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The Complete Unity/Unreal METAVERSE Game Development Bundle
LEVEL 0 - Introduction to Unity
Introduction To Unity/Unreal Metaverse Bundle (4:19)
LEVEL 1 - Introduction to Game Development - Unreal Engine 5 Game Development for Absolute Beginners and All Ages - 00a Course Overview
00 Course Overview - Ue5 All Ages (1:55)
01 What Is Coding (2:53)
02 What Is Game Development (6:26)
Source Files
Unreal Engine 5 Game Development for Absolute Beginners and All Ages - 00b Unreal Introduction
00 What Is Unreal Engine 5 (4:30)
01 What Is A Blueprint (3:26)
02 What You'll Need - Unreal For All Ages (2:02)
03 How To Debug Unreal (1:48)
04 How To Install Ue5 (3:53)
Source Files
Unreal Engine 5 Game Development for Absolute Beginners and All Ages - 00c What are Unreal Project Templates
01 Unreal Game Project Templates (11:15)
Unreal Engine 5 Game Development for Absolute Beginners and All Ages - 01 Build a New Unreal Project
01 Build A New Unreal Top Down Project (6:10)
Source Files
Unreal Engine 5 Game Development for Absolute Beginners and All Ages - 02 Navigate the Unreal Editor
00 What Are Unreal Actors And Levels (2:14)
01 Navigate The Menu Bar (10:00)
02 Navigate The Main Toolbar (6:29)
03 Navigate The Level Viewport (12:59)
04 Navigate The Content Drawer (4:19)
05 Navigate The Bottom Toolbar (3:09)
06 Navigate The Outliner And Details Panels (9:37)
Source Files
Unreal Engine 5 Game Development for Absolute Beginners and All Ages - 03 Build a Blueprint Class for Reusable Game Object
00 Preview Of Actor With Light (0:58)
01 Build An Actor With Material And Light (8:04)
Source Files
Unreal Engine 5 Game Development for Absolute Beginners and All Ages - 03b Learn to Code with Blueprint Visual Scripting
01 How To Code With Blueprint Visual Scripting (8:43)
02 What Is An Unreal Event (4:24)
03 What Is An Unreal Cast (4:02)
04 What Is An Unreal Function (10:01)
05 What Is An Unreal Branch Conditional (4:53)
06 Unreal Data Types (7:29)
07 What is an Unreal Cast (3:56)
08 What are Unreal Blueprint Arrays (4:33)
09 How Collisions Work in Unreal (7:39)
Source Files
Unreal Engine 5 Game Development for Absolute Beginners and All Ages - 04 Destroy Actor Upon Player Collision
00 Preview Of Actor Destroyed Upon Player Collision (1:10)
01 Explore Blueprints Of Top Down Game (8:28)
01B How Collisions Work In Unreal (7:44)
02 Destroy Actor Upon Player Collision (18:46)
Source Files
Unreal Engine 5 Game Development for Absolute Beginners and All Ages - 05 Build Explosion Upon Collision
00 Preview Of Explosion Upon Collision (0:50)
00B Unreal Data Types (7:35)
01 Build Explosion Upon Collision (8:55)
05 Source Files
Unreal Engine 5 Game Development for Absolute Beginners and All Ages - 06 Build a Variable in Game Mode to Track Score
00 Preview Of Player Score (0:37)
00B What Is A Variable In Unreal Blueprints (3:46)
01 Build A Variable In Game Mode To Track Score (7:09)
02 Set Score Variable Upon Collision (6:12)
02B What Are Unreal Blueprint Arrays (4:39)
03 Build Variable And Function To Count Actors Remaining (12:02)
Source Files
Unreal Engine 5 Game Development for Absolute Beginners and All Ages - 07 Build User Interface to Show Score
00 Preview Of User Interface (1:02)
01 Build A User Interface Display (11:26)
02 Build Bindings To Change Ui With Variables (11:15)
03 Combine Variable And Text In User Interface (5:21)
Source Files
Unreal Engine 5 Game Development for Absolute Beginners and All Ages - 08 Spawn Actors at Random Locations
00 What Is A Loop In Unreal Blueprints (6:07)
01 Spawn Actors At Random Locations (12:29)
Source Files
Unreal Engine 5 Game Development for Absolute Beginners and All Ages - 09 Examples of Debugging in Unreal Editor
00 How To Debug Unreal Blueprints (4:38)
01A Example Of Debugging In Unreal Editor (4:22)
01B Breakpoints In Unreal Blueprint (3:38)
02 Build A Breakpoint In Unreal Blueprint (8:33)
02B Debug Window And Blueprint Debugger (2:23)
03 How To Use The Unreal Blueprint Debug Window (6:33)
Source Files
Unreal Engine 5 Game Development for Absolute Beginners and All Ages - 10 Where to go from here
01 Where To Go From Here (2:22)
Unity Game Development for Absolute Beginners and All Ages - 00 Mammoth Interactive Courses Introduction
00 About Mammoth Interactive (1:11)
01 How to Learn Online Effectively (13:44)
Unity Game Development for Absolute Beginners and All Ages - 00b Course Overview
00 Course Overview - Unity All Ages (4:23)
Source Files
Unity Game Development for Absolute Beginners and All Ages - 01 What is Coding and Game Development
01 What Is Coding (2:53)
02 What Is Game Development (6:26)
Source Files
Unity Game Development for Absolute Beginners and All Ages - 02 Unity Game Engine Introduction
01 What Is Unity Game Engine (2:49)
03 How To Install Unity 2022 (4:14)
Source Files
Unity Game Development for Absolute Beginners and All Ages - 03 Build a New Unity Project
01 Build A New Unity Project (1:16)
Source Code
Unity Game Development for Absolute Beginners and All Ages - 04 Navigate the Unity Editor
01 Navigate The Unity Editor Toolbar (2:22)
02 Navigate The Unity Editor Hierarchy (2:58)
