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Build a Compact Optimized Game in Unity
Mammoth Interactive Courses Introduction
1.About Mammoth Interactive (1:12)
2.How To Learn Online Effectively (13:46)
3.Source Files
Unity C# Game Development for Absolute Beginners (Prerequisite)
1.Install Unity And A Code Editor (4:06)
2.Preface
3.Build A New Unity Project (2:24)
4.Use The Hierarchy And Scene (5:38)
5.Use The Inspector (4:02)
6.Use The Assets And Console (1:58)
7.How To Debug (5:54)
8.Build A Cube (3:52)
9.Build Materials And Color (4:15)
10.Build A Semi-Transparent Object (3:33)
11.Build A Plane (5:02)
12.Build Game Lighting (6:22)
13.Build Particle Systems And Effects (8:08)
14.Apply Physics To Your World (4:58)
15.Build A C# Script (5:27)
16.Build Variables To Store Data (7:50)
17.Build Methods To Perform Tasks (9:28)
18.Build A Custom Method (8:26)
19.Build If Statements To Make Conditions (6:36)
20.Build Else Statements To Handle Conditions (5:13)
21.Build Loops To Repeat Actions (11:07)
22.Spawn Objects At Random Locations (5:19)
23.Build A While Loop (6:26)
24.Source files
Curriculum
1.Rendering Pipeline And 3D Model Compression (16:19)
2.Contents Of 3D Models (11:40)
3.Texture Compressions (11:53)
4.Sound Compressions And Tradeoffs (8:34)
5.Skinned Meshes And Animation Compactness (8:53)
6.List Of Heaviest Objects (8:51)
7.Source Files
20.Build Else Statements To Handle Conditions
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