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The Complete Unity/Unreal ChatGPT, AI, Development Bundle+
LEVEL 1: Beginner Unity and Unreal Games 😄🕹️
00 Course Overview - UE5 All Ages (1:55)
01 What Is Coding (2:53)
02 What Is Game Development (6:26)
Source Files
Unreal Introduction
00 What Is Unreal Engine 5 (4:30)
01 What Is A Blueprint (3:26)
02 What You-ll Need - Unreal For All Ages (2:02)
03 How To Debug Unreal (1:48)
04 How To Install Ue5 (3:53)
Source Files
What are Unreal Project Templates
Unreal Game Project Templates (11:15)
Building a New Unreal Porject
Build A New Unreal Top Down Project (6:10)
Navigate the Unreal Editor
00 What Are Unreal Actors And Levels (2:14)
01 Navigate The Menu Bar (10:00)
02 Navigate The Main Toolbar (6:29)
03 Navigate The Level Viewport (12:59)
04 Navigate The Content Drawer (4:19)
05 Navigate The Bottom Toolbar (3:09)
06 Navigate The Outliner And Details Panels (9:37)
Source Files
Build a Blueprint Class for Reusable Game Object
00 Preview Of Actor With Light (0:58)
01 Build An Actor With Material And Light (8:04)
Source Files
Learn to Code with Blueprint Visual Scripting
00 How To Code With Blueprint Visual Scripting (8:43)
01 What Is An Unreal Event (4:24)
02 What Is An Unreal Function (10:01)
03 What Is An Unreal Branch Conditional (4:53)
04 What Is A Variable In Unreal Blueprints (3:46)
05 Unreal Data Types (7:35)
06 What Is An Unreal Cast (4:02)
07 What are Unreal Blueprint Arrays (4:39)
08 How Collisions Work in Unreal (7:44)
Source Files
Destroy Actor Upon Player Collision
00 Preview Of Actor Destroyed Upon Player Collision (1:10)
01 Explore Blueprints Of Top Down Game (8:28)
02 Destroy Actor Upon Player Collision (18:46)
Source Files
Build a Variable in Game Mode to Track Score
00 Preview Of Player Score (0:37)
01 What Is A Variable In Unreal Blueprints (3:46)
02 Build A Variable In Game Mode To Track Score (7:09)
03 Set Score Variable Upon Collision (6:12)
04 What Are Unreal Blueprint Arrays (4:39)
05 Build Variable And Function To Count Actors Remaining (12:02)
Source files
Build User Interface to Show Score
00 Preview Of User Interface (1:02)
01 Build A User Interface Display (11:26)
02 Build Bindings To Change Ui With Variables (11:15)
03 Combine Variable And Text In User Interface (5:21)
Source files
Spawn Actors at Random Locations
00 What Is A Loop In Unreal Blueprints (6:07)
01 Spawn Actors At Random Locations (12:29)
Source Files
Examples of Debugging in Unreal Editor
00 How To Debug Unreal Blueprints (4:38)
01 Example Of Debugging In Unreal Editor (4:22)
02 Breakpoints In Unreal Blueprint (3:38)
03 Build A Breakpoint In Unreal Blueprint (8:33)
04 Debug Window And Blueprint Debugger (2:23)
05 How To Use The Unreal Blueprint Debug Window (6:33)
Source Files
The next Steps
Where To Go From Here (2:22)
Unity Game Development for Absolute Beginners and All Ages - Course Overview
Course Overview - Unity All Ages (4:23)
Source Files
Unity Game Engine Introduction
00 What Is Unity Game Engine (2:49)
01 What You-ll Need - Unity All Ages (1:35)
02 How To Install Unity 2022 (4:14)
Source Files
Build a New Unity Project
00 Install Unity And A Code Editor (4:06)
01 Build A New Unity Project (1:16)
02 How To Debug (5:54)
Source files
Navigate the Unity Editor
00 Navigate The Unity Editor Toolbar (2:22)
01 Navigate The Unity Editor Hierarchy (2:58)
02 Navigate The Unity Editor Game And Scene Views (11:24)
03 Navigate The Unity Editor Inspector (5:00)
04 Navigate The Unity Editor Project Window (4:36)
Build a 3D Platform Game
00 Preview Of Game Setup (0:44)
01 Build A Level Platform (7:50)
02 Build A Player Object In Unity (3:23)
03 Build A Target Object With Colors In Unity (4:54)
Source Files
Introduction to Coding in Unity Visual Scripting
00 What Is Unity Visual Scripting (10:28)
01 What Is An Event In Unity Visual Scripting (2:59)
02 What Is A Function In Unity Visual Scripting (3:28)
05 Unity Visual Scripting Data Types (4:10)
Source Files
Enable Input Controls with Unity Visual Scripting
00 Preview Of Player Controls (1:06)
01 Add Visual Script To Player Object In Unity (7:13)
02 Navigate Unity Visual Scripting Interface (5:24)
03 Enable Player Controls With Unity Visual Scripting (10:08)
Source FIles
Handle Collisions with Unity Visual Scripting
00 Preview Of Collision Handling In Unity (0:59)
01 Build A Death Zone Unity Object (4:54)
02 How Collisions Work In Unity (9:46)
03 What Is A Branch Conditional In Unity Visual Scripting (3:39)
04 Handle Player Collision With Plane With Unity Visual Scripting (6:24)
Source Files
Restart Unity Level with Visual Scripting
00 Preview Of Restarting Unity Level (1:00)
01 Restart Unity Level On Collision With Visual Scripting (5:20)
02 Handle Player Collision With Target (4:31)
Source FIles
Auto Generate Platforms for Each Level
00 Design A Level With Platforms (6:00)
01 What Is A Loop In Unity Visual Scripting (3:20)
02 What Is A Unity Prefab (4:48)
03 Build A Game Mode (9:18)
04 Randomize Platform Positions For Each Level (18:14)
Source Files
Keep Track of Levels in User Interface
00 Build Text Mesh Pro User Interface Object (4:07)
01 Build Custom Event To Set Text (13:18)
02 Build Second Graph To Increase Player Score (8:13)
Source Files
Restart Game if Player Loses All Lives
00 Build Lives Text Mesh Pro uGUIs (5:01)
01 Count Player Lives With Visual Script (3:15)
02 Reduce Lives If Player Hits Death Zone (3:51)
03 Restart Game If Player Loses All Lives (6:33)
Source Files
Build a Play Screen for Game Start
00 Build An Initscene For Play Screen (7:43)
01 Build A Start Game Button Script (7:06)
Source Files
Build a GameOverScene to Show Score
01 Build A Gameoverscene To Show Score (6:39)
02 Show Game Over Screen When Player Dies (9:17)
Source Files
Build Collectible Coins
00 Build A Coin Prefab (5:46)
01 Spawn Coins Randomly With Script (14:16)
02 Rotate Coin With Script (9:55)
03 Increase Score Upon Coin Collection (8:28)
04 Increase Score Dynamically During Game (3:51)
05 Debug Final Score Not Being Updated (2:28)
06 Delete Coin Upon Collision (4:05)
Source Files
Build Explosion Effect Upon Collision
00 Build Explosion Prefab (5:26)
01 Add Force To Spawned Particles (5:34)
02 Where To Go From Here (3:38)
Source Files
Castlemania 2D Clone in Unreal
00 Project Preview (2:46)
01 Preview (0:30)
02 Project Preparation (22:06)
03 Character Movement Part 1 (22:15)
04 Character Movement Part 2 (6:21)
05 Preview (1:20)
06 Dungeon Map (32:34)
07 Character States (25:50)
08 Enemy Behavior Tree Part 1 (47:34)
09 Final Adjustments To Movement And Enemy Behavior Tree Part 2 (43:23)
10 Preview (2:02)
11 Enemy Attack (49:08)
12 Damage System (36:42)
13 Player Death And Checkpoints (31:34)
14 Dungeon Map Part 2 (23:06)
15 Preview (1:37)
16 Player Interface (33:07)
17 Player Special Attack (23:17)
18 Second Enemy (70:04)
19 Final Adjustments (32:51)
Source files
Legend of 'Zenda' in Unreal, Creating your first adventure game!
00 Gameplay (0:44)
01 Setting Up The Project (12:21)
02 Movement Character (24:19)
03 Add Simple Animations (24:23)
04 State Machine Of Animations (32:51)
05 Attack Animations (20:02)
06 Attack Animations Pt2 (15:14)
07 Attach The Sword (12:55)
08 Collision Detection (18:34)
09 Enemy Ai Movement_1 (10:07)
10 Enemy Animations From BT (14:16)
11 Finish BT And Shoot Projectile (29:41)
12 Projectile Collision And Damage (9:48)
13 Death Of Character (11:05)
14 Game Over Widget (12:49)
15 Dynamic Healthbar (25:29)
16 Collectable Items (13:36)
17 Tilemaps And Tilesets (14:40)
18 Soundfx And Enemy Loot (9:26)
Source files
Build Third Person RGP Adventure Game in UE5
1 - Replacing UE5 Default Character - Overview (3:01)
2 - Mixamo Character Implementation (13:11)
3 - Project Creation & Adding Asset Pack (8:14)
4 - Animation Import Process (6:43)
5 - Idle Animation (7:56)
6 - Walking Animation (1:18)
7 - All Animations Imported (2:11)
Source files
02 Build Jumping Animations in UE5 RPG Game
1 - Grabbing Third Person Character From UE4 (4:22)
2 - Blendspace Intro (1:37)
3 - Blendspace Creation (4:44)
4 - Animation Blueprint Creation (5:05)
5 - Jumping State (3:38)
6 - Anim Bp Event Graph (4:11)
7 - Animation Result (4:06)
Source files
03 Design Game Environments in UE5 RPG Game
1 - Overview (Smoother Animation & Level Import) (5:18)
2 - Blendspace Improvement (2:55)
3 - Speed & Accelaration (4:56)
4 - Adding Asset Packs (4:55)
5 - Asset Pack Locations & Overview Maps (4:12)
6 - Modular Construction Techniques (5:35)
7 - Landscaping Tool (5:46)
8 - Foliage Tool (2:58)
9 - Lighting Build Tool (2:17)
10 - Setting Default Map (4:56)
11 - Water Bodies (4:35)
12 - Adding Wildlife (4:50)
13 - Environmental Sounds (4:42)
14 - Footsteps Sounds Part 1 (2:28)
15 - Footsteps Sounds Part 2 (3:42)
16 - Jump Sound (2:12)
17 - Nav Mesh Bounds Volume (7:56)
18 - Trigger Boxes (8:26)
19 - Collectible Items (10:18)
Source Files
04 Build Health, Death, Attack and Stamina in UE5 RPG
1 - Collectible System Advanced (8:58)
2 - Stats UI Showing Collectibles (9:38)
3 - Health & Stamina UI (3:56)
4 - Health Variable Binding (5:35)
5 - Health Reduction System (7:30)
6 - Death System (3:59)
7 - Custom UI Fonts (4:18)
8 - Death Widget (5:18)
9 - Death Widget Reloading Level (2:38)
10 - Show Mouse On Widget (2:57)
11 - Melee Attack Overview (1:22)
12 - Melee Attack System Logic (7:20)
13 - Melee Attack 2 Implementation - Right Mouse Button (6:06)
14 - Adding Sword To Character (8:10)
15 - Stamina System Implementation (4:17)
16 - Stamina System Completion (3:09)
17 - Stamina Regeneration Overview (1:47)
18 - Stamina Regeneration System Tweaks (2:31)
19 - Stamina Regeneration System Logic (6:27)
Source files
05 Build NPC and Enemies in UE5 RPG
1 - Collectibles Placement & Player Start (4:57)
2 - Adding Sound To Sword (8:30)
3 - NPC Import & Trigger Box (3:04)
4 - NPC Interactivity Phase 1 (7:40)
5 - NPCInteractivity Phase 2 (7:40)
6 - NPC Interactivity Phase 3 (4:53)
7 - NPC Interactivity Phase 4 (5:43)
8 - Wolf Monster Overview (2:00)
9 - Wolf Monster Part 1 (4:30)
10 - Wolf Monster Part 2 (6:38)
11 - Wolf Monster Part 3 (4:13)
12 - Wolf Monster Completion (3:38)
Source files
Build a Retro Platformer in Unreal Engine 5 - Super 'Marlo'
1.0 Retro Runner Preview (3:02)
1.1 Preview (0:32)
1.2 Project Settings And Character Movement Part 1 (20:14)
1.3 Character Movement Part 2 (14:14)
1.4 Duck Movement (10:34)
Source files
02a Build tile map, spike trap and coin box for Retro Platformer UE5 Game
2.1 Preview (1:51)
2.2 Tile Map Part 1 (13:01)
2.3 Tile Map Part 2 (38:38)
2.4 Spike Trap And Coin Box (22:34)
Source Files
02b Build water, hills and lava environment in Unreal Engine 5 Runner Game
2.5 Water Environment And Hills_1 (53:15)
2.6 Lava Environment And Final Adjustments To Tile Map (31:46)
Source Files
03a Build UI, death and checkpoints in UE5 Runner Game
3.1 Preview (0:59)
3.2 Interface Creation (24:43)