03 Navigate The Unity Editor Game And Scene Views (11:24)
04 Navigate The Unity Editor Inspector (5:00)
05 Navigate The Unity Editor Project Window (4:36)
Unity Game Development for Absolute Beginners and All Ages - 05 Build a 3D Platform Game
00 Preview Of Game Setup (0:44)
01 Build A Level Platform (7:50)
02 Build A Player Object In Unity (3:23)
03 Build A Target Object With Colors In Unity (4:54)
Source Files
Unity Game Development for Absolute Beginners and All Ages - 06 Introduction to Coding in Unity Visual Scripting
01 What Is Unity Visual Scripting (10:28)
02 What Is An Event In Unity Visual Scripting (2:59)
03 What Is A Function In Unity Visual Scripting (3:28)
04 Unity Visual Scripting Data Types (4:10)
Source Files
Unity Game Development for Absolute Beginners and All Ages - 07 Enable Input Controls with Unity Visual Scripting
00 Preview Of Player Controls (1:06)
01 Add Visual Script To Player Object In Unity (7:13)
01B Navigate Unity Visual Scripting Interface (5:24)
02 Enable Player Controls With Unity Visual Scripting (10:08)
Source FIles
Unity Game Development for Absolute Beginners and All Ages - 08 Handle Collisions with Unity Visual Scripting
00 Preview Of Collision Handling In Unity (0:59)
01 Build A Death Zone Unity Object (4:54)
01B How Collisions Work In Unity (9:46)
01C What Is A Branch Conditional In Unity Visual Scripting (3:39)
02C Handle Player Collision With Plane With Unity Visual Scripting (6:24)
Source Files
Unity Game Development for Absolute Beginners and All Ages - 09 Restart Unity Level with Visual Scripting
00 Preview Of Restarting Unity Level (1:00)
01 Restart Unity Level On Collision With Visual Scripting (5:20)
02 Handle Player Collision With Target (4:31)
Source FIles
Unity Game Development for Absolute Beginners and All Ages - 10 Auto Generate Platforms for Each Level
01 Design A Level With Platforms (6:00)
01B What Is A Loop In Unity Visual Scripting (3:20)
01C What Is A Unity Prefab (4:48)
02 Build A Game Mode (9:18)
03 Randomize Platform Positions For Each Level (18:14)
Source Files
Unity Game Development for Absolute Beginners and All Ages - 11 Keep Track of Levels in User Interface
01 Build Text Mesh Pro User Interface Object (4:07)
02 Build Custom Event To Set Text (13:18)
03 Build Second Graph To Increase Player Score (8:13)
Source Files
Unity Game Development for Absolute Beginners and All Ages - 12 Restart Game if Player Loses All Lives
01 Build Lives Text Mesh Pro Uguis (5:01)
02 Count Player Lives With Visual Script (3:15)
03 Reduce Lives If Player Hits Death Zone (3:51)
04 Restart Game If Player Loses All Lives (6:33)
Source Files
Unity Game Development for Absolute Beginners and All Ages - 13 Build a Play Screen for Game Start
01 Build An Initscene For Play Screen (7:43)
02 Build A Start Game Button Script (7:06)
Source Files
Unity Game Development for Absolute Beginners and All Ages - 14 Build a GameOverScene to Show Score
01 Build A Gameoverscene To Show Score (6:39)
02 Show Game Over Screen When Player Dies (9:17)
Source Files
Unity Game Development for Absolute Beginners and All Ages - 15 Build Collectible Coins
01 Build A Coin Prefab (5:46)
02 Spawn Coins Randomly With Script (14:16)
03 Rotate Coin With Script (9:55)
04 Increase Score Upon Coin Collection (8:28)
05 Increase Score Dynamically During Game (3:51)
06 Debug Final Score Not Being Updated (2:28)
07 Delete Coin Upon Collision (4:05)
Source Files
Unity Game Development for Absolute Beginners and All Ages - 16 Build Explosion Effect Upon Collision
01 Build Explosion Prefab (5:26)
02 Add Force To Spawned Particles (5:34)
03 Where To Go From Here (3:38)
Source Files
Beginners Robotics From Scratch with Unreal Engine 5 - OverView
00 Course Overview (2:54)
01 What Is Coding (2:54)
02 What Is Game Development (6:28)
Source Files - 00a Course Overview
Beginners Robotics From Scratch with Unreal Engine 5 - 02 Unreal Introduction
00 What Is Unreal Engine 5 (4:30)
01 What Is A Blueprint (3:26)
02 What You'll Need- (2:02)
03 How To Debug Unreal (1:48)
04 How To Install Ue5 (3:53)
05 Open An Unreal Project In 4 Ways (3:21)
Source Files - 00b Unreal Introduction
Beginners Robotics From Scratch with Unreal Engine 5 - 03 Navigate the Unreal Editor
00 What Are Unreal Actors And Levels (2:14)
01 Navigate The Menu Bar (10:00)
02 Navigate The Main Toolbar (6:29)
03 Navigate The Level Viewport (12:59)
04 Navigate The Content Drawer (4:19)
05 Navigate The Bottom Toolbar (3:09)
06 Navigate The Outliner And Details Panels (9:37)
Source Files - What are Unreal Actors and Levels
Beginners Robotics From Scratch with Unreal Engine 5 - 04 Set Up a Robot, Arena and Sensor
00 Preview - Set Up A Robot, Arena And Sensor (1:21)
01 Build A Project With A Robot From Scratch (7:26)
02 Build A Robot Training Arena (9:18)
03 Build A Sensor (7:56)
Source files
Beginners Robotics From Scratch with Unreal Engine 5 - 05 Build a Light Sensor Robot
00 Preview - Build A Light Sensor Robot (1:14)
01 Build Line Tracing (10:25)
02 Calculate Effectiveness Of Sensor Line (8:49)
03 Run Sensor (11:51)
Source Files
Beginners Robotics From Scratch with Unreal Engine 5 - 06 Move Robot Based On Sensor
