Start9 - Death Widget Reloading Level (2:38)
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Start10 - Show Mouse On Widget (2:57)
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Start11 - Melee Attack Overview (1:22)
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Start12 - Melee Attack System Logic (7:20)
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Start13 - Melee Attack 2 Implementation - Right Mouse Button (6:06)
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Start14 - Adding Sword To Character (8:10)
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Start15 - Stamina System Implementation (4:17)
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Start16 - Stamina System Completion (3:09)
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Start17 - Stamina Regeneration Overview (1:47)
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Start18 - Stamina Regeneration System Tweaks (2:31)
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Start19 - Stamina Regeneration System Logic (6:27)
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StartSource files
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Start1 - Collectibles Placement & Player Start (4:57)
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Start2 - Adding Sound To Sword (8:30)
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Start3 - NPC Import & Trigger Box (3:04)
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Start4 - NPC Interactivity Phase 1 (7:40)
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Start5 - NPCInteractivity Phase 2 (7:40)
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Start6 - NPC Interactivity Phase 3 (4:53)
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Start7 - NPC Interactivity Phase 4 (5:43)
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Start8 - Wolf Monster Overview (2:00)
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Start9 - Wolf Monster Part 1 (4:30)
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Start10 - Wolf Monster Part 2 (6:38)
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Start11 - Wolf Monster Part 3 (4:13)
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Start12 - Wolf Monster Completion (3:38)
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StartSource files
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Start01 Build A Cube (3:52)
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Start02 Build Materials And Color (4:15)
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Start03 Build A Semi-Transparent Object (3:33)
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Start04 Build A Plane (5:02)
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Start05 Build Game Lighting (6:22)
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Start06 Build Particle Systems And Effects (8:08)
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Start07 Apply Physics To Your World (4:58)
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Start08 Build A C- Script (5:27)
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Start09 Build Variables To Store Data (7:50)
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Start10 Build Methods To Perform Tasks (9:28)
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Start11 Build A Custom Method (8:26)
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Start12 Build If Statements To Make Conditions (6:36)
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Start13 Build Else Statements To Handle Conditions (5:13)
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Start14 Build Loops To Repeat Actions (11:07)
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Start15 Spawn Objects At Random Locations (5:19)
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Start16 Build A While Loop (6:26)
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StartSource Code
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Start01 Introduction - URL Endpoints And Secret Tokens (11:18)
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Start02 Request Arguments And Json Serialization (6:56)
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Start03 Unitywebrequest, Upload And Download Handlers (8:36)
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Start04 Receiving A First Answer From The Gpt (6:56)
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Start05 Ui Controls For Chat (8:46)
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Start06 Continuing To Build The Chat History (10:22)
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Start07 Refactoring, Scrollable Chat And Conclusion (15:06)
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StartSource Files
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Start1 GPT Plugin (3:26)
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Start2 Plugin Settings (4:24)
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Start3 API Keys (4:58)
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Start4 Prompts (3:37)
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Start5 Prompt Focus (7:46)
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Start6 Placing Objects In The Level (4:38)
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Start7 Object Properties (4:51)
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Start8 Populating Level (2:27)
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Start9 Adding Lighting (4:58)
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Start10 Post Processing Volume (5:10)