3.3 Death And Checkpoints (16:04)
Source Files
03b Build life and powerup collectibles in UE5 Super Marlo Platformer Game
3.4 Life And Power Up Pick Ups (50:10)
Source Files
04 Build Enemy Movement, Combat and Death in UE5 Super Marlo Runner Game
4.1 Preview (1:30)
4.2 Enemy Movement (19:11)
4.3 Enemy Combat, Death And Final Adjustments To End Game (28:30)
Source Files
(PREREQUISITE) Unity Game Development for Absolute Beginners
01 Build A Cube (3:52)
02 Build Materials And Color (4:15)
03 Build A Semi-Transparent Object (3:33)
04 Build A Plane (5:02)
05 Build Game Lighting (6:22)
06 Build Particle Systems And Effects (8:08)
07 Apply Physics To Your World (4:58)
08 Build A C- Script (5:27)
09 Build Variables To Store Data (7:50)
10 Build Methods To Perform Tasks (9:28)
11 Build A Custom Method (8:26)
12 Build If Statements To Make Conditions (6:36)
13 Build Else Statements To Handle Conditions (5:13)
14 Build Loops To Repeat Actions (11:07)
15 Spawn Objects At Random Locations (5:19)
16 Build A While Loop (6:26)
Source Code
LEVEL 2: Build Games with ChatGPT
01 Introduction - URL Endpoints And Secret Tokens (11:18)
02 Request Arguments And Json Serialization (6:56)
03 Unitywebrequest, Upload And Download Handlers (8:36)
04 Receiving A First Answer From The Gpt (6:56)
05 Ui Controls For Chat (8:46)
06 Continuing To Build The Chat History (10:22)
07 Refactoring, Scrollable Chat And Conclusion (15:06)
Source Files
Use ChatGPT Plugin in Unreal Engine 5
1 GPT Plugin (3:26)
2 Plugin Settings (4:24)
3 API Keys (4:58)
4 Prompts (3:37)
5 Prompt Focus (7:46)
6 Placing Objects In The Level (4:38)
7 Object Properties (4:51)
8 Populating Level (2:27)
9 Adding Lighting (4:58)
10 Post Processing Volume (5:10)
11 Sky Box Editing (5:07)
12 Lumen (6:14)
Source files
Build a Game in UE5 with ChatGPT
1 Game Mode (6:43)
2 Explaining Multiple Game Modes (0:44)
3 Game Modes (4:33)
4 Game Mode & Game Instance (4:33)
5 Sprinting System (12:03)
6 Health System (5:38)
7 Damage Causer (5:38)
8 Health Widget (12:07)
9 Death System (4:09)
Source files
Build Game Systems in UE5 with ChatGPT
1 Death System (11:43)
2 Death (3:41)
3 Death & Respawning (3:06)
4 Death & Respawning (12:59)
5 Respawning System (4:39)
6 Respawn Location (4:03)
7 Health Pickups (8:22)
8 Health Pickups (3:56)
9 Health Pickups Optimization (3:56)
Source files
Build a Quest in UE5 Game with ChatGPT
1 Quest Ideas (7:45)
2 Adding Quest Assets (3:14)
3 Manor Level (2:27)
4 Manor Doors (4:12)
5 Forest Level Modification (4:31)
6 Forest Level Modification (3:09)
7 Forest Sound & Navmesh (5:13)
8 Manor Sound & Navmesh (1:09)
9 Quest Character (5:29)
Source files
Build Advanced Quest Game Features in UE5 with ChatGPT
1 Quest Widget (10:37)
2 Quest Variable (8:42)
3 Quest Variable (4:00)
4 Quest Loader Overview (2:00)
5 Level Loader BP (4:06)
6 Game Instance GPT (2:39)
7 Game Instance Implementation (6:28)
8 Game Instance Saving Variables (3:13)
9 Game Instance System (2:48)
10 Sounds Music (3:45)
11 Footstep Sounds (10:46)
12 Footstep Sounds House Level (0:40)
13 Main Menu Widget & Level (8:23)
14 Begin Game (2:18)
15 Level Camera Fade System (13:27)
16 Forest Level (2:31)
17 Hint Widget (4:46)
18 Full Gameplay (3:18)
Source Files
Build NPC Game Conversations with ChatGPT in UE5
1.1 Preview (5:14)
1.2 Project Preparation (13:48)
1.3 Npc Creation (26:17)
1.4 Talk System Part 1 (21:57)
1.5 Talk System Part 2 (34:53)
1.6 Final Thoughts
Source Files
LEVEL 3: Build 15 Advanced Games 🌐🎢
Course2_Part1_Game_Mode_1 (6:43)
Course2_Part2_Explaining_Multiple_Game_Modes (0:44)
Course2_Part3_Game_Modes (4:33)
Course2_Part4_Game_Mode_&_Game_Instance (4:33)
Course2_Part5_Sprinting_System (12:03)
Course2_Part6_Health_System (5:38)
Course2_Part7_Damage_Causer (5:38)
Course2_Part8_Health_Widget (12:07)
Course2_Part9_Death_System Saad Ali (4:09)
GptProject2 Saad Ali
Build a 2D Pixel Art Space Arcade Game in Unity
00 Introduction (0:38)
01 Project Setup And Support Af Different Phone Screens (10:01)
02 Background Parallax Movement (8:30)
03 Endless Background, Seams, And Debugging (13:09)
04 Sprite Animations, Move By Touch, Pixels Coords To World And Preprocessor (14:06)
05 Healthpoints Ui And Scores Text (11:58)
06 Font Atlasses And Renaming The Scripts (9:41)
07 - Enemy Ships And Projectiles (15:26)
08 - Rigidbody2d, Colliders And Explosions (16:02)
09 Shooting Enemies And Final Touches (11:29)
Source Files
Beginners Unity DOTS ECS Game Development
Questions to ask yourself
01 00 Course Intro (2:45)
01 01 Build Entities In Unity Ecs (5:34)
01 02 Access Entity Data (12:49)
01 03 Build Entities (5:34)
01 03 Change Entity Data (3:29)
01 04 Instantiate New Entities At Runtime (15:47)
01 05 Create Entity From Scratch (24:02)
02 00 Intro Transformation Mathematics (0:59)
02 01 Perform Translations (12:22)
02 02 Perform Rotations (6:52)
02 03 Perform A Slerp (6:48)
02 04 Rotate Around Pivot Point (9:12)
02 05 Get Player Transformations Into Entities (6:57)
03 00 Intro (1:02)
03 01 Physics Components (10:26)
03 02 Ecs Physics-Based Character Controller (13:36)
03 03 Spawn Multiple Physics Entities (14:37)
03 04 Move A Bullet With Physics (22:51)
03 04B Intro (1:25)
03 05 Detect Collisions Events (7:07)
03 06 Destroy Entity And Use Custom Values In A Collision Event (24:49)
03 07 Track Entities With Camera (13:44)
04 00 Intro (0:55)
04 01 Detect Triggers (7:02)
04 02 Perform A Raycast Hit (12:07)
04 03 Perform A Cast And Point Distance (7:28)
05 00 Intro (1:16)
05 01 Build Jobs In Unity Ecs (11:18)
05 02 Use Jobhandle And Dependencies (24:11)
05 03 Use Parallelfor Jobs (12:42)
05 04 Use Parallelfortransform Jobs (10:56)
Advanced Unity optimization
02. Arrays, Lists And Memory Pre-Allocation (16:28)
01. Project And Code-Editor Setup (8:58)
03. Dictionaries And Finding References Using The Code Editor (11:30)
04. Hashsets And More Of The Dictionary (8:25)
05. Inheritance Vs Components, Interfaces (12:24)
06. Inheritace And Virtual Functions (16:02)
Source Files
Build a 2D Pixel Art Platformer in Unreal Engine 5 - 01 Set up 2D pixel art project
01 Set Up 2D Game Project In UE5 (1:43)
02 Load Pixel Art Assets Into UE5 Project (2:08)
Source Files
02 Work with pixel art tiles
01 Build A Tileset In Ue5 Game (3:19)
02 Build A Tile Map In Ue5 Game (3:44)
Source Files
03 Build a pixel art platformer character
01 Load Pixel Art Character Into Ue5 Project (2:52)
02 Build A Platformer Character Blueprint In Ue5 (3:05)
Source Files
04 Add follow camera to player
01 Add Follow Camera To Player In Ue5 Game (4:08)
02 Change Default Camera In Ue5 Game (7:26)
Source Files
05 Build platformer player movement
01 Build Platformer Player Movement In Ue5 Project (3:17)
02 Add Mapping Context To Player Blueprint (2:12)
03 Enable Player Input In Blueprint (3:04)
04 Enable Player Jump In 2D Unreal 5 Game (4:35)
Source Files
06 Build collectible items in 2D pixel art
01 Load 2D Image Texture To Collectible Sprites In Ue5 Game (3:09)
02 Build Blueprint For Collectible Item (13:09)
03 Destroy Coin Upon Player Collision (4:12)
Source Files
Build a 2D Pixel Art Topdown Game in Unreal Engine 5 - 01 Build 2D pixel player blueprint
01 Load Pixel Art Assets Into Ue5 Game (5:13)
02 Build 2D Pixel Player Blueprint (6:47)
03 Set Custom Camera In Ue5 Game (4:49)
Source files
02 Build topdown controls in UE5 2D game
01 Enable Player Movement With New Ue5 Input System (3:45)
02 Add Mapping Context To Player Blueprint (3:09)
03 Define Wasd Movement Actions In Player Blueprint (4:14)
04 Add Object Sprites To Topdown Game (2:35)
Source files
03 Build a pixel art platformer character
01 Build Topdown Pixel Animations With Paperzd In Ue5 (7:42)
02 Build Paperzd Animation Blueprint In Ue5 (4:11)
03 Set Animation Based On Player Direction (6:15)
04 Set Left And Right Player Image In Unreal Pixel Art Game (2:49)
05 Fix Paperzd Flipbook Not Animating In Animation Sequence (0:55)
Source files
04 Build tilemap for game
01 Build Tilemap For Game (11:09)
Source files
Build Network Multiplayer Games in Unreal 5 - 01 What is Multiplayer Game Development
Course1 - Part1 - Overview_&_Multiplayer_Concepts (4:15)
Course1 - Part 2 - Server_Client_&_Replication (7:04)
Course1 - Part3 - Memory_Management (3:06)
_Course1 - UE5 Source Files
02 EOS Game Development in Unreal Engine 5
Course2 - Part1 - Eos_Developer_Portal (9:02)
Course2 - Part2 - Accounts_&_Clients (4:47)
Course2 - Part3 - Plugin_Installation (2:53)
Course2 - Part4 - Enabling_Plugin (1:41)
Course2 - Part5 - Eos_Credentials (8:17)
Course2 - Part6 - Engine_Ini_Setup (5:08)
Course2 - Part7 - Network_Menu (6:49)
_Course2 - UE5 Source Files
_Plugins Course2 Part3 Soruce Files
03 Server Development in Unreal Engine 5 Multiplayer Games
00 Starter Project
Course3 - Part1 - Create_&_Host_Session (11:12)
Course3 - Part2 - Joining_Session (9:27)
Course3 - Part3 - Quit_Game (1:46)
Course3 - Part4 - Replicated_Variables (8:00)
Course3 - Part5 - Server_Events (4:24)
Course3 - Part6 - Destroy_Session (4:17)
_Course3 - UE5 Source Files
_Plugins
04 Client RPC Development in Unreal Engine 5
Course4 - Part1 - Packet_Loss (3:21)
Course4 - Part2 - Client_Rpc (3:21)
Course4 - Part3 - Debugging_Nodes (2:56)
_Course4 - UE5 Source files
05 Client Server Replication in Unreal Engine 5
Course5 - Part1 - Overview (2:15)
Course5 - Part2 - Input_Binding_&_Replicating_Objects (8:41)
Course5 - Part3 - Server & Client Events Key Example (3:43)
Course5 - Part4 - Object Physics Replication (2:25)
Course5 - Part5 - Object Rotation Replication (2:38)
_Course5 - UE5 Source Files
06 Build RPG in Unreal Engine 5
Course6 - Part1 - Overview (2:20)
Course6 - Part2 - Gun_Attack_Part1 (8:00)
Course6 - Part3 - Gun_Attack_Part2 (7:09)
Course6 - Part4 - Death_Part1 (3:04)
Course6 - Part5 - Death_Part2 (4:53)
Course6 - Part6 - Health & Xp Overview (2:18)
Course6 - Part7 - Health System (8:03)
Course6 - Part8 - Health System With Death (7:57)
Course6 - Part9 - Xp System (5:31)
Course6 - Part10 - Gun Shooting Line Trace Overview (4:47)
Course6 - Part11- Gun Shooting Line Trace Walkthrough (3:45)
Course6 - Part12- Server Attack Call (6:27)
Course6 - Part13- Line Trace System (9:16)
Course6 - Part14 - Take Damage System (5:55)
Course6 - Part15 - Adding Gun Model & Firing Sound (8:44)
Source Files
07 Build Collectibles in Unreal Engine 5
00 Starter Project
Course7 - Part1 - Overview (2:13)
Course7 - Part2 - Collectibles System (5:59)
Course7 - Part3 - Collectibles System (6:50)
Course7 - Part4 - Spawning Collectibles (6:50)
_Course7- UE5 Source Files
_Plugins
08 Build Cameras in Unreal Engine 5
Course8 - Part1 - Overview Saad Ali (1:17)
Course8 - Part2 - Moving Around The Camera Saad Ali (4:11)
Course8 - Part3 - Third Person & First Person Cameras Saad Ali (5:09)
Course8 - Part4 - Topdown & Satellite Camera Saad Ali (3:00)
_Course8- UE5 Source Files
09 Build Multiplayer Chat in Unreal Engine 5
1 - Chat_Overview (3:49)
2 - Core Elements (6:10)