00 Preview - Move Robot Based On Sensor (0:50)
01 Train Robot To Stop At Arena Boundary (13:45)
02 Train Robot To Turn Around (11:06)
Source Files
Beginners Robotics From Scratch with Unreal Engine 5 - 07 Build a Path Detection Robot
00 Preview - Build A Path Detection Robot (0:57)
01 Build A Line Arena (9:39)
02 Enable Robot To Follow Line (12:08)
Source Files
Beginners Robotics From Scratch with Unreal Engine 5 - 08 Build an Object Detection Robot
00 Preview - Build An Object Detection Robot (1:13)
01 Build An Object Detection Sensor (5:31)
02 Draw Laser From Object Detection Sensor (6:29)
03 Detect Objects In Front Of Robot With Sensor (7:40)
04 Stop Robot If Object Detected (12:26)
Source Files
Godot Game Development for Absolute Beginners and All Ages - 00b Course Overview
00 Course Overview - Godot All Ages (3:45)
01 What Is Coding (2:54)
02 What Is Game Development (6:28)
Source Files
Godot Game Development for Absolute Beginners and All Ages - 01 Godot Game Engine Introduction
01 What Is Godot Game Engine (4:49)
02 What Can You Build With Godot (2:27)
03 What You'll Need - Godot All Ages (1:21)
04 How To Install Godot (3:08)
Source Files
Godot Game Development for Absolute Beginners and All Ages - 03 Build a New Godot Project
01 Build A New Godot Project (1:51)
Source Files
Godot Game Development for Absolute Beginners and All Ages - 04a Navigate the Godot Editor
01 Navigate Godot's Main Menu (5:10)
02 Navigate Godot's Scene Window (2:56)
03 Navigate Godot's File System (1:37)
04 Navigate Godot's Viewport (7:17)
05 Navigate Godot's Inspector And Node Windows- (2:42)
Source files
Godot Game Development for Absolute Beginners and All Ages - 04b How to build a game in Godot
01 What Are Nodes And Scenes (3:17)
02 What Is A Mesh (1:12)
03 How Collision Works In Godot (7:05)
Source files
Godot Game Development for Absolute Beginners and All Ages - 05 Build a 2D game with Godot
01 Build A Player Scene (9:06)
Source Files
Godot Game Development for Absolute Beginners and All Ages - 06a Enable player input controls
00 How Player Input Works (1:25)
01 Enable Player Input Controls (5:27)
Source files
Godot Game Development for Absolute Beginners and All Ages - 06b Build your first visual script
01 What Is A Visual Script In Godot (4:39)
01B What Is A Variable (1:44)
01C What Is A Function (3:56)
02 Override Physics Process Function With Godot Visual Scripting (9:40)
Source files
Godot Game Development for Absolute Beginners and All Ages - 06c Code player movement with visual scripting
01 What Are Data Types (2:17)
02 What Is A Conditional If Statement (2:57)
03 Move Player To The Right (10:30)
04 Build 4 Directions Of Player Movement With Godot Visual Scripting (9:02)
Source Files
Godot Game Development for Absolute Beginners and All Ages - 07a Build collectible item
01A Build A Collectible Item Scene (6:17)
01B Tree Order And The Ready Function In Godot (2:30)
01C Instancing And Instantiating (2:19)
01D What Is A Packedscene And Preload Scene In Godot (1:49)
02 Spawn Food Upon New Game With Godot Vs (9:49)
Source files
Godot Game Development for Absolute Beginners and All Ages - 07b Build randomly spawning collectible items
02 What Are Loops (4:07)
03 Spawn Multiple Food Items (8:13)
04 Randomize Position Of Spawned Object (8:55)
Source Files
Godot Game Development for Absolute Beginners and All Ages - 08 Handle collisions with Godot visual scripting
00 What Are Godot Signals (1:46)
01 Handle Collisions Between Player And Food (6:10)
02 Move Items To Random Position (8:15)
03 Increase Player Size With Visual Scripting (5:17)
04 Increment Player Size Upon Collision (7:43)
Source Files
Godot Game Development for Absolute Beginners and All Ages - 09 Build random enemy obstacles
01 Build Enemy Scene With Image Texture (6:38)
02 Spawn Enemies Randomly With Visual Scripting (16:19)
03 Decrease Player Size Upon Enemy Collision (9:53)
Source Files
Godot Game Development for Absolute Beginners and All Ages - 10 Build game over screen
01 Build Game Over Screen (6:56)
02 Check If Player Is Too Small (7:33)
03 Load Game Over Scene When Player Dies (5:35)
04 Overlay Ui Scene On Top Of Game Scene (4:15)
05 Build Restart Game Button (4:27)
06 Restart Game Upon Button Press (5:53)
Source Files
Godot Game Development for Absolute Beginners and All Ages - 11 Set node colors randomly
00 What Are Arrays (1:57)
01 Build Colors Array (4:14)
01 Where To Go From Here (3:44)
02 Set Texture Of Player With Visual Scripting (5:59)
03 Randomly Select Element From Array (5:19)
04 Randomize Colors Of Food (4:36)
05 Pop And Append Textures To Array (2:16)
06 Check Texture Equality Of Nodes (9:17)
Source files
Decentraland 3D Web3 Development with TypeScript - 00 Course overview
00 Course Overview (6:26)
Source files
Decentraland 3D Web3 Development with TypeScript - 01a What is Decentraland
01 What Is Decentraland (2:05)
02 What Is Decentraland’S Land (2:50)
03 Decentraland’S Dao - Who Runs Decentraland (4:11)
04 Ethereum And Decentraland’S Land (5:00)
05 How Do I Develop For Decentraland (2:07)
Source files
Decentraland 3D Web3 Development with TypeScript - 01b Developing for Decentraland Overview