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Start11 Sky Box Editing (5:07)
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Start12 Lumen (6:14)
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StartSource files
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Start1 Game Mode (6:43)
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Start2 Explaining Multiple Game Modes (0:44)
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Start3 Game Modes (4:33)
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Start4 Game Mode & Game Instance (4:33)
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Start5 Sprinting System (12:03)
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Start6 Health System (5:38)
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Start7 Damage Causer (5:38)
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Start8 Health Widget (12:07)
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Start9 Death System (4:09)
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StartSource files
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Start1 Death System (11:43)
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Start2 Death (3:41)
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Start3 Death & Respawning (3:06)
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Start4 Death & Respawning (12:59)
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Start5 Respawning System (4:39)
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Start6 Respawn Location (4:03)
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Start7 Health Pickups (8:22)
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Start8 Health Pickups (3:56)
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Start9 Health Pickups Optimization (3:56)
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StartSource files
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Start1 Quest Ideas (7:45)
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Start2 Adding Quest Assets (3:14)
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Start3 Manor Level (2:27)
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Start4 Manor Doors (4:12)
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Start5 Forest Level Modification (4:31)
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Start6 Forest Level Modification (3:09)
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Start7 Forest Sound & Navmesh (5:13)
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Start8 Manor Sound & Navmesh (1:09)
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Start9 Quest Character (5:29)
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StartSource files
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Start1 Quest Widget (10:37)
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Start2 Quest Variable (8:42)
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Start3 Quest Variable (4:00)
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Start4 Quest Loader Overview (2:00)
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Start5 Level Loader BP (4:06)
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Start6 Game Instance GPT (2:39)
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Start7 Game Instance Implementation (6:28)
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Start8 Game Instance Saving Variables (3:13)
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Start9 Game Instance System (2:48)
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Start10 Sounds Music (3:45)
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Start11 Footstep Sounds (10:46)
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Start12 Footstep Sounds House Level (0:40)
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Start13 Main Menu Widget & Level (8:23)
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Start14 Begin Game (2:18)
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Start15 Level Camera Fade System (13:27)
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Start16 Forest Level (2:31)
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Start17 Hint Widget (4:46)
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Start18 Full Gameplay (3:18)
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StartSource Files
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StartCourse2_Part1_Game_Mode_1 (6:43)
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StartCourse2_Part2_Explaining_Multiple_Game_Modes (0:44)
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StartCourse2_Part3_Game_Modes (4:33)
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StartCourse2_Part4_Game_Mode_&_Game_Instance (4:33)
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StartCourse2_Part5_Sprinting_System (12:03)
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StartCourse2_Part6_Health_System (5:38)
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StartCourse2_Part7_Damage_Causer (5:38)
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StartCourse2_Part8_Health_Widget (12:07)
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StartCourse2_Part9_Death_System Saad Ali (4:09)
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StartGptProject2 Saad Ali
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Start00 Introduction (0:38)
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Start01 Project Setup And Support Af Different Phone Screens (10:01)