3 - Message Struc & Chatbox Ui (6:48)
4 - Chatbox Ui Code (7:14)
5 - Chatbox Custom Functions Overview (3:06)
6 - Chat Result Widget (5:37)
7 - Chatbox UI Custom Function 1 (5:00)
8 - Chatbox UI Custom Function 2 (5:00)
9 - Character Code Overview (7:26)
10 - Character Code Part 1 (4:01)
11 - Character Code Part 2 (5:07)
12 - Character Code Part 3 (5:18)
Source files
Introduction to the chain
00 Blockchain Introduction (8:32)
01 What Are Blockchains And Distributed Ledgers (3:48)
02 What Are Bitcoin And Ethereum (5:28)
Build Blockchain Transactions in Unity Games
00 Course Overview (2:45)
Source Files
01 Set up transfer crypto project in Unity
01 Set up transfer crypto project in Unity (2:32)
02 Download nethereum and add to Unity project (3:24)
Source Files
02 Connect to Ganache local Ethereum blockchain in C#
00 What Is Ganache (1:42)
01 Connect to Ganache account in C- (8:28)
03 Transfer ETH cryptocurrency in Unity
01 Transfer ETH cryptocurrency in C- (5:08)
02 Get receipt when transaction mined in C- (7:50)
04 Connect to Infura in Unity
01 Build Infura endpoint to Ethereum (1:29)
02 Connect to Infura in Unity C- (3:52)
05 Get Ethereum HDWallet accounts in Unity C#
01 Set up project with Nethereum HDWallet (4:16)
02 Get Ethereum HDWallet accounts in Unity C (7:59)
(Prerequisite) Introduction to Solidity - 01 How to build smart contract online
01 Introduction To Ethereum Remix IDE (8:12)
02 Build Your First Solidity Smart Contract
01 Build Your First Contract (8:48)
02 Change A State Variable Value (5:56)
Source Files
03 Build Solidity Variables
01 Build A Local Variable (4:28)
02 Build State Variables Of Different Data Types (10:55)
03 Build A Custom Data Type With A Struct (4:47)
Source Files
04 Build Solidity Arrays
01 Build Arrays (11:07)
02 Build Array Functions (6:17)
Source Files
05 Build Solidity Mappings
01 Build A Mapping (6:20)
02 Build A Database-Like Mapping (7:42)
Source Files
06 Build Solidity Conditionals and Loops
01 Build A Conditional (6:57)
02 Build A Loop (9:25)
Source Files
07 Send Ether
01 Send Ether (8:31)
Source Files
08 Build Smart Contracts
00 Build A Profit Splitter Contract (11:48)
01 Build A Contract With Limited Addresses (11:40)
02 Build A Contract And Library (15:01)
03 Build A Contract With A Limited Time Transaction (10:20)
04 Build Contracts With Inheritance (13:22)
05 Build Contracts With Visibility Modifiers (10:50)
06 Build A Contract With Mutability Modifiers (10:20)
07 Build An Abstract Contract (13:09)
08 Build A Bank Contract (9:25)
09 Access Struct Value (4:13)
Unity NFT Game Development - 00a Course Overview
00 Course Overview (5:29)
Source Files
01 Build simple NFT smart contract with OpenZeppelin ERC721
01 Build Simple Nft Smart Contract With Openzeppelin Erc721 (3:01)
02 Set Up Unity Project With Nethereum (6:54)
03 Reference Compiled Contract Bytecode In C- (2:46)
Source Files
02 Deploy NFT smart contract in Unity C# with Nethereum
01 Connect To Nethereum Test Chain In Unity C (3:53)
02 Deploy Nft Smart Contract In Unity C With Nethereum (4:04)
03 Interact With Nft On Ethereum With Unity C (5:39)
04 Query Smart Contract Function With Nethereum (3:55)
Source files
03 Deploy NFT contract with arguments in Unity C#
01 Deploy Nft Contract With Arguments In Unity C- (3:45)
02 Call Function With Arguments In Nethereum C- (5:05)
Source Files
Unreal Dapp Development with Web3 Transactions - 00a Course Overview
00 Course Overview (2:32)
Source Files
01 Connect to Ethereum in Unreal
01 Build Unreal Project With Ankr (5:36)
02 Explore Ankr Library Files (10:57)
Source File
02 Create AnkrClient object
01 Create Ankrclient Object (4:11)
02 Initialize And Check Ankr API (4:52)
03 Set Ethereum Chain Id In Unreal Engine (3:32)
Source Files
03 Generate QR code for MetaMask connection
01 Connect Ethereum Wallet In Unreal Engine (6:47)
02 Build Image User Interface Widget Blueprint (4:37)
Source Files
04 Check connection to crypto wallet
01 Build Button To Check Wallet Connection (4:58)
02 Check Connection To Crypto Wallet In Unreal (3:23)
Source Files
Unreal NFT Game Development - 00a Course Overview
00 Course Overview (2:20)
00 Source Files
01 Build Unreal project and add Ankr library for NFTs
01 Build Unreal Project And Add Ankr Library For NFTs (6:12)
02 Explore Ankr NFTLibrary Files (9:34)
Source Files
02 Get NFT smart contract ABI hash in Unreal
01 Build Nft Smart Contract In Solidity (6:02)
02 Get Nft Smart Contract Abi Hash In Unreal (5:13)
Source Files
03 Interact with NFT examples in Unreal
01 Interact With Update Nft Example (4:52)
02 Interact With Wearable Nft Example (14:30)
Source Files
2D Game Development in Unity for Beginners - Build a Block Breaker Game
00 Project Preview (2:11)
01 Course Overview - 2D Game Development In Unity For Beginners (5:06)
Source Files
02 Build Game Objects
01 Build A Paddle (7:43)
02 Build A Ball (6:35)
03 Build Blocks To Destroy (13:19)
04 Build Power Blocks That Duplicate Balls (9:29)
05 Build Boundaries And Death Zone (7:18)
Source Files
03 Enable User Input
01 Enable User Input To Move Player (20:01)
02 Limit User Input (12:07)
03 Enable User Input To Start Game (9:50)
04 Program The Ball-s Speed (6:03)
Source Files
04 Handle Collisions
01 Handle Ball Collisions (7:24)
02 Destroy Blocks Upon Collision (7:47)
03 Duplicate Ball Upon Powerup Collision (8:29)
04 Move Duplicated Ball (10:24)
Source Files
05 Restart Level
01 Restart Game When Ball Enters Death Zone (13:47)
02 Restart Game When All Blocks Destroyed (15:52)
Source Files
Introduction to Unreal 5 for Beginners with Blueprints - UE5 Game Development
01 Build A New Unreal Project (4:37)
02 Navigate The Unreal Editor (9:44)
03 Navigate The Bottom Half (11:46)
Source Files
02 Build game actions with blueprints
00 What Is A Blueprint (5:53)
01 Build A Blueprint Class (5:54)
02 Add Components To A Blueprint (5:26)
03 Handle Events With Blueprints (11:30)
Source Files
03 Build blueprints with a player
01 Build A Blueprint For Player Collision (9:24)
02 Build A Blueprint With Lights (5:34)
03 Turn Lights On And Off With A Blueprint (5:48)
04 Flip Flop Between Actions With A Blueprint (8:23)
Source Files
04 Control game flow with blueprints
01 Build Variables To Store Data (10:15)
02 Build A Branch To Control Flow (7:20)
03 Build A Branch To Turn Lights On And Off (6:02)
04 Build An Integer To Store Whole Numbers (7:54)
Source Files
05 Build landscapes
01 Build A Landscape Level (8:50)
02 Paint Materials Onto A Landscape (14:28)
03 Build A Blueprint To Auto-Paint Cliffs (20:53)
Source files
Build 2D and 3D Games with Unity Bolt Visual Scripting - Game Development Masterclass
01 Course Overview (6:37)
Source files
02 Set up a jigsaw puzzle game board
01 Build A Board With Visual Scripting (22:30)
02 Fill Board With Tiles With Visual Scripting (12:41)
Source files
03 Fill board with puzzle pieces
01 Generate Puzzle Image (3:58)
02 Store All Pieces In A Game Object (10:56)
03 Fill Board With Random Pieces (17:56)
04 Choose Random Pieces Without Repetition (20:16)
Source files
04 Handle user input to swap pieces
01 Handle Swipe Input From Player-1 (27:03)
02 Find Swipe Direction From Swipe Angle-2 (13:19)
03 Move Piece In Direction Of Swipe-3 (4:11)
04 Move Adjacent Pieces By Swapping-4 (13:15)
05 Enable Swapping Left, Right, Up And Down-5 (3:27)
Source files
05 Build a 3D racing game with visual scripting
01 Move Player With Visual Scripting-1 (11:44)
02 Store Data With Visual Scripting-2 (4:58)
03 Enable Input To Move Player-3 (9:01)
Source files
06 Handle collisions between player and obstacles
01 Build Obstacles-1 (5:12)
02 Handle Collision Between Player And Obstacle-2 (10:29)
03 Destroy Obstacle Upon Collision (2:52)
Source files
07 Spawn obstacles procedurally
01 Spawn Obstacles Procedurally-1 (15:30)
02 Pool Objects By Moving-2 (9:04)
03 Pool Obstacles That Are Out Of Sight-3 (8:28)
Source files
08 Calculate score
01 Show Players Score-1 (8:37)
02 Increase Score Upon Touching Obstacle-2 (13:30)
03 Prevent Player Child Object From Increasing Score-3 (13:30)
Source files
09 Build a timer to end the game
01 Show Time Remaining-1 (7:46)
02 End Game When Timer Ends-2 (10:56)
Source files
10 Build a restart button
01 Build A Restart Button-1 (5:12)
02 Restart Game When Button Is Pressed-2 (6:30)
Source files
11 Add 3D models
01 Add A Car Model For The Player (3:15)
02 Add A Racetrack (4:47)
03 Add Obstacle Models (8:37)
Source files
Unity C# Game Development for Absolute Beginners - Build a First Person Shooter Player from Scratch
01-01 Project Preview (2:02)
01-02 Course Overview - Introduction To Unity (8:21)
02-01 Build A Cube (3:52)
02-02 Build Materials And Color (4:15)
02-03 Build A Semi-Transparent Object (3:33)
02-04 Build A Plane (5:02)
02-05 Build Game Lighting (6:22)
03-01 Build Particle Systems And Effects (8:08)
03-02 Apply Physics To Your World (4:58)
04-01 Build A C- Script (5:27)
04-02 Build Variables To Store Data (7:50)
04-03 Build Methods To Perform Tasks (9:28)
04-04 Build A Custom Method (8:26)
04-05 Build If Statements To Make Conditions (6:36)
04-06 Build Else Statements To Handle Conditions (5:13)
04-07 Build Loops To Repeat Actions (11:07)
04-08 Spawn Objects At Random Locations (5:19)
04-09 Build A While Loop (6:26)
05-01 Handle Key Presses From The Keyboard (8:49)
05-02 Move A Player With User Input (7:09)
05-03 Make A Player Jump (8:48)
05-04 Prevent Flapping When Jumping (6:12)
05-05 Move Forward And Rotate Around (8:44)
05-06 Build Multiple Cameras (11:35)
05-07 Enable User To Switch Cameras (8:39)
06-01 Build A Bullet Prefab (8:52)
06-02 Enable Player Shooting (5:36)
06-03 Set Direction Of Bullet Movement (10:54)
06-04 Remove Dead Bullets Over Time (4:44)
06-05 Build An Explosion Effect (11:27)
06-06 Spawn An Explosion Dynamically (3:38)
06-07 Delete Explosion Over Time (2:19)
06-08 Spawn Explosion At Collision Location (7:10)
07-01 Add 3D Models (14:08)
Source Files
Project Source files
Build a Simple Platformer Game in Unreal Engine 5 - Your First UE5 Game
01 Project Preview (2:40)
02 What You-ll Need - Unreal Platformer (3:11)
Source Files
02 Add Basic Game Blueprints
01 Build A Level (4:15)
02 Build A Player Blueprint (15:49)
03 Build A Camera To Follow Player (2:24)
04 Build A Game Mode (4:48)
Source Files
03 Enable User Input to Move and Jump
01 Enable User Input With Keyboard (6:17)
02 Build A Blueprint To Move Player On User Input (8:17)
03 Detect The Ground With A Blueprint (8:25)
04 Build A Blueprint For Player Jump On User Input (7:24)
Source Files
04 Build the Level
01 Build Platforms To Jump On (6:22)
02 Build A Collectable Item (3:32)
03 Build A Restart Game Blueprint (5:58)
Source Files
05 Build a Death Zone
01 Restart Game When Player Enters Death Zone (5:00)
Source Files
06 Fine Tune Game Art
01 Fine Tune Game Art (10:47)
Source Files
Build Your First C++ Game in Unreal Engine 5 - 00a Course Overview