01 What Can You Do With The Decentraland Sdk (2:40)
02 What Do You Need To Develop For Decentraland (1:55)
03 What Are Decentraland’S Scenes (2:26)
Decentraland 3D Web3 Development with TypeScript - 04 Install Decentraland
01 Install Decentraland Cli (4:57)
Source files
Decentraland 3D Web3 Development with TypeScript - 05b Build a Simple Decentraland Scene
00. Typescript Intro (20:52)
01 Build A Simple Decentraland Scene (10:09)
02 Edit Decentraland Scene Elements (5:27)
03 Build Decentraland 3D Models With Builder (14:38)
Source files
LEVEL 2 - Your First Games - Block Breaker Game - Course Overview
00 Project Preview (2:11)
01 Course Overview - 2D Game Development In Unity For Beginners (5:06)
Source Files
Block Breaker Game - 00c C# Programming Fundamentals (Prerequisite)
01. Introduction to C# (5:02)
02. Creating a New Project (5:33)
03. Primitive Types (26:19)
03. Source Code
04. Type Conversion (13:03)
04. Source Code
05. Operators (23:40)
05. Source Code
06.01 Classes (17:30)
06.02 Inheritance (15:11)
06.03 Structures (9:15)
06.04 Arrays and Strings (12:21)
06.05 Enumerator (10:37)
06. Source Code
07.01 Statements (9:29)
07.02 Loops (11:11)
07.03 Random & Control Flow (12:33)
07. Source Code
08.01 Types of Arrays (19:40)
08.02 Lists (15:37)
08. Source Code
09.01 Modifying String (23:06)
09.02 Procedural Programmin (8:30)
09. Source Code
10. Date And Time (17:41)
10. Source Code
11.01 Modifying Files (15:21)
11.02 Directories And Path Class
11. Source Code
12 Debugging Application (13:55)
12. Source Code
Block Breaker Game - 01 Build a New Unity Project
01 Install Unity And A Code Editor (4:06)
02 Build A New Unity Project (7:54)
03 How To Debug (5:54)
Source Files
Block Breaker Game - 02 Build Game Objects
01 Build A Paddle (7:43)
02 Build A Ball (6:35)
03 Build Blocks To Destroy (13:19)
04 Build Power Blocks That Duplicate Balls (9:29)
05 Build Boundaries And Death Zone (7:18)
Source Files
Block Breaker Game - 03 Enable User Input
01 Enable User Input To Move Player (20:01)
02 Limit User Input (12:07)
03 Enable User Input To Start Game (9:50)
04 Program The Ball's Speed (6:03)
Source Files
Block Breaker Game - 04 Handle Collisions
01 Handle Ball Collisions (7:24)
02 Destroy Blocks Upon Collision (7:47)
03 Duplicate Ball Upon Powerup Collision (8:29)
04 Move Duplicated Ball (10:24)
Source Files
Block Breaker Game - 05 Restart Level
01 Restart Game When Ball Enters Death Zone (13:47)
02 Restart Game When All Blocks Destroyed (15:52)
Source Files
Introduction to UE5 with Blueprints - 01 Build a new Unreal project
01 Build A New Unreal Project (4:37)
02 Navigate The Unreal Editor (9:44)
03 Navigate The Bottom Half (11:46)
Source Files
Introduction to UE5 with Blueprints - 02 Build game actions with blueprints
00 What Is A Blueprint (5:53)
01 Build A Blueprint Class (5:54)
02 Add Components To A Blueprint (5:26)
03 Handle Events With Blueprints (11:30)
Source Files
Introduction to UE5 with Blueprints - 03 Build blueprints with a player
01 Build A Blueprint For Player Collision (9:24)
02 Build A Blueprint With Lights (5:34)
03 Turn Lights On And Off With A Blueprint (5:48)
04 Flip Flop Between Actions With A Blueprint (8:23)
Introduction to UE5 with Blueprints - 04 Control game flow with blueprints
01 Build Variables To Store Data (10:15)
02 Build A Branch To Control Flow (7:20)
03 Build A Branch To Turn Lights On And Off (6:02)
04 Build An Integer To Store Whole Numbers (7:54)
Introduction to UE5 with Blueprints - 05 Build landscapes
01 Build A Landscape Level (8:50)
02 Paint Materials Onto A Landscape (14:28)
03 Build A Blueprint To Auto-Paint Cliffs (20:53)
Build 2D and 3D Games with Unity Bolt Visual Scripting - 01 Course Overview
01 Course Overview (6:37)
02 Install Unity (2:12)
03 How To Debug (5:55)
Source files
Build 2D and 3D Games with Unity Bolt Visual Scripting - 02 Set up a jigsaw puzzle game board
01 Build A Board With Visual Scripting (22:30)
02 Fill Board With Tiles With Visual Scripting (12:41)
02 Source files
Build 2D and 3D Games with Unity Bolt Visual Scripting - 03 Fill board with puzzle pieces
01 Generate Puzzle Image (3:58)
02 Store All Pieces In A Game Object (10:56)
03 Fill Board With Random Pieces (17:56)
04 Choose Random Pieces Without Repetition (20:16)
Source files
Build 2D and 3D Games with Unity Bolt Visual Scripting - 04 Handle user input to swap pieces
01 Handle Swipe Input From Player-1 (27:03)
02 Find Swipe Direction From Swipe Angle-2 (13:19)
03 Move Piece In Direction Of Swipe-3 (4:11)
04 Move Adjacent Pieces By Swapping-4 (13:15)
05 Enable Swapping Left, Right, Up And Down-5 (3:27)
Source files
Build 2D and 3D Games with Unity Bolt Visual Scripting - 05 Build a 3D racing game with visual scripting
01 Move Player With Visual Scripting-1 (11:44)
02 Store Data With Visual Scripting-2 (4:58)
03 Enable Input To Move Player-3 (9:01)
05 Source files
Build 2D and 3D Games with Unity Bolt Visual Scripting - 06 Handle collisions between player and obstacles
01 Build Obstacles-1 (5:12)
02 Handle Collision Between Player And Obstacle-2 (10:29)
03 Destroy Obstacle Upon Collision-3 (2:52)
06 Source files
Build 2D and 3D Games with Unity Bolt Visual Scripting - 07 Spawn obstacles procedurally