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Start02 Background Parallax Movement (8:30)
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Start03 Endless Background, Seams, And Debugging (13:09)
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Start04 Sprite Animations, Move By Touch, Pixels Coords To World And Preprocessor (14:06)
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Start05 Healthpoints Ui And Scores Text (11:58)
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Start06 Font Atlasses And Renaming The Scripts (9:41)
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Start07 - Enemy Ships And Projectiles (15:26)
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Start08 - Rigidbody2d, Colliders And Explosions (16:02)
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Start09 Shooting Enemies And Final Touches (11:29)
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StartSource Files
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StartQuestions to ask yourself
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Start01 00 Course Intro (2:45)
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Start01 01 Build Entities In Unity Ecs (5:34)
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Start01 02 Access Entity Data (12:49)
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Start01 03 Build Entities (5:34)
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Start01 03 Change Entity Data (3:29)
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Start01 04 Instantiate New Entities At Runtime (15:47)
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Start01 05 Create Entity From Scratch (24:02)
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Start02 00 Intro Transformation Mathematics (0:59)
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Start02 01 Perform Translations (12:22)
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Start02 02 Perform Rotations (6:52)
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Start02 03 Perform A Slerp (6:48)
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Start02 04 Rotate Around Pivot Point (9:12)
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Start02 05 Get Player Transformations Into Entities (6:57)
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Start03 00 Intro (1:02)
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Start03 01 Physics Components (10:26)
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Start03 02 Ecs Physics-Based Character Controller (13:36)
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Start03 03 Spawn Multiple Physics Entities (14:37)
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Start03 04 Move A Bullet With Physics (22:51)
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Start03 04B Intro (1:25)
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Start03 05 Detect Collisions Events (7:07)
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Start03 06 Destroy Entity And Use Custom Values In A Collision Event (24:49)
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Start03 07 Track Entities With Camera (13:44)
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Start04 00 Intro (0:55)
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Start04 01 Detect Triggers (7:02)
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Start04 02 Perform A Raycast Hit (12:07)
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Start04 03 Perform A Cast And Point Distance (7:28)
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Start05 00 Intro (1:16)
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Start05 01 Build Jobs In Unity Ecs (11:18)
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Start05 02 Use Jobhandle And Dependencies (24:11)
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Start05 03 Use Parallelfor Jobs (12:42)
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Start05 04 Use Parallelfortransform Jobs (10:56)
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Start02. Arrays, Lists And Memory Pre-Allocation (16:28)
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Start01. Project And Code-Editor Setup (8:58)
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Start03. Dictionaries And Finding References Using The Code Editor (11:30)
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Start04. Hashsets And More Of The Dictionary (8:25)
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Start05. Inheritance Vs Components, Interfaces (12:24)
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Start06. Inheritace And Virtual Functions (16:02)
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StartSource Files
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Start01 Build Topdown Pixel Animations With Paperzd In Ue5 (7:42)
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Start02 Build Paperzd Animation Blueprint In Ue5 (4:11)
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Start03 Set Animation Based On Player Direction (6:15)
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Start04 Set Left And Right Player Image In Unreal Pixel Art Game (2:49)
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Start05 Fix Paperzd Flipbook Not Animating In Animation Sequence (0:55)
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StartSource files
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StartCourse2 - Part1 - Eos_Developer_Portal (9:02)
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StartCourse2 - Part2 - Accounts_&_Clients (4:47)