01 Course Overview - Build Your First Cpp Game In Unreal Engine 5 (3:40)
Source Files
00b Code Editor Introduction
01 Install Visual Studio With C++ (2:10)
02 How To Debug Unreal And Visual Studio (5:22)
Source Files
00c Learn to Code from Scratch in C++
00 Build A New Console Application (6:40)
01 Build Variables To Store Data (9:49)
02 Build Functions To Perform Tasks (9:16)
03 Build Functions With Parameters (6:34)
04 Build Functions That Return Values (5:35)
05 Build Conditionals To Separate Code Flow (9:22)
Source Files
00d Build Pointers and References in C++
01 Build Pointers To Store Memory Addresses (8:51)
02 Build References To Access Variables-2 (7:00)
00e Build Classes and Objects in C++
01 Build Classes To Represent Objects (14:05)
02 Get And Set Private Variables (14:05)
03 Set Object Properties With Parameterized Constructors (7:22)
04 Point To And Reference Object Properties And Functions (6:21)
Source Files
01 Set Up a First Person Shooter C++ Project
01 Build A New Unreal Project (6:51)
01B Run Visual Studio As Administrator (1:43)
02 Quick Win - Shrink A Cube Upon Hit (16:51)
02 Build an Enemy with C++
01 Build An Enemy Controller C++ File (18:11)
02 Build A Visual Enemy Component In Unreal (5:40)
Source Files
03 Dynamically Spawn Enemies with C++
01 Spawn Enemies With A Game Mode (18:17)
02 Build Enemy And Game Mode Blueprints (11:14)
Source Files
04 Build Enemy Movement and Lifespan
01 Make Enemy Chase Player (11:04)
02 Set Enemy Lifespan (5:14)
Source Files
05 Process Collisions to Kill Enemy
01 Process Collisions To Kill Enemy (9:22)
Source Files
06 Build Score System
01 Increase Player Score With C++ (5:28)
02 Build Score User Interface (14:34)
03 Show Score With Game Mode (10:19)
Source Files
07 Build Game Over and Restart
01 Build Game Over Functionality In C++ (7:58)
02 Build Restart Functionality (10:58)
Source Files
Unreal 5 C++ Beginners Masterclass - Build a Top Down Game From Scratch
01 Course Overview - Build A Top Down Game With Unreal And C++ (7:01)
Source Files
01 Build a game from scratch in Unreal with C++
01 Build A New Unreal Project From Scratch (3:20)
02 Build A Top Down Camera (8:04)
Source files
02 Build a custom player with C++
01 Build A Character Class (17:36)
Source Files
03 Build food for player to collect
01 Build A Food Class (7:24)
02 Handle Player And Food Collision (10:39)
03 Dynamically Spawn Food (11:45)
04 Build Food Blueprint And Set Game Mode (6:48)
Source files
04 Change player size and speed dynamically
01 Increase Player Size Upon Eating (6:23)
02 Decrease Speed As Size Gets Bigger (3:18)
Source Files
05 Build bots that move randomly
01 Build An Enemy Class (5:20)
02 Spawn Enemies Dynamically (5:34)
03 Move Enemies Randomly (7:02)
Source Files
06 Build game over functionality
01 End Game If Player Collides With Bot (9:00)
Source Files
Train a Self Driving Car - Unreal Engine 5, Blueprints and C++
01 Course Overview - Unreal Self Driving Car (5:19)
Source Files
01 Build a Self Driving Car Environment in Unreal
01 Build A New Unreal Vehicle Project (8:00)
02 Build A Track Blueprint (19:55)
03 Build A Linear Track With Inclines (13:44)
Source Files
02 Implement Cruise Control with Unreal and C++
01 Calculate Target Speed Difference (17:20)
02 Enable User Throttle Control (17:23)
03 Enable Car To Control Throttle (6:10)
Source Files
Beginners Robotics From Scratch with Unreal Engine 5
00 Course Overview (2:54)
01 What Is Coding (2:54)
02 What Is Game Development (6:28)
Source Files
Set Up a Robot, Arena and Sensor
00 Preview - Set Up A Robot, Arena And Sensor (1:21)
01 Build A Project With A Robot From Scratch (7:26)
02 Build A Robot Training Arena (9:18)
03 Build A Sensor (7:56)
Source files
Build a Light Sensor Robot
00 Preview - Build A Light Sensor Robot (1:14)
01 Build Line Tracing (10:25)
02 Calculate Effectiveness Of Sensor Line (8:49)
03 Run Sensor (11:51)
Source files
Move Robot Based On Sensor
00 Preview - Move Robot Based On Sensor (0:50)
01 Train Robot To Stop At Arena Boundary (13:45)
02 Train Robot To Turn Around (11:06)
Source Files
Build a Path Detection Robot
00 Preview - Build A Path Detection Robot (0:57)
01 Build A Line Arena (9:39)
02 Enable Robot To Follow Line (12:08)
Source Files
Build an Object Detection Robot
00 Preview - Build An Object Detection Robot (1:13)
01 Build An Object Detection Sensor (5:31)
02 Draw Laser From Object Detection Sensor (6:29)
03 Detect Objects In Front Of Robot With Sensor (7:40)
04 Stop Robot If Object Detected (12:26)
Source Files
Where to go from here
01 Where To Go From Here (3:07)
Build 3D and VR Games in Unity for Game Development Beginners
00 Course Overview (5:53)
Source Files
Build a 3D Virtual Reality Skydiving Game
00A Project Preview - 3D VR Skydiving Game (3:41)
00B Install Unity (1:37)
01 Build A New Unity Project (3:39)
02 How To Debug - Build 3D And VR Games In Unity (5:44)
Source Files
02 Build Landscape and Target
01 Build The Landscape (8:36)
02 Build A Target (3:42)
Source Files
03 Drop Player from Sky
01 Make The Camera Point Downward (3:47)
02 Move The Player (13:18)
03 Enable User Input To Move Player (11:04)
04 Enable Wasd Keys For User Input (3:43)
05 Check If The Player Reached The Target (10:49)
Source Files
04 Restart Game
01 Stop And Restart Game (4:55)
02 Build A Restart Timer (8:49)
03 Move Target To Random Position (8:52)
Source Files
05 Add Game Instructions
01 Build A Text Overlay (4:54)
02 Change Text Programatically (9:49)
Source Files
06 Add Game Art (70 Models Included)
01 Add 3D Landscape Models (11:52)
02 Add 3D Target Model (4:39)
Source Files
07 Implement VR for the 3D Skydiver
01 Install XR Packages (7:12)
02 Change Active Input Handling (6:25)
03 Add Default Input Actions (4:40)
04 Add Xr Device Simulator (4:04)
05 Control Virtual Reality Camera With User Input (7:42)
Source Files
Build a 3D Virtual Reality First Person Shooter
00 Project Preview - 3D First Person Shooter Zombie Game (3:51)
01 Build A New Unity Project (2:25)
Source files
02 Spawn Enemies
01 Build An Enemy (5:20)
02 Spawn An Enemy (12:20)
03 Spawn Multiple Enemies Over Time (7:20)
04 Move Enemies Toward Player (14:05)
05 Stop Enemy Once It Reaches Player (6:40)
06 Make Enemies Attack Player (7:01)
Source Files
03 Build Player Attacks
01 Build Bullets For Player Attack (4:52)
02 Build Player Attack (8:18)
03 Destroy Bullet (2:46)
04 Destroy Enemy With Player Attack (6:04)
05 Build A Shooting Timer (4:14)
Source Files
04 Build Game Over Functionality
01 Build A Text Overlay (9:52)
02 Restart Game (5:27)
Source Files
05 Add Game Art (8 Models Included)
01 Add 3D Environment Models (4:03)
02 Add 3D Object Models (5:29)
03 Add A Player Weapon Model (5:29)
04 Add A 3D Enemy Model (6:45)
05 Change Game Lighting (7:15)
Source Files
06 Implement VR for the 3D Zombie First Person Shooter
01 Install XR Packages (7:27)
02 Build An Hmdinfomanager (5:06)
03 Change Active Input Handling (3:08)
04 Add Default Input Actions (6:38)
05 Add XR Device Simulator (9:22)
Source Files
Build Your First Simple Virtual Reality Game in Unreal Engine 5
01 Project Preview (1:32)
02 What You-ll Need - Unreal VR (4:32)
Source Files
01 Build a New Unreal Project
01 Build A New Unreal Project (6:27)
Source Files
02 Add Objects to the Virtual Reality Game
01 Add Art Assets (4:01)
02 Add A Custom Grabbable Object (9:51)
03 Build The Environment (5:29)
04 Add Bowling Pins (7:52)
Source Files
03 Show Players Score
01 Build A Collision Area (4:44)
02 Build A Text Object (5:51)
03 Build Score Blueprint Functionality (6:45)
04 Add A Box Collider To Pins (12:16)
Source Files
Build Augmented Reality for Absolute Beginners with Unity
01 Project Preview (1:50)
02 What You Need (4:15)
Source Files
02 Add Vuforia to Unity
01 Install Git For Vuforia (1:43)
02 Add Vuforia To Unity (2:52)
Source Files
03 Implement Augmented Reality
01 Build An Augmented Reality Camera (5:32)
02 Define An Image Target (6:17)
03 Build A Model To Display (4:43)
04 Test The App With Your Camera (2:49)
Source Files
Simple Augmented Reality from Scratch in Unreal Engine 5 - Course Overview
01 Course Overview - Unreal AR (6:24)
Source Files
01 Build a New Unreal Project
01 Build A New Unreal Project (4:46)
Source Files
02 Build an Augmented Reality Project from Scratch
02 Build A New Map (2:21)
03 Build A Game Mode Blueprint (6:49)
04 Build A Pawn Blueprint (11:27)
Source Files
03 Test Augmented Reality with a Phone Camera
01 Install Android Studio (4:52)
02 Set Up Android NDK (4:44)
03 Potential Issues With Running Android NDK Script (2:38)
04 Add Android Sdk, NDK And Java To Unreal (8:25)
05 Set Up Your Phone To Test Unreal App (9:36)
Source Files
The Basics on C#
01. Introduction To C- (5:02)
02. Creating A New Project (5:33)
03. Primitive Types (26:19)
04. Type Conversion (13:03)
05. Operators (23:40)
06.01 Classes (17:30)
06.02 Inheritance (15:11)
06.03 Structures (9:15)
06.04 Arrays And Strings (12:21)
06.05 Enumerator (10:37)
07.01 Statements (9:29)
07.02 Loops (11:11)
07.03 Random & Control Flow (12:33)
08.01 Types Of Arrays (19:40)
08.02 Lists (15:37)
Source Code
Build a 3D Multiplayer Battle Royale Game with Unity
01 Course Overview-1 (5:12)
Source Files
01 Build a Local Battle Royale
00 Project Preview - Build A Local Battle Royale (2:46)
01 How To Debug (2:54)
Source Files
02 Build a Player That Can Look and Move Around
01 Set Up Project (4:40)
02 Build A Player (5:37)
03 Move Player With Keyboard (11:28)
04 Enable First Person Mode (6:44)
05 Enable Player To Look Left And Right (3:26)
06 Enable Player To Look Up And Down (6:49)
Source Files
03 Generate Enemies
01 Generate Enemies (14:37)
02 Build An Enemy Object (5:41)
Source Files
04 Build an Attack
01 Build An Attack Particle System (9:42)
02 Attack Upon User Input (11:58)
Source Files
05 Reduce Player Health
01 Build Player Health (12:43)
02 Kill Players Upon 0 Health (7:05)
Source Files
06 Build Bots That Move and Attack
01 Build Bot Attack Action (10:25)
02 Build Bot Random Movement (10:09)
Source Files
07 Implement Safe Zone
01 Shrink The Plane Over Time (8:07)
02 Kill A Player Outside The Plane (8:03)
Source Files
08 Add Networking for Multiplayer Battle Royale
00 Project Preview - Add Networking For Multiplayer Battle Royale (4:16)
01 How Server-Client Communication Works (1:59)
02 What Is MLAPI (1:24)
03 How To Debug MLAPI (2:09)
Source Files
09 Set Up Networking
01 Import MLAPI Into Unity (4:34)
02 Set Up Network Manager (6:54)
03 Show Start Buttons For All Clients (15:26)
04 Send Position Of Each Client (15:26)
Source Files
10 Build Networked Player Functionality
01 Networked Player Movement (7:01)
02 Networked Player Looking Around (6:44)
03 Networked Player Attack (9:52)
Source Files
11 Build Networked Health
01 Networked Player Health (7:14)
02 Networked Kill Players Upon 0 Health (6:53)
03 Disable Attacking When Dead (3:26)
Source Files