01 Spawn Obstacles Procedurally-1 (15:30)
02 Pool Objects By Moving-2 (9:04)
03 Pool Obstacles That Are Out Of Sight-3 (8:28)
07 Source files
Build 2D and 3D Games with Unity Bolt Visual Scripting - 08 Calculate score
01 Show Players Score-1 (8:37)
02 Increase Score Upon Touching Obstacle-2 (13:30)
03 Prevent Player Child Object From Increasing Score-3 (13:30)
08 Source files
Build 2D and 3D Games with Unity Bolt Visual Scripting - 09 Build a timer to end the game
01 Show Time Remaining-1 (7:46)
02 End Game When Timer Ends-2 (10:56)
09 Source files
Build 2D and 3D Games with Unity Bolt Visual Scripting - 10 Build a restart button
01 Build A Restart Button-1 (5:12)
02 Restart Game When Button Is Pressed-2 (6:30)
10 Source files
Build 2D and 3D Games with Unity Bolt Visual Scripting - 11 Add 3D models
01 Add A Car Model For The Player-1 (3:15)
02 Add A Racetrack-2 (4:47)
03 Add Obstacle Models-3 (8:37)
11 Source files
Unity C# Game Development - Build an FPS Player from Scratch - Overview
00 Project Preview-1 (2:02)
01 Course Overview - Introduction To Unity-2 (8:21)
Source Files
Unity C# Game Development - Build an FPS Player from Scratch - 01 Build a New Unity Project
00 Install Unity And A Code Editor-1 (4:06)
01 Build A New Unity Project-2 (2:24)
Source Files
Unity C# Game Development - Build an FPS Player from Scratch - 02 Navigate the Unity Editor
01 Use The Hierarchy And Scene-1 (5:38)
02 Use The Inspector-2 (4:02)
03 Use The Assets And Console-3 (1:58)
04 How To Debug-4 (5:54)
Source Files
Unity C# Game Development - Build an FPS Player from Scratch - 03 Build Your First Game Objects
01 Build A Cube-1 (3:52)
02 Build Materials And Color-2 (4:15)
03 Build A Semi-Transparent Object-3 (3:33)
04 Build A Plane-4 (5:02)
05 Build Game Lighting-5 (6:22)
Source Files
Unity C# Game Development - Build an FPS Player from Scratch - 04 Build Particle Systems
01 Build Particle Systems And Effects-1 (8:08)
02 Apply Physics To Your World-2 (4:58)
Source Files
Unity C# Game Development - Build an FPS Player from Scratch - 05 Learn to Code in C# for Unity
01 Build A C# Script-1 (5:27)
02 Build Variables To Store Data-2 (7:50)
03 Build Methods To Perform Tasks-3 (9:28)
04 Build A Custom Method-4 (8:26)
05 Build If Statements To Make Conditions-5 (6:36)
06 Build Else Statements To Handle Conditions-6 (5:13)
07 Build Loops To Repeat Actions-7 (11:07)
08 Spawn Objects At Random Locations-8 (5:19)
09 Build A While Loop-9 (6:26)
Source Files
Unity C# Game Development - Build an FPS Player from Scratch - 06 Enable User Input for Your Game
01 Handle Key Presses From The Keyboard-1 (8:49)
02 Move A Player With User Input-2 (7:09)
03 Make A Player Jump-3 (8:48)
04 Prevent Flapping When Jumping-4 (6:12)
05 Move Forward And Rotate Around-5 (8:44)
06 Build Multiple Cameras-6 (11:35)
07 Enable User To Switch Cameras-7 (8:39)
Source Files
Unity C# Game Development - Build an FPS Player from Scratch - 07 Build a Shooting Explosion Effect
01 Build A Bullet Prefab-1 (8:52)
02 Enable Player Shooting-2 (5:36)
03 Set Direction Of Bullet Movement-3 (10:54)
04 Remove Dead Bullets Over Time-4 (4:44)
05 Build An Explosion Effect-5 (11:27)
06 Spawn An Explosion Dynamically-6 (3:38)
07 Delete Explosion Over Time (2:19)
08 Spawn Explosion At Collision Location-7 (7:10)
Source Files
Unity C# Game Development - Build an FPS Player from Scratch - 08 Add 3D Models
00 Add 3D Models-1 (14:08)
Source Files
Build a Simple Platformer Game in Unreal Engine 5 - Overview
01 Project Preview (2:40)
02 What You'll Need - Unreal Platformer (3:11)
Source Files
Build a Simple Platformer Game in Unreal Engine 5 - 01 Build a New Unreal Project
01 Build A New Unreal Project-1 (6:27)
Source Files
Build a Simple Platformer Game in Unreal Engine 5 - 02 Add Basic Game Blueprints
01 Build A Level (4:15)
02 Build A Player Blueprint (15:49)
03 Build A Camera To Follow Player (2:24)
04 Build A Game Mode (4:48)
Build a Simple Platformer Game in Unreal Engine 5 - 03 Enable User Input to Move and Jump
01 Enable User Input With Keyboard (6:17)
02 Build A Blueprint To Move Player On User Input (8:17)
03 Detect The Ground With A Blueprint (8:25)
04 Build A Blueprint For Player Jump On User Input (7:24)
Source Files
Build a Simple Platformer Game in Unreal Engine 5 - 04 Build the Level
01 Build Platforms To Jump On (6:22)
02 Build A Collectable Item (3:32)
03 Build A Restart Game Blueprint (5:58)
Build a Simple Platformer Game in Unreal Engine 5 - 05 Build a Death Zone
01 Restart Game When Player Enters Death Zone (5:00)
Source Files
Build a Simple Platformer Game in Unreal Engine 5 - 06 Fine Tune Game Art
01 Fine Tune Game Art (10:47)
Build Your First C++ Game in Unreal Engine 5 - 00a Course Overview
01 Course Overview - Build Your First C++ Game In Unreal Engine 5 (3:40)
Source Files
Build Your First C++ Game in Unreal Engine 5 - 00b Code Editor Introduction
01 Install Visual Studio With C++ (2:10)
Build Your First C++ Game in Unreal Engine 5 - 00c Learn to Code from Scratch in C++
00 Build A New Console Application (6:40)
01 Build Variables To Store Data (9:49)
02 Build Functions To Perform Tasks (9:16)