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StartCourse2 - Part3 - Plugin_Installation (2:53)
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StartCourse2 - Part4 - Enabling_Plugin (1:41)
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StartCourse2 - Part5 - Eos_Credentials (8:17)
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StartCourse2 - Part6 - Engine_Ini_Setup (5:08)
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StartCourse2 - Part7 - Network_Menu (6:49)
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Start_Course2 - UE5 Source Files
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Start_Plugins Course2 Part3 Soruce Files
-
Start00 Starter Project
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StartCourse3 - Part1 - Create_&_Host_Session (11:12)
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StartCourse3 - Part2 - Joining_Session (9:27)
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StartCourse3 - Part3 - Quit_Game (1:46)
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StartCourse3 - Part4 - Replicated_Variables (8:00)
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StartCourse3 - Part5 - Server_Events (4:24)
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StartCourse3 - Part6 - Destroy_Session (4:17)
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Start_Course3 - UE5 Source Files
-
Start_Plugins
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StartCourse5 - Part1 - Overview (2:15)
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StartCourse5 - Part2 - Input_Binding_&_Replicating_Objects (8:41)
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StartCourse5 - Part3 - Server & Client Events Key Example (3:43)
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StartCourse5 - Part4 - Object Physics Replication (2:25)
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StartCourse5 - Part5 - Object Rotation Replication (2:38)
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Start_Course5 - UE5 Source Files
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StartCourse6 - Part1 - Overview (2:20)
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StartCourse6 - Part2 - Gun_Attack_Part1 (8:00)
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StartCourse6 - Part3 - Gun_Attack_Part2 (7:09)
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StartCourse6 - Part4 - Death_Part1 (3:04)
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StartCourse6 - Part5 - Death_Part2 (4:53)
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StartCourse6 - Part6 - Health & Xp Overview (2:18)
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StartCourse6 - Part7 - Health System (8:03)
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StartCourse6 - Part8 - Health System With Death (7:57)
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StartCourse6 - Part9 - Xp System (5:31)
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StartCourse6 - Part10 - Gun Shooting Line Trace Overview (4:47)
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StartCourse6 - Part11- Gun Shooting Line Trace Walkthrough (3:45)
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StartCourse6 - Part12- Server Attack Call (6:27)
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StartCourse6 - Part13- Line Trace System (9:16)
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StartCourse6 - Part14 - Take Damage System (5:55)
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StartCourse6 - Part15 - Adding Gun Model & Firing Sound (8:44)
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StartSource Files
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Start1 - Chat_Overview (3:49)
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Start2 - Core Elements (6:10)
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Start3 - Message Struc & Chatbox Ui (6:48)
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Start4 - Chatbox Ui Code (7:14)
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Start5 - Chatbox Custom Functions Overview (3:06)
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Start6 - Chat Result Widget (5:37)
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Start7 - Chatbox UI Custom Function 1 (5:00)
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Start8 - Chatbox UI Custom Function 2 (5:00)
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Start9 - Character Code Overview (7:26)
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Start10 - Character Code Part 1 (4:01)
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Start11 - Character Code Part 2 (5:07)
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Start12 - Character Code Part 3 (5:18)
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StartSource files
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Start00 Build A Profit Splitter Contract (11:48)
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Start01 Build A Contract With Limited Addresses (11:40)
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Start02 Build A Contract And Library (15:01)
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Start03 Build A Contract With A Limited Time Transaction (10:20)
-
Start04 Build Contracts With Inheritance (13:22)
-
Start05 Build Contracts With Visibility Modifiers (10:50)
-
Start06 Build A Contract With Mutability Modifiers (10:20)
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Start07 Build An Abstract Contract (13:09)