12 Build a Game Controller
01 Set Minimum Number Of Players (4:31)
02 Restart Game If 1 Player Remaining (6:48)
03 Prevent Lighting From Changing (1:37)
Source Files
13 How to Fine-Tune the Game
01 Add A Weapon Object (9:37)
Source Files
Build Yourself and Other Realistic Humans in MetaHuman
00 Course Overview - Build Yourself And Other Realistic Humans In Metahuman (10:18)
Source Files
01 Build Yourself and Other Realistic Humans in MetaHuman
01 Build A New Metahuman Project (8:01)
02 Blend A Human With Others (6:08)
03 Move And Sculpt Facial Features (4:53)
04 Change Skin Features (8:37)
05 Change Eye Features (5:47)
06 Change Teeth Features (4:33)
07 Apply Makeup To Your Metahuman (4:01)
08 Change Hair And Facial Hair (3:37)
09 Change Body Type And Clothes (3:43)
02 Build a Zombie in MetaHuman
01 Build A Zombie In Metahuman (8:17)
03 Save your MetaHumans for Export
01 Save Your Metahumans For Export (1:59)
04 Age a Character in MetaHuman
01 Age A Character In Metahuman (8:02)
05 Animate 3D MetaHuman in Unreal
01 Import Metahumans Into Unreal 5 (8:30)
02 Import Animations (2:35)
03 Build A New Animation Sequence (5:35)
Source Files
LEVEL 4: Build Machine Learning Agents 🧠🕹️ - Train a Neural Network in a 3D Environment
01 Project Preview (3:33)
02 Course Overview (2:44)
Source Files
Machine Learning Overview
01 What Is Machine Learning (5:26)
02 What Is Deep Learning (7:42)
03 What Is A Neural Network (8:47)
04 What Is Ml-Agents (5:16)
Source Files
C# Programming Fundamentals (Prerequisite)
01 Modifying String (23:06)
02 Procedural Programmin (8:30)
03 Date And Time (17:41)
04 Modifying Files (15:21)
05 Directories And Path Class (16:03)
06 Debugging Application (13:55)
Source Code
01 Install What You Need
01 Install Unity (2:02)
02 Install Python (2:43)
03 Install Ml-Agents Api (4:32)
04 Install A Code Editor (8:10)
02 Build a New Unity Project
01 Build A New Project (3:48)
02 Build A 3D Environment With Agent And Target (9:06)
03 How To Debug (2:54)
Source Files
03 Build Machine Learning Agent Behavior
02 Collect Observations (4:41)
01 Start A New Training Episode (11:50)
03 Reward Agent For Finding Target (5:42)
04 Punish Agent-s Wrong Move (6:02)
Source Files
04 Connect Agent to Scene
01 Connect Agent To Environment And Target (9:03)
Source Files
05 Train the Brain
01 Define Training Hyperparameters (16:45)
Source Files
06 Show Training Results
02 Speed Up Training With Duplicate Scenarios (10:22)
01 Build A Graphical User Interface (21:34)
Source Files
Build Machine Learning Datasets with Unreal Procedural Generation
00 Project Preview (3:05)
01 What You-ll Need - Unreal Machine Learning (5:40)
02 What Is Machine Learning (5:26)
03 Types Of Machine Learning Models (12:17)
04 What Are Computer Vision And Image Segmentation (5:40)
Source Files
02 Build Random Levels Automatically with Procedural Generation
00 Build A New Unreal Project (3:03)
01 Build A Procedural Level Tile (8:26)
02 Build More Tiles (6:11)
03 Build A Blueprint To Randomly Place Tiles (8:01)
04 Build A Grid With The Blueprint (7:59)
05 Get A Random Tile (7:10)
06 Set Each Tile Position And Rotation (10:10)
07 Set Each Instance Name (7:11)
Source files
03 Add Realism to the Procedural Level
01 Add Ground Material To Each Tile (2:58)
02 Add Environment Models (11:16)
03 Build Flat Materials For Image Segmentation (11:07)
Source files
04 Build a Blueprint to Enter Segmented View
01 Build Input Action (3:48)
02 Build Press And Release Conditions (8:31)
03 Build A Materials Data Table (11:09)
04 Build A Blueprint To Switch Materials (17:36)
Source files
05 Screenshot the Game via Blueprint
01 Screenshot The Game Via Blueprint (7:58)
02 Make Third Person Character Invisible (5:47)
Source files
06 Deep Learning Introduction
01 What Is Deep Learning (7:42)
Source Files
07 Introduction to Python (Prerequisite)
01. Variables (19:17)
02. Type Conversion Examples (10:04)
03. Operators (7:04)
04. Operators Examples (21:52)
05. Collections (8:23)
06. Lists (11:38)
07. Multidimensional List Examples (8:05)
08. Tuples Examples (8:34)
09. Dictionaries Examples (14:24)
10. Ranges Examples (8:30)
11. Conditionals (6:41)
12. If Statement Examples (10:16)
13. If Statement Variants Examples (11:18)
14. Loops (7:00)
15. While Loops Examples (11:30)
16. For Loops Examples (11:18)
17. Functions (7:47)
18. Functions Examples (9:16)
19. Parameters And Return Values Examples (13:46)
20. Classes And Objects (11:13)
21. Classes Example (13:11)
22. Objects Examples (9:54)
23. Inheritance Examples (17:26)
24. Static Members Example (11:03)
25. Summary And Outro (4:06)
Source code
07b Neural Networks Introduction
01 What Is A Neural Network (8:47)
02 What Is Supervised Learning (11:03)
03 How Does A Machine Learning Agent Learn (7:38)
04 How To Prepare Data (8:54)
05 Performance Of A Machine Learning Algorithm (4:14)
Source Files
08 Prepare Data For Image Segmentation
01 Load Data For Image Segmentation (6:03)
02 Normalize Images (2:40)
03 Load Training Images (7:12)
04 Load Testing Images (4:39)
05 Prepare Data For Image Segmentation (6:27)
06 Visualize Images And Masks (5:22)
Source Files
09 Build A Neural Network For Image Segmentation
01 How Do You Build A Neural Network For Image Segmentation (10:05)
02 Set Up A Neural Network (6:38)
03 Build Neural Network Layers (6:34)
03B What Is The Adam Optimizer (6:16)
04 Compile Optimizer And Loss (2:09)
Source Files
LEVEL 5: Game Developer Interview 🎮🔥 - Beginner Unity Game Developer Interview Questions
00 Intro (1:02)
01 Transformation, Layers, Pivot Axis And More Unity Interview Questions (57:15)
02 Material, Shading, Lighting And More Unity Interview Questions (63:08)
03 Scope, Iterate, Reference And Serialize Unity Interview Questions (59:02)
04 Translate, Transform And Movement Unity Interview Questions (60:15)
05 Outro (6:48)
Source files
Intermediate Unity Interview Questions - Get Hired
00 Intro (2:01)
01 Type, Keyword, Product, Lerp And Oop Questions (55:54)
02 Events, Singletons, Animation, State Machine, Trees And Physics (57:41)
03 Lighting And Graphics Unity Interview Questions (68:02)
Interview (Intermediate) - Outro (3:12)
Source Files
Advanced Unity Interview Questions!
00 Intro (1:22)
01 11 Questions On Bitwise Operations, Lambdas, C-, Search And More (63:27)
02 10 Questions On Source Control, Serialize, Game Size Optimization And More (65:58)
03 8 Questions On Graphics, Shaders And More (50:31)
04 Outro (2:41)
Source Files
Movement Unity C# Interview Questions for 2D and 3D Games
00 Course Overview (2:22)
Source files
01 Control 2D player movement in Unity C#
01A Question - Control Unity 2D Player Speed In C- (1:45)
01B Control Unity 2D Player Speed In C- (7:06)
02A Question - Control Unity 2D Player Rotation In C- (1:59)
02B Control Unity 2D Player Rotation In C- (4:19)
03A Question - Control 2D Player Movement With Forces In Unity C- (1:48)
03B Control 2D Player Movement With Forces In Unity C- (5:55)
04A Question - Add Forces To Player Upon User Input- (2:36)
04B Add Forces To Player Upon User Input (5:01)
05A Question - Enable Player Rotation With Forces Movement (1:40)
05B Enable Player Rotation With Forces Movement (8:33)
Source files
02 Build enemy movement in Unity C#
01A Question - Enemy Chase 2D Player In Unity C- (1:38)
01B Enemy chase 2D player in Unity C- (5:58)
02A Question - Implement minimum distance before enemy chases player (1:33)
02B Implement minimum distance before enemy chases player (5:07)
03A Question - Move Between 3D Waypoints In Unity C- (2:07)
03B Move Between 3D Waypoints In Unity C- (9:45)
Source files
User Controls Unity C# Interview Questions for 2D and 3D Games
Course Overview (1:48)
Source files
03b Move with NavMesh in Unity 3D C# game
01A Question - Simple Navmesh To Move Object Between Points (1:49)
01B Simple Navmesh To Move Object Between Points (9:38)
02A Question - Click To Move To Point With Navmesh (1:54)
02B Click To Move To Point With Navmesh (4:14)
Source files
04 Enable jump in Unity C#
01A Question - Enable Jump With Space Key In Unity C- 2D Game (1:48)
01B Enable Jump With Space Key In Unity C- (9:44)
02A Question - Enable Double Jump In Unity C- 2D Game (1:43)
02B Enable Double Jump In Unity C- 2D Game (5:50)
Source files
05 Implement 3D first person game controls
01A Question - Look Around With Mouse In 3D Unity C- (1:41)
01B Look Around With Mouse In 3D Unity C- (10:53)
02A Question - Move In 3D Unity Game With C- (1:19)
02B Move Forward In 3D Unity Game With C- (5:14)
Source files
Camera Unity C# Interview Questions
Course Overview (1:24)
Source files
05b Build cameras in Unity C# games
01A Question - 2D Camera Zoom In Unity C# (1:39)
01B 2D Camera Zoom In Unity C# (1:39)
02A Question - Build A 2D Minimap In Unity (1:12)
02B Build A 2D Minimap In Unity (11:49)
03A Question - Build Camera Shake In Unity 2D Game With C# (1:22)
03B Build Camera Shake In Unity 2D Game With C# (11:22)
04A Question - Smooth Camera Follow In Unity 2D With C# (1:08)
04B Lerp Camera Follow In Unity 2D With C# (15:21)
Source Files
Game Object Unity C# Interview Questions for 2D and 3D Games
Course Overview (1:41)
Source files
06b Build objects in Unity 2D C# games
01A Question - Drag And Snap 2D Objects In Unity C- (2:36)
01B Drag And Snap 2D Objects In Unity C- (11:50)
02A Question - Bounce 2D Object Off Wall In Unity C- (1:51)
02B Bounce 2D Object Off Wall In Unity C- (8:47)
03A Question - Rotate 2D Object To Cursor In Unity C- (1:32)
03B Rotate 2D Object To Cursor In Unity C- (9:08)
Source files
07 Spawn game objects in Unity C#
01A Question - Spawn 3D Object In Random Position And Destroy (1:50)
01B Spawn 3D Object In Random Position And Destroy (7:54)
02A Question - Throw Projectiles From Player In 2D Unity C- (2:02)
02B Throw Projectiles From Player In 2D Unity C- (13:11)
Source files
Unity WebGL Interview Questions with PWA
Course Overview (2:22)
Source files
09b Build Unity WebGL Templates with HTML
01 Build A Unity Webgl Project (5:33)
01A Question - Build A Unity Webgl Project (0:48)
02 Edit Unity Webgl Template (6:10)
02A Question - Edit Unity Webgl Template (2:06)
03 Build A Custom Unity Webgl Template- (6:27)
03A Question - Build A Custom Unity Webgl Template- (2:35)
Source files
Beginner Interview Questions in Unreal Engine 5 - AI Interaction
1 Build AI To Find And Interact With Objects (24:02)
2 Optimize System To Work With Multiple Objects (20:08)
Source Files
Intermediate Interview Questions in Unreal Engine 5 - Physics Simulation
1 UE5 Physics Simulations And Realistic Interactions (29:59)
2 Collision Detection Impact On Performance And Physics Accuracy (30:25)
Source Files
Advanced Interview Questions in Unreal Engine 5 - Replication
1 Client And Server Replication And Net Relevancy (24:57)
2 Build Replication In UE5 (58:41)
Source files
BONUS LEVEL - Legacy Game Development Content - Build a multiplayer battle royale in Unreal Engine 4.