03 Build Functions With Parameters (6:34)
04 Build Functions That Return Values (5:35)
05 Build Conditionals To Separate Code Flow (9:22)
Source Files
Build Your First C++ Game in Unreal Engine 5 - 00d Build Pointers and References in C++
01 Build Pointers To Store Memory Addresses (8:51)
02 Build References To Access Variables-2 (7:00)
Source Files
Build Your First C++ Game in Unreal Engine 5 - 00e Build Classes and Objects in C++
01 Build Classes To Represent Objects (14:05)
02 Get And Set Private Variables (14:05)
03 Set Object Properties With Parameterized Constructors (7:22)
04 Point To And Reference Object Properties And Functions (6:21)
Source Files
Build Your First C++ Game in Unreal Engine 5 - 01 Set Up a First Person Shooter C++ Project
01 Build A New Unreal Project (6:51)
01B Run Visual Studio As Administrator (1:43)
02 Quick Win - Shrink A Cube Upon Hit (16:51)
Build Your First C++ Game in Unreal Engine 5 - 02 Build an Enemy with C++
01 Build An Enemy Controller C++ File (18:11)
02 Build A Visual Enemy Component In Unreal (5:40)
Build Your First C++ Game in Unreal Engine 5 - 03 Dynamically Spawn Enemies with C++
01 Spawn Enemies With A Game Mode (18:17)
02 Build Enemy And Game Mode Blueprints (11:14)
Build Your First C++ Game in Unreal Engine 5 - 04 Build Enemy Movement and Lifespan
01 Make Enemy Chase Player (11:04)
02 Set Enemy Lifespan (5:14)
Build Your First C++ Game in Unreal Engine 5 - 05 Process Collisions to Kill Enemy
01 Process Collisions To Kill Enemy (9:22)
Build Your First C++ Game in Unreal Engine 5 - 06 Build Score System
01 Increase Player Score With C++ (5:28)
02 Build Score User Interface (14:34)
03 Show Score With Game Mode (10:19)
Build Your First C++ Game in Unreal Engine 5 - 07 Build Game Over and Restart
01 Build Game Over Functionality In C++ (7:58)
02 Build Restart Functionality (10:58)
Unreal 5 C++ - 00 Build a Top Down Game From Scratch
01 Course Overview - Build A Top Down Game With Unreal And C++ (7:01)
Source Files
Unreal 5 C++ - 01 Build a game from scratch in Unreal with C++
01 Build A New Unreal Project From Scratch (3:20)
02 Build A Top Down Camera (8:04)
01 Source File
02 Source File
Unreal 5 C++ - 02 Build a custom player with C++
01 Build A Character Class (17:36)
Source Files
Unreal 5 C++ - 03 Build food for player to collect
01 Build A Food Class (7:24)
01 Source File
02 Handle Player And Food Collision (10:39)
02 Source File
03 Dynamically Spawn Food (11:45)
03 Source File
04 Build Food Blueprint And Set Game Mode (6:48)
04 Source File
Unreal 5 C++ - 04 Change player size and speed dynamically
01 Increase Player Size Upon Eating (6:23)
02 Decrease Speed As Size Gets Bigger (3:18)
Source Files
Unreal 5 C++ - 05 Build bots that move randomly
01 Build An Enemy Class (5:20)
02 Spawn Enemies Dynamically (5:34)
03 Move Enemies Randomly (7:02)
Source Files
Unreal 5 C++ - 06 Build game over functionality
01 End Game If Player Collides With Bot (9:00)
Source Files
Build a Self Driving Car with UE5, Blueprints and C++ - 00a Course Overview
01 Course Overview - Unreal Self Driving Car (5:19)
Source Files
Build a Self Driving Car with UE5, Blueprints and C++ - 01 Build a Self Driving Car Environment in Unreal
01 Build A New Unreal Vehicle Project (8:00)
02 Build A Track Blueprint (19:55)
03 Build A Linear Track With Inclines (13:44)
Build a Self Driving Car with UE5, Blueprints and C++ - 02 Implement Cruise Control with Unreal and CPP
01 Calculate Target Speed Difference (17:20)
02 (Source Files)
02 Enable User Throttle Control (17:23)
01 (Source Files)
03 Enable Car To Control Throttle (6:10)
03 (Source Files)
LEVEL 3 - VR Games - Build VR Games in Unity - 00a Course Overview
00 Course Overview (5:53)
Build VR Games in Unity - 01 Build a 3D Virtual Reality Skydiving Game - 01 Build a 3D Skydiving Game
00A Project Preview - 3D VR Skydiving Game (3:41)
00B Install Unity (1:37)
01 Build A New Unity Project (3:39)
02 How To Debug - Build 3D And VR Games In Unity (5:44)
Source Files
01 Build a 3D Virtual Reality Skydiving Game - 02 Build Landscape and Target
01 Build The Landscape (8:36)
02 Build A Target (3:42)
Source Files
01 Build a 3D Virtual Reality Skydiving Game - 03 Drop Player from Sky
01 Make The Camera Point Downward (3:47)
02 Move The Player (13:18)
03 Enable User Input To Move Player (11:04)
04 Enable Wasd Keys For User Input (3:43)
05 Check If The Player Reached The Target (10:49)
Source Files
01 Build a 3D Virtual Reality Skydiving Game - 04 Restart Game
01 Stop And Restart Game (4:55)
02 Build A Restart Timer (8:49)
03 Move Target To Random Position (8:52)
Source Files
01 Build a 3D Virtual Reality Skydiving Game - 05 Add Game Instructions
01 Build A Text Overlay (4:54)
02 Change Text Programatically (9:49)
Source Files
01 Build a 3D Virtual Reality Skydiving Game - 06 Add Game Art (70 Models Included)
01 Add 3D Landscape Models (11:52)
02 Add 3D Target Model (4:39)
Source Files
01 Build a 3D Virtual Reality Skydiving Game - 07 Implement VR for the 3D Skydiver
01 Install XR Packages (7:12)
02 Change Active Input Handling (6:25)
03 Add Default Input Actions (4:40)
04 Add Xr Device Simulator (4:04)
05 Control Virtual Reality Camera With User Input (7:42)