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Start08 Build A Bank Contract (9:25)
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Start09 Access Struct Value (4:13)
-
Start01-01 Project Preview (2:02)
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Start01-02 Course Overview - Introduction To Unity (8:21)
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Start02-01 Build A Cube (3:52)
-
Start02-02 Build Materials And Color (4:15)
-
Start02-03 Build A Semi-Transparent Object (3:33)
-
Start02-04 Build A Plane (5:02)
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Start02-05 Build Game Lighting (6:22)
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Start03-01 Build Particle Systems And Effects (8:08)
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Start03-02 Apply Physics To Your World (4:58)
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Start04-01 Build A C- Script (5:27)
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Start04-02 Build Variables To Store Data (7:50)
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Start04-03 Build Methods To Perform Tasks (9:28)
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Start04-04 Build A Custom Method (8:26)
-
Start04-05 Build If Statements To Make Conditions (6:36)
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Start04-06 Build Else Statements To Handle Conditions (5:13)
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Start04-07 Build Loops To Repeat Actions (11:07)
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Start04-08 Spawn Objects At Random Locations (5:19)
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Start04-09 Build A While Loop (6:26)
-
Start05-01 Handle Key Presses From The Keyboard (8:49)
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Start05-02 Move A Player With User Input (7:09)
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Start05-03 Make A Player Jump (8:48)
-
Start05-04 Prevent Flapping When Jumping (6:12)
-
Start05-05 Move Forward And Rotate Around (8:44)
-
Start05-06 Build Multiple Cameras (11:35)
-
Start05-07 Enable User To Switch Cameras (8:39)
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Start06-01 Build A Bullet Prefab (8:52)
-
Start06-02 Enable Player Shooting (5:36)
-
Start06-03 Set Direction Of Bullet Movement (10:54)
-
Start06-04 Remove Dead Bullets Over Time (4:44)
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Start06-05 Build An Explosion Effect (11:27)
-
Start06-06 Spawn An Explosion Dynamically (3:38)
-
Start06-07 Delete Explosion Over Time (2:19)
-
Start06-08 Spawn Explosion At Collision Location (7:10)
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Start07-01 Add 3D Models (14:08)
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StartSource Files
-
StartProject Source files
-
Start00 Build A New Console Application (6:40)
-
Start01 Build Variables To Store Data (9:49)
-
Start02 Build Functions To Perform Tasks (9:16)
-
Start03 Build Functions With Parameters (6:34)
-
Start04 Build Functions That Return Values (5:35)
-
Start05 Build Conditionals To Separate Code Flow (9:22)
-
StartSource Files
-
Start01. Introduction To C- (5:02)
-
Start02. Creating A New Project (5:33)
-
Start03. Primitive Types (26:19)
-
Start04. Type Conversion (13:03)
-
Start05. Operators (23:40)
-
Start06.01 Classes (17:30)
-
Start06.02 Inheritance (15:11)
-
Start06.03 Structures (9:15)
-
Start06.04 Arrays And Strings (12:21)
-
Start06.05 Enumerator (10:37)
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Start07.01 Statements (9:29)
-
Start07.02 Loops (11:11)
-
Start07.03 Random & Control Flow (12:33)
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Start08.01 Types Of Arrays (19:40)
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Start08.02 Lists (15:37)
-
StartSource Code
-
Start01 Build A New Metahuman Project (8:01)
-
Start02 Blend A Human With Others (6:08)
-
Start03 Move And Sculpt Facial Features (4:53)
-
Start04 Change Skin Features (8:37)
-
Start05 Change Eye Features (5:47)
-
Start06 Change Teeth Features (4:33)
-
Start07 Apply Makeup To Your Metahuman (4:01)
-
Start08 Change Hair And Facial Hair (3:37)
-
Start09 Change Body Type And Clothes (3:43)
-
Start00 Build A New Unreal Project (3:03)
-
Start01 Build A Procedural Level Tile (8:26)
-
Start02 Build More Tiles (6:11)
-
Start03 Build A Blueprint To Randomly Place Tiles (8:01)
-
Start04 Build A Grid With The Blueprint (7:59)
-
Start05 Get A Random Tile (7:10)
-
Start06 Set Each Tile Position And Rotation (10:10)
-
Start07 Set Each Instance Name (7:11)
-
StartSource files
-
Start01. Variables (19:17)
-
Start02. Type Conversion Examples (10:04)
-
Start03. Operators (7:04)
-
Start04. Operators Examples (21:52)
-
Start05. Collections (8:23)
-
Start06. Lists (11:38)
-
Start07. Multidimensional List Examples (8:05)
-
Start08. Tuples Examples (8:34)
-
Start09. Dictionaries Examples (14:24)
-
Start10. Ranges Examples (8:30)
-
Start11. Conditionals (6:41)
-
Start12. If Statement Examples (10:16)
-
Start13. If Statement Variants Examples (11:18)
-
Start14. Loops (7:00)
-
Start15. While Loops Examples (11:30)
-
Start16. For Loops Examples (11:18)
-
Start17. Functions (7:47)
-
Start18. Functions Examples (9:16)
-
Start19. Parameters And Return Values Examples (13:46)
-
Start20. Classes And Objects (11:13)
-
Start21. Classes Example (13:11)
-
Start22. Objects Examples (9:54)
-
Start23. Inheritance Examples (17:26)
-
Start24. Static Members Example (11:03)
-
Start25. Summary And Outro (4:06)
-
StartSource code
-