01. Getting Started in the Unreal Engine (5:55)
02. Moving Around The Unreal Engine (6:37)
03. Moving Objects Around (5:17)
04. Adding Objects To The Scene (5:44)
05. Adding In Light (6:31)
06. Adding Components To Objects (5:32)
07. Saving Your Work (1:35)
08. Introduction To Blueprints (6:04)
09. Level Blueprints And Object Blueprints (5:06)
10. Changing Components In The Object Tree (4:44)
11. Introduction To The Common Kinds Of Variables (7:25)
12. Setting Variavbles And Capitalization (7:25)
13. Getting Setting And Converting Variables (7:24)
14. Printing To The Log And Using Variables (8:11)
01. Learning about rapid prototyping
01. Rapid Prototyping A Game -designing A Level (14:03)
02. Making A Playable Game Out Of A Rapid Prototyped Level (11:19)
03. Adding In Hit Logic (9:21)
04. Adding Counters To The Cube Destructions (4:27)
05. Adding A Timer To Your Game (5:01)
06. Rouding The Decimal Places (2:46)
07. Adding In Spotlights And Themeing The Game (6:10)
08. Adding A Light To The Projectile (5:13)
09. Changing Color Randomly (10:45)
10. Turning Off The Spot Lights (5:31)
11. Wrapping Up This Project (5:31)
02. Rapid prototyping a small shooting game
01. Setting Up A Shooting Gallery Project To Rapid Prototype (5:38)
02. Adding In The Shoot Gallery Blocks (3:47)
03. Setting Up Four Levels Through Rapid Prototpying (15:09)
04. Adding In Our Physics Ball (8:42)
05. Creating a Spawner (8:42)
06. Adding In Impulses To The Ball (14:08)
07. Destroying The Balls (3:21)
08. Adding An Explosion To The Ball (3:44)
09. More on Spawning Objects (6:05)
10. Adding A Heads Up Display To The Game (9:28)
11. Refactoring The Code (8:15)
12. Adding In A Timer (11:22)
13. Testing Our Prototype-fix (6:00)
14. Wrapping Up This Prototype (3:45)
03. Prototyping a shootdown game
01. Rapid Prototyping the shooting down level (4:21)
02. Changing the first person character (2:56)
03. Disabling the blocking barrier-s projectile collision (2:56)
04. Adding in a ball to fire at (10:08)
05. Checking for the ball Health and Transform (7:43)
06. Adding in Spawners (6:41)
07. Spawning the ball above the spawner (3:06)
08. Adding a Scoring System (9:21)
09. Refactoring the Code (3:33)
10. Adding in a Kill all ball (8:05)
11. Adding in the explosions for the ball transform (5:24)
12. Fixing the Explosion Problem (4:07)
13. Optimizing the Explosions (2:59)
14. Adding in the final ball (11:07)
15. Testing No Gravity (3:52)
16. Adding in a spawner for the bouncing ball (9:06)
17. Adding an impulse to the ball (6:45)
18. Adding in a timer (3:17)
04. Introduction to Blueprints
01. Introduction to unreal blueprints (7:47)
02. Adding multiple player starts (12:37)
03. Adding in a Debug UI and showing which player is the server (11:01)
04. Adding a collectable and updating the server (8:22)
05. Adding a box collected UI (2:43)
06. Updating the UI for both the clients and the servers (4:39)
07. Fixing the box collecting problem (3:10)
05. Multiplayer Blueprints
01. Introduction To Unreal Multiplayer Blueprints (7:47)
02. Adding Multiple Player Starts (12:36)
03. Adding In A Debug Ui And Showing Which Player Is The Server (11:00)
04. Adding A Collectable And Updating The Server (8:22)
05. Adding A Box Collected Ui (2:42)
06. Updating The Ui For Both The Clients And The Servers (4:36)
07. Fixing The Box Collecting Problem (3:10)
06. Battle royale Server
01. Starting The Battle Royale (3:40)
02. Setting Up The Multiplayer (10:58)
03. Setting Up The Colors Of The Players (9:43)
04. Setting Playing Colors With Code (7:40)
05. Setting Up The Player Counter (6:47)
06. Switching The Server Athority And Setting Up Player Names (5:55)
07. Setting Up The Tag Game (10:18)
07. The floor is Lava Battle Royale
01. Setting Up The Floor Is Lava (3:59)
02. Setting Up The Lava Actor (7:15)
03. Setting Up The Player Destroyed Logic And Talking About Redundancies (4:01)
04. Checking The Level Map (4:23)
08. Setting Up The Tag Cube (4:43)
09. Setting Up The Game Mode Variables (5:58)
10. Setting Up The Box Rules (5:12)
11. Talking About Bugs And Problems (5:18)
12. Closing Remarks On The Tag Game (2:09)
08. Third Person Shooter
02. Loading In The Free Animation Starter Pack (3:12)
01. Getting Started With Adding A Shooter To Our Third Person Battle Royale (5:58)
03. Setting Up The Battle Royale Character (3:51)
04. Pinning The Gun To The Player (3:55)
05. Adding In The Player Projectile (2:35)
06. Spawning The Projectile (5:55)
07. Setting The Velocity Of The Projectile (6:42)
08. Setting Up The Player Health (5:15)
09. Adding In A Health Pickup (6:54)
Build 6 games in Unreal Engine 4.
Source Files
00a. Unreal Crash Course - Overview - Part 1 (28:51)
00b. Unreal Crash Course - Overview - Part 2 (28:34)
00c. Unreal Crash Course - Overview - Part 3 (21:21)
01a. Unreal Crash Course - 01 Shooter - Part 1 (21:16)
01b. Unreal Crash Course - 01 Shooter - Part 2 (25:36)
01c. Unreal Crash Course - 01 Shooter - Part 3 (21:33)
01d. Unreal Crash Course - 01 Shooter - Part 4 (27:49)
01e. Unreal Crash Course - 01 Shooter - Part 5 (18:16)
02a. Unreal Crash Course - 02 - Platform Switcher - Part 1 (21:20)
02b. Unreal Crash Course - 02 - Platform Switcher - Part 2 (28:06)
02c. Unreal Crash Course - 02 - Platform Switcher - Part 3 (22:18)
02d. Unreal Crash Course - 02 - Platform Switcher - Part 4 (19:21)
03a. Unreal Crash Course - 03 - FPS Shooter - Part 1 (24:19)
03b. Unreal Crash Course - 03 - FPS Shooter - Part 2 (26:06)
03c. Unreal Crash Course - 03 - FPS Shooter - Part 3 (27:41)
04b. Unreal Crash Course - 04 - Turret - Part 2 (17:26)
04c. Unreal Crash Course - 04 - Turret - Part 3 (23:55)
04d. Unreal Crash Course - 04 - Turret - Part 4 (23:44)
05a. Unreal Crash Course - 05 - Runner Switcher - Part 1 (26:16)
05b. Unreal Crash Course - 05 - Runner Switcher - Part 2 (25:06)
05c. Unreal Crash Course - 05 - Runner Switcher - Part 3 (23:56)
05d. Unreal Crash Course - 05 - Runner Switcher - Part 4 (18:08)
Build 40 2D and 3D games in Unity with C# (Part 1)
Unity Games Source Files
01a. Getting Started with Unity - Part 1 (27:43)
01b. Getting Started with Unity - Part 2 (16:43)
01c. Getting Started with Unity - Part 3 (17:09)
02a. Make an awesome Space Shooter - Part 1 (26:55)
02b. Make an awesome Space Shooter - Part 2 (28:53)
02c. Make an awesome Space Shooter - Part 3 (27:20)
03a. Making A Side Scrolling Shooter - Part 1 (29:48)
03b. Making A Side Scrolling Shooter - Part 2 (28:56)
03c. Making A Side Scrolling Shooter - Part 3 (21:50)
04a. Move mouse to location - Part 1 (22:05)
04b. Move mouse to location - Part 2 (24:18)
05a. Rotational Shooter - Part 1 (28:58)
05b. Rotational Shooter - Part 2 (24:38)
05c. Rotational Shooter - Part 3 (21:16)
06a. Cross Shooter - Part 1 (23:24)
06b. Cross Shooter - Part 2 (21:48)
06c. Cross Shooter - Part 3 (19:51)
07a. Space Invaders - Part 1 (26:38)
07b. Space Invaders - Part 2 (20:16)
07c. Space Invaders - Part 3 (17:21)
08a. Making a platformer - Part 1 (29:22)
08b. Making a platformer - Part 2 (20:57)
09a. Making a gravity platformer - Part 1 (27:49)
09b. Making a gravity platformer - Part 2 (28:13)
10a. Platform Shooter - Part 1 (24:51)
10b. Platform Shooter - Part 2 (16:00)
10c. Platform Shooter - Part 3 (16:21)
11a. Build a simple space shooter in Unity 3D - Part 1 (20:48)
11b. Build a simple space shooter in Unity 3D - Part 2 (25:10)
11c. Build a simple space shooter in Unity 3D - Part 3 (24:34)
Build 40 2D and 3D games in Unity with C# (Part 2)
12b. Build a Catching Game - Part 2 (25:12)
12a. Build a Catching Game - Part 1 (23:16)
12c. Build a Catching Game - Part 3 (20:18)
13a. 3D FPS Shooter - Part 1 (14:48)
13b. 3D FPS Shooter - Part 2 (21:08)
13c. 3D FPS Shooter - Part 3 (24:05)
13d. 3D FPS Shooter - Part 4 (12:55)
14a. 3D Collector - Part 1 (24:07)
14b. 3D Collector - Part 2 (30:15)
14c. 3D Collector - Part 3 V2 (12:00)
15a. 3D Rollerball - Part 1 (24:54)
15b. 3D Rollerball - Part 2-V2 (26:08)
15c. 3D Rollerball - Part 3 (16:06)
16a. 3D Platformer - Part 1 (26:52)
16b. 3D Platformer - Part 2 (27:08)
16c. 3D Platformer - Part 3 (17:02)
17a. 3D Platform Shooter - Part 1 (18:54)
17b. 3D Platform Shooter - Part 2 (25:49)
17c. 3D Platform Shooter - Part 3 (23:22)
17d. 3D Platform Shooter - Part 4 (9:50)
18a. 3D Platform Switcher - Part 1 (29:53)
18b. 3D Platform Switcher - Part 2 (26:26)
18c. 3D Platform Switcher - Part 3 (15:52)
19a. 3d Rollerball - Part 1 (23:47)
19b. 3d Rollerball - Part 2 (22:15)
19c. 3d Rollerball - Part 3 (24:03)
20a. 3D Kart Game - Part 1 (25:03)
20b. 3D Kart Game - Part 2 (22:08)
20c. 3D Kart Game - Part 3 (19:51)
21a. 3D Runner - Part 1 (25:01)
21b. 3D Runner - Part 2 (24:59)
21c. 3D Runner - Part 3 (21:13)
Build 40 2D and 3D games in Unity with C# (Part 3)
22a. Build a 3D runner switcher - Part 1 (28:40)
22b. Build a 3D runner switcher - Part 2 (25:30)
22c. Build a 3D runner switcher - Part 3 (15:54)
23a. 3D Jetpack game - Part 1 (26:45)
23b. 3D Jetpack game - Part 2 (23:36)
23c. 3D Jetpack game - Part 3 (20:53)
24a. Build a 3D turret game - Part 1 (23:26)
24b. Build a 3D turret game - Part 2 (25:51)
24c. Build a 3D Turret Game - Part 3 V2 (23:11)
25a. Build a 3D grabber game - Part 1 (26:20)
25b. Build a 3D grabber game - Part 2 (17:16)
25c. Build a 3D grabber game - Part 3 (21:50)
26a. Build a 3D Space Invader game - Part 1 (26:19)
26b. Build a 3D Space Invader game - Part 2 (27:33)
26c. Build a 3D Space Invader game - Part 3 (12:25)
27a. Build a 3D Cannon game - Part 1 (21:56)
27a. Build a 3D Cannon game - Part 1(2) (21:56)
27b. Build a 3D Cannon game - Part 2 (21:16)
27b. Build a 3D Cannon game - Part 2(2) (21:16)
27c. Build a 3D Cannon game - Part 3 (14:20)
27c. Build a 3D Cannon game - Part 3(2) (20:53)
28a. Build a 3D Kong Game - Part 1 (28:53)
28b. Build a 3D Kong Game - Part 2 (19:55)
28c. Build a 3D Kong Game - Part 3 (15:28)
29a. Build a 3D Color Shooter - Part 1 (20:57)
29b. Build a 3D Color Shooter - Part 2 (29:22)
29c. Build a 3D Color Shooter - Part 3 (28:43)
30a. Build a 3DMatch3 Game - Part 1 (25:59)
30b. Build a 3DMatch3 Game - Part 2 (28:01)
30c. Build a 3DMatch3 Game - Part 3 (25:44)
30d. Build a 3DMatch3 Game - Part 4 (27:39)
Build 40 2D and 3D games in Unity with C# (Part 4)
31b. Build a 2D Runner - Part 2 (24:55)
31a. Build a 2D Runner - Part 1 (23:51)