Source Files
Build VR Games in Unity - 02 Build a 3D Virtual Reality First Person Shooter - 01 Build a 3D Zombie First Person Shooter
00 Project Preview - 3D First Person Shooter Zombie Game (3:51)
01 Build A New Unity Project (2:25)
Source Files
02 Build a 3D Virtual Reality First Person Shooter - 02 Spawn Enemies
01 Build An Enemy (5:20)
02 Spawn An Enemy (12:20)
03 Spawn Multiple Enemies Over Time (7:20)
04 Move Enemies Toward Player (14:05)
05 Stop Enemy Once It Reaches Player (6:40)
06 Make Enemies Attack Player (7:01)
Source Files
02 Build a 3D Virtual Reality First Person Shooter - 03 Build Player Attacks
01 Build Bullets For Player Attack (4:52)
02 Build Player Attack (8:18)
03 Destroy Bullet (2:46)
04 Destroy Enemy With Player Attack (6:04)
05 Build A Shooting Timer (4:14)
Source Files
02 Build a 3D Virtual Reality First Person Shooter - 04 Build Game Over Functionality
01 Build A Text Overlay (9:52)
02 Restart Game (5:27)
Source Files
02 Build a 3D Virtual Reality First Person Shooter - 05 Add Game Art (8 Models Included)
01 Add 3D Environment Models (4:03)
02 Add 3D Object Models (5:29)
03 Add A Player Weapon Model (5:29)
04 Add A 3D Enemy Model (6:45)
05 Change Game Lighting (7:15)
Source Files
02 Build a 3D Virtual Reality First Person Shooter - 06 Implement VR for the 3D Zombie First Person Shooter
01 Install XR Packages (7:27)
02 Build An Hmdinfomanager (5:06)
03 Change Active Input Handling (3:08)
04 Add Default Input Actions (6:38)
05 Add XR Device Simulator (9:22)
Source Files
Build VR Games in Unreal Engine 5 - Overview
01 Project Preview (1:32)
02 What You'll Need - Unreal VR (4:32)
Source Files
Build VR Games in Unreal Engine 5 - 01 Build a New Unreal Project
01 Build A New Unreal Project (6:27)
Source Files
Build VR Games in Unreal Engine 5 - 02 Add Objects to the Virtual Reality Game
01 Add Art Assets (4:01)
02 Add A Custom Grabbable Object (9:51)
03 Build The Environment (5:29)
04 Add Bowling Pins (7:52)
Source Files
Build VR Games in Unreal Engine 5 - 03 Show Players Score
01 Build A Collision Area-1 (4:44)
02 Build A Text Object-2 (5:51)
03 Build Score Blueprint Functionality-3 (6:45)
04 Add A Box Collider To Pins-4 (12:16)
Source Files
LEVEL 4 - Augmented Reality - Build AR with Unity - 00a Course Overview
01 Project Preview (1:50)
02 What You Need (4:15)
Source Files
Build AR with Unity - 01 Build a New Unity Project
01 Install Unity (1:37)
02 Build A New Unity Project (1:48)
Source Files
Build AR with Unity - 02 Add Vuforia to Unity
01 Install Git For Vuforia (1:43)
02 Add Vuforia To Unity (2:52)
Source Files
Build AR with Unity - 03 Implement Augmented Reality
01 Build An Augmented Reality Camera (5:32)
02 Define An Image Target (6:17)
03 Build A Model To Display (4:43)
04 Test The App With Your Camera (2:49)
Source Files
Simple Augmented Reality from Scratch in Unreal Engine 5 - Overview
01 Course Overview - Unreal AR (6:24)
Source Files
Simple Augmented Reality from Scratch in Unreal Engine 5 - 02 Build an Augmented Reality Project from Scratch
01 Adjust Settings And Plugins For Augmented Reality-1 (8:39)
02 Build A New Map-2 (2:21)
03 Build A Game Mode Blueprint-3 (6:49)
04 Build A Pawn Blueprint-4 (11:27)
Source Files
Simple Augmented Reality from Scratch in Unreal Engine 5 - 03 Test Augmented Reality with a Phone Camera
01 Install Android Studio (4:52)
02 Set Up Android NDK (4:44)
03 Potential Issues With Running Android NDK Script (2:38)
04 Add Android SDK, NDK And Java To Unreal (8:25)
05 Set Up Your Phone To Test Unreal App (9:36)
Source Files
LEVEL 5 - Machine Learning - Train a Neural Network in a 3D Environment - Course Overview
01 Project Preview (3:33)
02 Course Overview (2:44)
Source Files
Train a Neural Network in a 3D Environment - 00c Machine Learning Overview
01 What Is Machine Learning (5:26)
02 What Is Deep Learning (7:42)
03 What Is A Neural Network (8:47)
04 What Is Ml-Agents (5:16)
Source Files
Train a Neural Network in a 3D Environment - 01 Install What You Need
01 Install Unity (2:02)
02 Install Python (2:43)
03 Install ML-Agents API (4:32)
04 Install A Code Editor (8:10)
Train a Neural Network in a 3D Environment - 02 Build a New Unity Project
01 Build A New Project (3:48)
02 Build A 3D Environment With Agent And Target (9:06)
03 How To Debug (2:54)
Source Files
Train a Neural Network in a 3D Environment - 03 Build Machine Learning Agent Behavior
01 Start A New Training Episode (11:50)
02 Collect Observations (4:41)
03 Reward Agent For Finding Target (5:42)
04 Punish Agent's Wrong Move (6:02)
Source Files
Train a Neural Network in a 3D Environment - 04 Connect Agent to Scene
01 Connect Agent To Environment And Target (9:03)
Source Files
Train a Neural Network in a 3D Environment - 05 Train the Brain
01 Define Training Hyperparameters (16:45)
Source Files
Train a Neural Network in a 3D Environment - 06 Show Training Results
01 Build A Graphical User Interface (21:34)
02 Speed Up Training With Duplicate Scenarios (10:22)
Source Files
Build ML Datasets with Unreal Procedural Generation - Overview
01 Project Preview (3:05)
01B What You'll Need - Unreal Machine Learning (5:40)
02 What Is Machine Learning (5:26)