Start00 Intro (1:02)
-
Start01 Transformation, Layers, Pivot Axis And More Unity Interview Questions (57:15)
-
Start02 Material, Shading, Lighting And More Unity Interview Questions (63:08)
-
Start03 Scope, Iterate, Reference And Serialize Unity Interview Questions (59:02)
-
Start04 Translate, Transform And Movement Unity Interview Questions (60:15)
-
Start05 Outro (6:48)
-
StartSource files
-
Start01A Question - Control Unity 2D Player Speed In C- (1:45)
-
Start01B Control Unity 2D Player Speed In C- (7:06)
-
Start02A Question - Control Unity 2D Player Rotation In C- (1:59)
-
Start02B Control Unity 2D Player Rotation In C- (4:19)
-
Start03A Question - Control 2D Player Movement With Forces In Unity C- (1:48)
-
Start03B Control 2D Player Movement With Forces In Unity C- (5:55)
-
Start04A Question - Add Forces To Player Upon User Input- (2:36)
-
Start04B Add Forces To Player Upon User Input (5:01)
-
Start05A Question - Enable Player Rotation With Forces Movement (1:40)
-
Start05B Enable Player Rotation With Forces Movement (8:33)
-
StartSource files
-
Start01A Question - Enemy Chase 2D Player In Unity C- (1:38)
-
Start01B Enemy chase 2D player in Unity C- (5:58)
-
Start02A Question - Implement minimum distance before enemy chases player (1:33)
-
Start02B Implement minimum distance before enemy chases player (5:07)
-
Start03A Question - Move Between 3D Waypoints In Unity C- (2:07)
-
Start03B Move Between 3D Waypoints In Unity C- (9:45)
-
StartSource files
-
Start01A Question - 2D Camera Zoom In Unity C# (1:39)
-
Start01B 2D Camera Zoom In Unity C# (1:39)
-
Start02A Question - Build A 2D Minimap In Unity (1:12)
-
Start02B Build A 2D Minimap In Unity (11:49)
-
Start03A Question - Build Camera Shake In Unity 2D Game With C# (1:22)
-
Start03B Build Camera Shake In Unity 2D Game With C# (11:22)
-
Start04A Question - Smooth Camera Follow In Unity 2D With C# (1:08)
-
Start04B Lerp Camera Follow In Unity 2D With C# (15:21)
-
StartSource Files
-
Start01A Question - Drag And Snap 2D Objects In Unity C- (2:36)
-
Start01B Drag And Snap 2D Objects In Unity C- (11:50)
-
Start02A Question - Bounce 2D Object Off Wall In Unity C- (1:51)
-
Start02B Bounce 2D Object Off Wall In Unity C- (8:47)
-
Start03A Question - Rotate 2D Object To Cursor In Unity C- (1:32)
-
Start03B Rotate 2D Object To Cursor In Unity C- (9:08)
-
StartSource files
-
Start01 Build A Unity Webgl Project (5:33)
-
Start01A Question - Build A Unity Webgl Project (0:48)
-
Start02 Edit Unity Webgl Template (6:10)
-
Start02A Question - Edit Unity Webgl Template (2:06)
-
Start03 Build A Custom Unity Webgl Template- (6:27)
-
Start03A Question - Build A Custom Unity Webgl Template- (2:35)
-
StartSource files
-
Start01. Getting Started in the Unreal Engine (5:55)
-
Start02. Moving Around The Unreal Engine (6:37)
-
Start03. Moving Objects Around (5:17)
-
Start04. Adding Objects To The Scene (5:44)
-
Start05. Adding In Light (6:31)
-
Start06. Adding Components To Objects (5:32)
-
Start07. Saving Your Work (1:35)
-
Start08. Introduction To Blueprints (6:04)
-
Start09. Level Blueprints And Object Blueprints (5:06)
-
Start10. Changing Components In The Object Tree (4:44)
-
Start11. Introduction To The Common Kinds Of Variables (7:25)
-
Start12. Setting Variavbles And Capitalization (7:25)
-
Start13. Getting Setting And Converting Variables (7:24)
-
Start14. Printing To The Log And Using Variables (8:11)
-
Start01. Rapid Prototyping A Game -designing A Level (14:03)
-
Start02. Making A Playable Game Out Of A Rapid Prototyped Level (11:19)
-
Start03. Adding In Hit Logic (9:21)
-
Start04. Adding Counters To The Cube Destructions (4:27)
-
Start05. Adding A Timer To Your Game (5:01)
-
Start06. Rouding The Decimal Places (2:46)
-
Start07. Adding In Spotlights And Themeing The Game (6:10)
-
Start08. Adding A Light To The Projectile (5:13)
-
Start09. Changing Color Randomly (10:45)
-
Start10. Turning Off The Spot Lights (5:31)
-
Start11. Wrapping Up This Project (5:31)
-
Start01. Setting Up A Shooting Gallery Project To Rapid Prototype (5:38)
-
Start02. Adding In The Shoot Gallery Blocks (3:47)
-
Start03. Setting Up Four Levels Through Rapid Prototpying (15:09)
-
Start04. Adding In Our Physics Ball (8:42)
-
Start05. Creating a Spawner (8:42)
-
Start06. Adding In Impulses To The Ball (14:08)
-
Start07. Destroying The Balls (3:21)
-
Start08. Adding An Explosion To The Ball (3:44)
-
Start09. More on Spawning Objects (6:05)
-
Start10. Adding A Heads Up Display To The Game (9:28)
-
Start11. Refactoring The Code (8:15)
-
Start12. Adding In A Timer (11:22)
-
Start13. Testing Our Prototype-fix (6:00)
-
Start14. Wrapping Up This Prototype (3:45)
-
Start01. Rapid Prototyping the shooting down level (4:21)
-
Start02. Changing the first person character (2:56)
-
Start03. Disabling the blocking barrier-s projectile collision (2:56)
-
Start04. Adding in a ball to fire at (10:08)
-
Start05. Checking for the ball Health and Transform (7:43)
-
Start06. Adding in Spawners (6:41)
-
Start07. Spawning the ball above the spawner (3:06)
-
Start08. Adding a Scoring System (9:21)
-
Start09. Refactoring the Code (3:33)
-
Start10. Adding in a Kill all ball (8:05)
-
Start11. Adding in the explosions for the ball transform (5:24)
-
Start12. Fixing the Explosion Problem (4:07)
-
Start13. Optimizing the Explosions (2:59)
-
Start14. Adding in the final ball (11:07)
-
Start15. Testing No Gravity (3:52)
-
Start16. Adding in a spawner for the bouncing ball (9:06)
-
Start17. Adding an impulse to the ball (6:45)
-
Start18. Adding in a timer (3:17)