31c. Build a 2D Runner - Part 3 (20:43)
32a. Build a 2D Runner Switcher Game - Part 1 (18:38)
32b. Build a 2D Runner Switcher Game - Part 2 (24:47)
32c. Build a 2D Runner Switcher Game - Part 3 (21:13)
33a. Build a 2D Kong game - Part 1 (20:28)
33b. Build a 2D Kong game - Part 2 (24:06)
33c. Build a 2D Kong game - Part 3 (22:30)
34a. Build a 2D Cannon game - Part 1 (20:10)
34b. Build a 2D Cannon game - Part 2 (25:37)
34c. Build a 2D Cannon game - Part 3 (20:04)
35a. Build a 2D Turret - Part 1 (26:19)
35b. Build a 2D Turret - Part 2 (26:07)
35c. Build a 2D Turret - Part 3 (12:25)
36a. Build a Match 3 Game in 2D - Part 1 (21:51)
36b. Build a Match 3 Game in 2D- Part 2 (23:49)
36c. Build a Match 3 Game in 2D - Part 3 (23:09)
36d. Build a Match 3 Game in 2D - Part 4 (26:38)
37a. Unity Crash Course - Projectiles - Part 1 (22:52)
37b. Unity Crash Course - Projectiles - Part 2 (11:45)
38a. Unity Crash Course - Vector 2s - Part 1 (19:11)
38b. Unity Crash Course - Vector 2s - Part 2 (28:28)
39a. Unity Crash Course - First person controls - Part 1 (17:40)
39b. Unity Crash Course - First person controls - Part 2 (15:06)
40. Unity Crash Course - Physics (25:23)
41a. Unity Crash Course - Math and Quaternions - Part 1 (21:08)
41b. Unity Crash Course - Math and Quaternions - Part 2 (15:56)
Building a portal clone game - Intro to unity
1.1. Downloading Unity V2-1 (3:57)
Project Files and Source Code - Portals Unity Game
1.2. Unity Editor V2-1 (13:32)
1.3. Hello World V2-1 (12:20)
1.4. Variables V2-1 (8:43)
1.5. Methods V2-1 (7:06)
1.6. Loops-1 (8:22)
1.7. Positioning V2-1 (11:56)
First person boxes
2.1. Enabling First Person Mode V2-1 (21:21)
2.2. Adding A Box.Mp4 V2-1 (4:06)
2.3. Clicking Logic V2-1 (7:45)
2.4. Raycasts V2-1 (9:21)
2.4. Raycats V2-1 (9:22)
2.5. Grabbing Class V2-1 (5:56)
2.6. Moving The Box V2-1 (8:13)
2.7. Adjustments And Prefabs V2-1 (11:40)
Buttons and Doors
3.2. Trigger Colliders V2-1 (6:43)
3.1. Designing A Button V2-1 (6:42)
3.3. Pressure Identification V2-1 (3:36)
3.4. Button Animation V2-1 (9:25)
3.5 Moving Forward-1 (7:18)
3.5. Button Color V2-1 (5:35)
3.6 Cycling Cameras-1 (14:07)
3.6. Designing The Door V2-1 (8:30)
3.7. Opening The Door V2-1 (8:21)
3.8. Connecting The Button And The Door-1 (7:05)
3.9. Orb V2-1 (10:51)
Portals
4.2. Getting The Hit Points V2-1 (8:46)
4.1. Portal Areas V2-1 (8:52)
4.3. Spawning Portals V2-1 (16:47)
4.4. Normals V2-1 (6:21)
4.5. Teleporting V2-1 (6:12)
4.6. Adjusting Teleporting Angles V2-1 (6:33)
4.7. Portal Rendering V2-1 (9:44)
Interface and Level Management
5.1. Game Interface V2-1 (27:10)
5.2. Menu Scene V2-1 (13:31)
5.3. Starting Level 2 V2-1 (7:31)
5.4. Finishing Level 2 V2-1 (6:29)
5.5. Level Flow V2-1 (11:41)
Intro to blender
02. Camera Controls (1:37)
01. Setting Up Blender (3:10)
03. Emulated Numbpad Camera (2:01)
04. Basic Object Manipulation (4:16)
05. Frequently Used Tools (10:57)
06. Mirror Modifier (3:48)
Creating the portal gun
01. Gun (17:06)
02. Gun Unwrap (16:19)
03. Portal Gun Base Colors (5:58)
04. Portal Gun UV Saving V2 (1:51)
05. Portal Gun Texturing (16:21)
06. Gun Texturing Continued (7:12)
Creating Props and Pieces
1. Button (5:47)
2. Button UV (5:29)
3. Button Texturing (3:12)
4. Button Crazybump (1:45)
5. Cables (14:30)
6. Cables Texturing (3:18)
7. Cables Crazybump (2:40)
8. Simple Block (6:32)
Building the Scene Pieces
1. Walls (6:49)
2. Walls and Floors UV (4:41)
3. Walls and Floors Export (3:53)
4. Floor and Wall Norm Spec map (5:41)
5. Floor Texturing (4:36)
6. Wall Texturing (4:32)
7. Doors (18:20)
8. Door UV Wrap (4:39)
9. Door Export (2:30)
10. Door Textured (10:47)
11. Door Unwrap Fix (3:56)
12. Door Normals and Unity Assembly (6:13)
13. Unity Wall Texturing (3:55)
14. Unity Floor Texturing (8:55)
Integrating Art
9.1. New Box V2-1 (5:10)
9.2. New Button V2-1 (4:16)
9.3. New Wires V2-1 (9:24)
9.4. New Doors V2-1 (11:21)
9.5. New Walls V2-1 (8:29)
9.6. New Floor And Ceiling V2-1 (6:35)
9.7. Updating Level 2 V2-1 (5:56)
9.8. Portal Gun V2-1 (3:18)
9.9. Project Cleanup V2-1 (1:14)
9.10. Adjusting Wall And Floor Materials V2-1 (6:24)
9.11. Materials For The Door V2-1 (2:37)
9.12. Button And Cable Materials V2-1 (2:07)
9.13. Portal Gun And Final Touches V2-1 (4:10)
9.14. Challenge Time! V2-1 (3:03)
Build The Legend of Zenda in Unity (2017)
Source Files
G1.1 Creating A Project (2:23)
G1.2 Designing The Player-1 (11:33)
G1.3 Moving The Player-1 (10:22)
G1.4 Key Input-1 (4:59)
G1.5 Activating Physics-1 (7:03)
G1.6 Jumping-1 (5:23)
G1.7 Double Jump Block-1 (8:22)
G1.8 Velocity-1 (6:11)
G1.9 Velocity Optimizations-1 (4:09)
G1.10 Looking Around-1 (10:18)
Weapons
G2.1 Designing A Sword-1 (7:24)
G2.2 Swinging The Sword-1 (8:11)
G2.3 Moving The Sword Back-1 (7:56)
G2.4 Retreating The Sword-1 (5:34)
G2.5 Designing A Bomb-1 (3:09)
G2.6 Bomb Script-1 (2:49)
G2.7 Exploding The Bomb-1 (10:24)
G2.8 Throwing Bombs-1 (12:09)
G2.9 Bow-1 (14:08)
G2.10 Swapping Weapons-1 (1:38)
Enemies
G3.2 Strong Enemy-1 (6:40)
G3.1 Simple Enemies-1 (17:03)
G3.3 Hit Area-1 (1:58)
G3.4 Patrolling Logic-1 (9:47)
G3.5 Shooting Enemy-1 (8:24)
G3.6 Enemy Bullet-1 (6:44)
G3.7 Damaging The Player-1 (12:45)
Camera and User Interface
G4.1 Camera-1 (8:36)
G4.2 Game Interface-1 (21:31)
G4.3 Health Bar-1 (8:18)
G4.4 Main Menu-1 (9:49)
Terrains
G5.1 Terrain Basics-1 (10:48)
G5.2 Painting The Terrain-1 (11:59)
G5.3 Trees And Grass-1 (10:55)
G5.4 Water 1-1 (6:24)
G5.5 Flares And Camera Effects (8:15)
Level Design
G6.2 Dungeon Entrance-1 (9:11)
G6.1 Level Terrain-1 (12:36)
G6.3 Teleporting 2-1 (12:57)
G6.4 Dungeon-1 (11:30)
G6.5 Adding Shooting Enemies To The Dungeon-1 (8:35)
G6.6 Adding Remaining Enemies-1 (2:42)
G6.7 Remaining Enemies-1 (3:07)
Character Art
0. Reference Images
1.1 headsetref (3:32)
1.2 head basic shaping (10:18)
1.3 head medium shaping (17:06)
1.4 head lips shaping (13:38)
1.5 head shape fixing (12:14)
1.6 body set ref (2:03)
1.7 body basic blocking (10:06)
1.8 body base detailing (25:40)
1.9 body torso detailing (15:09)
1.10 body hand detailing (18:30)
1.11 body head attachment (25:01)
1.12 edge flow fix (10:27)
1.13 body uv unwrap (23:47)
1.14 body base painting (7:16)
1.15 body painting base clean up (23:41)
1.16 Body Painting coloring (23:52)
1.17 body painting detailing eyes (6:15)
1.18 body painting face (13:56)
1.19 Body painting full body detailing (31:29)
1.20 Helmet Modeling (17:51)
1.21 Helmet Unwrap and Texturing (17:18)
1.22 Rigging 01 (11:13)
1.23 Rigging 02 (6:24)
1.24 Rigging End Fix (6:56)
1.25 Weight Painting and Export (5:12)
1.26 Importing to Unity (9:04)
08K. Weapons Art
2.2 Sword Basic Prop Modeling (17:12)
2.1 Super Basic Prop Modeling (10:09)
2.3 Bomb Basic Prop Modeling (6:14)
2.4 Shield Basic Prop Modeling (10:15)
2.5 Bow Basic Prop Modeling (14:01)
2.6 Arrow Basic Prop Modeling (11:57)
2.7 Arrow Quiver Basic Modeling (7:34)
2.7 Arrow Quiver Basic ModelingV2 (13:44)
2.8 Unity Weapon Toon Shading (7:34)
09K. Basic Enemy Art
3.1 Basic Enemy Head (5:35)
3.2 Basic Enemy Body (22:31)
3.3 Basic Enemy Body Fix (11:56)
3.4 Basic Enemy Body Rig (12:08)
3.5 Basic Enemy UV Unwrap (11:46)
3.6 Basic Enemy Texture Painting (25:38)
3.7 Basic Enemy Unity Import (4:46)
10K. Strong Enemy Art
4.1 Strong Enemy Basic Modeling (28:50)
4.2 Strong Enemy Model Detailing (13:54)
4.3 Strong Enemy Basic Coloring (16:07)
4.4 Strong Enemy Rigging (18:42)
4.5 Strong Enemy Weight Painting (10:06)
4.6 Strong Enemy Toon Shading (10:06)
11K. Swivel Cannon Art
5.1 Swivel Cannon Modeling (18:36)
5.2 Swivel Cannon Unity (3:56)
12K. Dungeon Art
6.1 Modular Dungeon 1 (4:56)
6.2 Modular Dungeon 2 (7:27)
6.3 Modular Dungeon 3 (15:25)
6.4 Modular Walls Unwrap 1 (8:26)
6.5 Modular Walls Unwrap 2 (10:43)
6.6 Modular Walls Exporting UV-s (3:25)
6.7 Dungeon Texturing 1 Floors (3:25)
6.8 Dungeon Texturing 2 Single Wall (5:39)
6.9 Dungeon Texturing 3 Angled Walls (5:14)
6.10 Dungeon Textures Wall Fix (8:00)
6.11 Corner Wall Texture Quick Fix (3:08)
6.12 Dungeon Ceiling 1 (3:56)
6.13 Dungeon Ceiling 2 (3:56)
6.14 Dungeon in Unity (13:58)
13K. Spawn Temple Art
7.2 Spawn Temple UV Unwrap (9:47)
7.1 Modeling Spawn Temple Basic (11:18)
7.3 Spawn Texturing (6:00)
14K. Dungeon Entrance Temple Art
8.2 Temple Entrance Detailing (4:35)
8.1 Modeling Temple Entrance Basics (16:40)
8.3 Temple UV Unwrapping 1 (23:27)
8.4 Temple Mountain UV Unwrap (23:27)
8.5 Temple Entrance Texturing (13:02)
8.6 Unity Dungeon Entrance Temple (13:02)
Humanoid Models
G7.2 Humanoid And Animators-1 (9:02)
G7.1 Integrating Canons-1 (13:32)
G7.3 Player Animations-1 (8:15)
G7.4 Player Walking-1 (5:08)
G7.5 Enemy Humanoids-1 (9:28)
G7.6 Patrolling Rotation-1 (3:24)
Beat the dungeon
G8.1 Bomb Art-1 (8:05)
G8.2 Sword And Bow-1 (7:29)
G8.3 Attaching Weapons-1 (15:07)
G9.1 Sword Adjustment-1 (5:31)
G9.2 Dungeon Enemies-1 (12:55)
G9.3 Dungeon Ui-1 (23:56)
G9.4 Designing A Treasure-1 (6:06)
G9.5 Collecting The Treasure-1 (10:56)
G9.6 Clearing Dungeons-1 (5:13)
Effects and AI
G10.1 Effect Manager-1 (16:30)
G10.2 Navigation-1 (8:17)
G10.3 Agents-1 (10:30)
G10.4 Agent Animation-1 (8:40)
G10.5 Enemy Chasing 1-1 (11:02)
G10.6 Enemy Chasing 2-1 (2:08)
G10.7 Challenge Time-1 (6:56)
G10.8 New Player Orientation-1 (5:12)
G10.9 Camera Rotation-1 (4:40)
G10.10 Smooth Camera Rotation-1 (4:04)
Build a 3D Super Platformer Runner clone in Unity
Marlo Run Art Assets
Marlo Source
1. Intro to Unity
1.2 Unity Editor (13:21)
1.1 Introduction (3:13)
1.3 Moving a Cube (12:03)
1.4 Materials (8:54)
1.5 Lights (6:15)
1.6 Particle System (6:20)
1.7 Applying Physics (4:58)
1.8 Asset Store (3:11)
2. Intro to Coding
2.1 Introduction_1 (2:08)
2.2 Variables_1 (16:59)
2.3 Methods_1 (16:19)
2.4 If Blocks_1 (7:40)
2.5 Loops_1 (12:45)
3. Intro to Inputs
3.1 Introduction_1 (1:58)
3.2 Key Presses (13:35)
3.3 Moving a Player (11:03)
3.4 Jumping (10:58)
3.5 Moving Forward (7:18)
3.6 Cycling Cameras (14:07)
4. Intro to Prefabs
4.2 Introduction to Prefabs (16:51)
4.1 Introduction (1:49)
4.3 Random Angles (9:15)
4.4 Explosion Effects (13:12)
4.5 Adding explosion effects (10:08)
5. Movement
02.) Movement - Part 1 (27:52)
02.) Movement - Part 2 (13:03)
02.) Movement - Part 3 (21:13)
6. Building Blocks
03.) Blocks - Part 1 (29:04)
03.) Blocks - Part 2 (28:24)
7. Speed Blocks and Enemies
04.) Speed Blocks and Enemies - Part 1 (20:03)
04.) Speed Blocks and Enemies - Part 2 (15:38)
04.) Speed Blocks and Enemies - Part 3 (24:09)
8. More Enemies
05.) More Enemies - Part 1 (32:10)
05.) More Enemies - Part 2 (24:30)
9. Powerup and Finish Line
06.) Powerup and Finish Line - Part 2 (40:11)
06.) Powerup and Finish Line - Part 1 (25:51)
10. Background and Interface
07.) Background and Interface - Part 1 (22:08)
07.) Background and Interface - Part 2 (12:55)
07.) Background and Interface - Part 3 (25:48)
11. Fine Tuning the Game
08.) Fine Tunings - Part 1 (22:09)
08.) Fine Tunings - Part 2 (23:42)
08.) Fine Tunings - Part 3 (11:27)
12. Level Design
09.) Level Design - Part 1 (30:37)
09.) Level Design - Part 2 (40:48)
13. Introduction to Blender
0. Download and Install Blender
01. Setting Up Blender (3:10)
02. Camera Controls (1:37)
03. Emulated Numbpad Camera (2:01)
04. Basic Object Manipulation (4:16)
05. Frequently Used Tools (10:57)
06. Mirror Modifier (3:48)
14. Artwork in Blender
10.) Artwork in Blender - Part 1 (52:59)
10.) Artwork in Blender - Part 2 (44:17)
10.) Artwork in Blender - Part 3 (42:11)
10.) Artwork in Blender - Part 4 (1) (77:14)
10.) Artwork in Blender - Part 5 (84:50)
15. Integrating the Art
11.) Integrating Art - Part 2 (21:32)
11.) Integrating Art - Part 1 (31:14)
11.) Integrating Art - Part 3 (31:01)
16. Finishing the Game
02. Adding Model to Player (4:37)
01. Integrating the Character (16:49)
03. Jumping and Running (7:53)
04. Movement Stutter (2:55)
05. Wall jumping (8:18)
06. Power Up (4:38)
07. Swapping Background Art (7:08)
08. Background Adjustments (5:55)
09. Transparency Order (2:08)
10. Challenge Time! (3:54)
Build a Ninja Survival mobile game in Unity and Blender
1. Ninja Game Source Code - Mammoth Interactive
2. Ninja Art Unity Export - Mammoth Interactive
00G. 2D Mobile Game - Setup
Ninja Gameplay (0:25)
G1.1 Setting Up Project (4:10)
G1.2 Building a Simple Scene (6:26)
G1.3 Percentage Coordinates (8:26)
G1.4 Clicking Variation (4:29)
G1.5 Player Movement (11:30)
G1.6 Orthographic Camera (5:28)
01G. Jumpers
G1.7 Jumping Enemy (7:33)
G1.8 Jumping Enemy Movement (5:55)
G1.9 Killing the Player (2:33)
G1.10 Canvas (7:07)
G1.11 End Game Messages (10:52)
02G. Adding More Functionality
G2.1 Reusability (5:09)
G2.2 Dynamically Adding the enemy (3:51)
G2.3 Game Mode Switch (8:00)
G2.4 Setting Up The Rolling Enemy (7:04)
G2.5 Rolling Enemy Movement (13:11)
G2.6 Enemy Positions (7:41)
G2.7 Killing the Player (7:11)
G2.8 Depth Range (13:15)
G2.9 Horizontal Range (11:33)
03G. Enemy Logic
G3.1 Creating The boucing Enemy (7:32)
G3.2 Moving the Bouncing Enemy (8:34)
G3.3 Diagonal Movement (5:48)
G3.4 Movement Flip (7:20)
G3.5 Initial Angle (7:08)
G3.6 Enemy x Enemy Collision (4:10)
G3.7 Multiple Bouncer (4:01)
G3.8 Depth Walls (6:43)
04G. Designing the Game
G4.1 Designing the Crawlers (12:26)
G4.2 Crawling Enemy Movement (6:19)
G4.3 Player-s Rotation (11:08)
G4.4 Jumping Force (5:42)
G4.5 Finishing the Jumping Logic (6:18)
G4.6 Spawning Crawler (4:34)
05G. Turrets
G5.1 Designing The Turret (14:09)
G5.2 Turret States (9:21)
G5.3 Turret Movement (13:02)
G5.4 Smooth Aiming (9:09)
G5.5 Aiming (15:15)
06G. Game Logic
G6.1 Preparing The Game Logic (13:48)
G6.2 Raycasts (11:34)
G6.3 Shooting Weapons (7:23)
G6.4 Aiming Improvements (9:32)
G6.5 Targets (14:49)
G6.6 Shooting Player (3:23)
G6.7 Destroying the Targets (4:43)
07G. Configuring the Player
G7.1 Configuring The Player (11:14)
G7.2 Moving Up (14:23)
G7.3 Jetpack Thrusters (7:20)
G7.4 Designing the Enemy (11:36)
G7.5 Wave Pattern (4:29)
G7.6 Spawning Enemies (9:02)
08G. Endless Mode
G8.1 Setting up Endless Mode (11:16)
G8.2 Highschores (14:06)
G8.3 Refactoring The Spawn Logic (5:57)
G8.4 Increasing Difficulty (7:59)
G8.5 Bouncer Difficulty (8:05)
G8.6 Crawler Difficulty (8:35)
G8.7 Turrets Difficulty (3:09)
G8.8 Targets Difficulty (4:28)
G8.9 JetPack Difficulty (4:45)
09G Menu and Level Design
G9.1 Building the Menu Scene (21:08)
G9.2 Level Selection (9:35)
G9.3 Level Picker (10:36)
G9.4 Losing the Game (2:48)
G9.5 Level Parameters (11:11)
G9.6 Setting Difficulties (13:40)
G9.7 Setting Endless Mode (6:42)
09K. 3D Modeling Fundamentals
01. Setting Up Blender (3:10)
0. Download and Install Blender
02. Camera Controls (1:37)
03. Emulated Numbpad Camera (2:01)
04. Basic Object Manipulation (4:16)
05. Frequently Used Tools (10:57)
06. Mirror Modifier (3:48)
10K. Background Art
k1.1 Floors (5:34)
k1.2 Walls (8:34)
11K. Game Assets
k2.1 Bouncing Enemy (4:35)
k2.2 Rolling Enemy (5:21)
k2.3 Double Rolling Enemies (4:58)
k2.4 Crawler Enemy (7:39)
k2.5 Turret Enemy1 (12:21)
k2.6 Turret Enemy 2 (4:20)
k2.7 Player Ninja Char (18:59)
k2.8 Enemy Ninja Character (3:51)
k2.9 Ninja Stars (13:38)
k2.10 Flight Enemy (6:39)
k2.11 Jet Pack (11:29)
12K Finalizing the Art
k3.1 Assets Toon Shading (7:22)
k3.2 Background (1:00)
13G. Integrating the Art
G10.1 Playing from the Game Scene (5:02)
G10.2 Integrating Jumper Art (17:59)
G10.3 Integrating the Roller Art (4:13)
G10.4 Integrating Roller Art (Con-t) (2:22)
G10.5 Integrating the Crawler (5:18)
G10.6 Integrating The Turret Model (6:57)
G10.7 Aiming the New Turret (5:43)
14G. 2D Mobile Game - Finale
G10.8 Integrating the Target Enemies (7:14)
G10.9 Integrating The Flying Enemy Art (1:49)
G10.10 New Player Art (7:17)
G10.11 Integrating the Dojo (3:35)
G10.12 Adjusting the Interface (3:26)
G10.13 Challenge Time! (1:51)
Pathfinding Algorithm Game
00 - Gameplay (0:36)
01 - Introduction-1 (2:32)
02 - Motivation-2 (7:43)
03 - Project Setup-3 (6:28)
04 - Nodes-4 (15:21)
05 - String Map-5 (16:48)
06 - A-star Setup-6 (12:39)
07 - A-star Loop-7 (17:53)
08 - Auxiliary Methods-8 (9:22)
09 - Finishing The Algorithm-9 (6:46)
10 - Importing 2d Assets-10 (16:37)
32. Source and Assets
02. Building a Level
11 - Building A Level-11 (13:40)
12 - From Console To Visual-12 (14:38)
13 - Adding Tanks-13 (7:53)
14 - Identifying Nodes-14 (13:48)
03. Creating Movement
15 - Moving The Tank-15 (9:16)
16 - Visually Moving The Tank-16 (11:28)
17 - Smooth Movement-17 (12:23)
18 - Smooth Rotation-18 (4:24)
19 - Ordering The Tank To Move-19 (18:59)
20 - Speeding The Player Up-20 (3:55)
21 - Spawning Logic-21 (15:45)
22 - Crate Visuals-22 (12:48)
23 - Adding Crates To Valid Positions-23 (10:15)
24 - Collecting Crates-24 (12:33)
04. Game Interface
25 - Score Counting-25 (8:54)
26 - User Interface-26 (14:13)
27 - Starting The Game-27 (15:51)
28 - Game Over Screen-28 (20:55)
29 - Highscore-29 (12:28)
05. Finale
30 - Sounds-30 (6:37)
31 - Challenge-31 (2:30)
Build a Game with Navmeshes in Unity
00 - Gameplay (1:04)
01 - Introduction-1 (2:47)
02 - Project Setup-2 (7:49)
03 - Building An Environment-3 (14:55)
04 - Camera Follow-4 (10:08)
05 - Raycasts-5 (12:25)
Source and Assets
Navmesh and Agents
06 - Navmeshes-6 (15:06)
07 - Navmesh Agent-7 (7:36)
08 - Adjusting Agent Types-8 (5:26)
09 - Agent Steering-9 (3:31)
10 - Slopes-10 (9:23)
11 - Minerals-11 (14:49)
12 - Mining Ore-12 (18:29)
3D NavMesh Game - Finale
13 - Transparency-13 (23:00)
14 - Interface And Tutorial-14 (16:41)
15 - Integrating Sounds-15 (5:05)
16 - Challenge-16 (1:38)
SpaceShip Game - Steering Behaviors Unity
00 - Gameplay (0:38)
01 - Introduction (2:33)
02 - Project Setup (7:58)
03 - Adding A Background (4:15)
04 - Creating A Spaceship (12:59)
05 - Rotating The Player (7:08)
06 - Smooth Rotation (5:01)
07 - Camera Follow (8:16)
08 - Asteroid Belt (6:38)
09 - Modularizing The Rotation (16:15)
Source and Assets
02. Creating Steering Behaviors
10 - Steering Behaviour - Wander (17:00)
11 - Steering Behaviour - Seek (12:28)
12 - Steering Behaviour - Arrival (8:51)
13 - Steering Behaviour - Flee (4:51)
14 - Steering Behaviours - Pursuit And Evade (17:02)
15 - Steering Behaviour - Path Following 1 (18:00)
16 - Steering Behaviour - Path Following 2 (5:13)
17 - Steering Behaviour - Follow Leader (22:39)
18 - Steering Behaviour - Separation (13:50)
03. Finale and Resources
20 - Explosion Animation (8:30)
19 - Destroying The Player (10:39)
21 - Interface And Game Flow (16:10)
22 - Audio (3:49)
23 - Challenge (4:46)
Unity Machine Learning with Python
00 - Gameplay (0:14)
01 - Introduction-1 (2:01)
02 - Environment Setup-2 (11:23)
03 - Generating A Build For Learning-3 (11:34)
04 - Training Process-4 (20:06)
05 - Running The Trained Model-5 (8:21)
06 - Creating An Academy-6 (18:05)
07 - Making A Playable Scene-7 (14:41)
08 - Setting The Reward Logic-8 (7:48)
09 - Training The Catcher Academy-9 (9:08)
10 - External Assets-10 (7:28)
11 - Challenges-11 (8:17)
Source
Build an Angry Birds 2D Puzzle clone in Unity.
00 - Introduction-1 (1:28)
01 - Project Setup-2 (8:14)
02 - Activating Physics-3 (9:00)
03 - Preparing To Launch-4 (9:01)
04 - Launching Logic-5 (6:27)
05 - Dragging Feedback-6 (4:07)
06 - Smoothing The Launch-7 (7:40)
07 - Physics Materials-8 (4:27)
08 - Obstacles-9 (10:11)
09 - Prefabs-10 (4:21)
10 - Targets-11 (4:01)
11 - Dynamically Adding A Bird-12 (6:45)
12 - Events-13 (6:54)
13 - Interface-14 (7:26)
14 - Multiple Birds-15 (8:25)
15 - Win And Lose-16 (17:13)
16 - Scoring Logic-17 (6:08)
17 - Level Design-18 (9:41)
18 - Bird Airtime Adjustment-19 (4:05)
19 - Slingshot-20 (15:35)
20 - Sound Effects-21 (7:44)
21 - Challenge-22 (1:21)
Source Files
Build a 2D Flappy Bird game in Unity with C#.
00 - Introduction-1 (1:40)
01 - Project Setup-2 (3:29)
02 - Player Structure-3 (8:24)
03 - Player Movement-4 (12:33)
04 - Camera Follow-5 (9:12)
05 - Screen Limits-6 (7:53)
06 - Creating An Obstacle-7 (7:37)
07 - Instantiating Obstacles-8 (7:49)
08 - Obstacle Positioning-9 (9:25)
09 - Infinite Game-10 (10:09)
10 - Interface-11 (16:19)
11 - Score Areas-12 (7:02)
12 - Score Events-13 (8:36)
13 - Canvas Concerns-14 (5:20)
14 - Game Over-15 (7:04)
15 - Small Gameplay Adjustments-16 (3:44)
16 - Integrating Fonts-17 (4:08)
17 - Background Music And Sound Effects-18 (8:31)
18 - Adding Pipes-19 (12:35)
19 - Adding The Background-20 (4:09)
20 - Foreground Parallax-21 (12:26)
21 - Size Adjustments-22 (9:40)
22 - Remaining Layers-23 (5:30)
23 - Flapping Animation-24 (9:32)
24 - Changing Skins-25 (8:39)
25 - Creating Buttons-26 (7:06)
26 - Adjusting Game Flow-27 (10:38)
27 - Rotating The Player-28 (5:33)
28 - Challenge Time-29 (1:06)
Source Files
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