03 Types Of Machine Learning Models (12:17)
04 What Are Computer Vision And Image Segmentation (5:40)
Source Files
Build ML Datasets with Unreal Procedural Generation - 01 Build a new Unreal Project
01 Build A New Unreal Project (4:37)
02 Navigate The Unreal Editor (9:44)
03 Navigate The Bottom Half (11:46)
Source Files
Build ML Datasets with Unreal Procedural Generation - 02 Build Random Levels Automatically with Procedural Generation
01 Build A New Unreal Project-1 (3:03)
02 Build More Tiles-2 (6:11)
03 Build A Blueprint To Randomly Place Tiles-3 (8:01)
04 Build A Grid With The Blueprint-4 (7:59)
05 Get A Random Tile-5 (7:10)
06 Set Each Tile Position And Rotation-6 (10:10)
07 Set Each Instance Name-7 (7:11)
Build ML Datasets with Unreal Procedural Generation - 03 Add Realism to the Procedural Level
01 Add Ground Material To Each Tile-1 (2:58)
02 Add Environment Models-2 (11:16)
03 Build Flat Materials For Image Segmentation-3 (11:07)
Source Files (1)
Source Files (2)
Source Files (3)
Build ML Datasets with Unreal Procedural Generation - 04 Build a Blueprint to Enter Segmented View
01 Build Input Action-1 (3:48)
02 Build Press And Release Conditions-2 (8:31)
03 Build A Materials Data Table-3 (11:09)
04 Build A Blueprint To Switch Materials-4 (17:36)
Source Files (1)
Source Files (2)
Source Files (3)
Source Files (4)
Build ML Datasets with Unreal Procedural Generation - 05 Screenshot the Game via Blueprint
01 Screenshot The Game Via Blueprint (7:58)
02 Make Third Person Character Invisible (5:47)
Build ML Datasets with Unreal Procedural Generation - 06 Deep Learning Introduction
01 What Is Deep Learning (7:42)
Source Files
Build ML Datasets with Unreal Procedural Generation - 07 Introduction to Python (Prerequisite)
00. Intro To Course And Python (9:57)
01. Variables (19:19)
02. Type Conversion Examples (10:06)
03. Operators (28:54)
04. Collections (8:25)
05. List Examples (19:41)
06. Tuples Examples (8:36)
07. Dictionaries Examples (14:26)
08. Ranges Examples (8:32)
09. Conditionals (6:43)
10. If Statement Examples (21:32)
11. Loops (29:42)
12. Functions (17:01)
13. Parameters And Return Values Examples (13:54)
14. Classes And Objects (34:11)
15. Inheritance Examples (17:29)
16. Static Members Examples (11:05)
17. Summary And Outro (4:08)
Source Code
Build ML Datasets with Unreal Procedural Generation - 07b Neural Networks Introduction
01 What Is A Neural Network-1 (8:47)
02 What Is Supervised Learning-2 (11:03)
03 How Does A Machine Learning Agent Learn-3 (7:38)
04 How To Prepare Data-4 (8:54)
05 Performance Of A Machine Learning Algorithm-5 (4:14)
Source Files
Build ML Datasets with Unreal Procedural Generation - 08 Prepare Data For Image Segmentation
01 Load Data For Image Segmentation-1 (6:03)
02 Normalize Images-2 (2:40)
03 Load Training Images-3 (7:12)
04 Load Testing Images-4 (4:39)
05 Prepare Data For Image Segmentation-5 (6:27)
06 Visualize Images And Masks-6 (5:22)
Source Files
Build ML Datasets with Unreal Procedural Generation - 09 Build A Neural Network For Image Segmentation
01 How Do You Build A Neural Network For Image Segmentation-1 (10:05)
02 Set Up A Neural Network-2 (6:38)
03 Build Neural Network Layers-3 (6:34)
03B What Is The Adam Optimizer-4 (6:16)
04 Compile Optimizer And Loss-5 (2:09)
Source Files
Build ML Datasets with Unreal Procedural Generation - 10 Train And Test Image Segmentation
01 Build A Mask-1 (1:36)
02 Visualize Model Progress-2 (5:15)
03 Visualize Model Results-3 (13:38)
04 Plot Model Accuracy-4 (7:51)
05 Test The Neural Network-5 (3:38)
Source Files
LEVEL 6 - Battle Royale - Build a 3D Multiplayer Battle Royale Game with Unity - 00a Course Overview
01 Course overview (5:19)
Source Files
Build a 3D Multiplayer Battle Royale Game with Unity - 01 Part 1 - Build a Local Battle Royale
00 Project Preview - Build a Local Battle Royale (2:46)
01 How to debug (2:54)
Source Files
Build a 3D Multiplayer Battle Royale Game with Unity - 02 Build a Player That Can Look and Move Around
01 Set up project (4:40)
02 Build a player (5:37)
03 Move player with keyboard (11:28)
04 Enable first person mode (6:44)
05 Enable player to look left and right (3:26)
06 Enable player to look up and down (6:49)
Source Files
Build a 3D Multiplayer Battle Royale Game with Unity - 03 Generate Enemies
01 Generate enemies (14:37)
02 Build an enemy object (5:41)
Source Files
Build a 3D Multiplayer Battle Royale Game with Unity - 04 Build an Attack
01 Build an attack particle system (9:42)
02 Attack upon user input (11:58)
Source Files
Build a 3D Multiplayer Battle Royale Game with Unity - 05 Reduce Player Health
01 Build player health (12:43)
02 Kill players upon 0 health (7:05)
Source Files
Build a 3D Multiplayer Battle Royale Game with Unity - 06 Build Bots That Move and Attack
01 Build bot attack action (10:25)
02 Build bot random movement (10:09)
Source Files
Build a 3D Multiplayer Battle Royale Game with Unity - 07 Implement Safe Zone
01 Shrink the plane over time (8:07)
02 Kill a player outside the plane (8:03)
Source Files
Build a 3D Multiplayer Battle Royale Game with Unity - 08 Part 2 - Add Networking for Multiplayer Battle Royale
00 Project Preview - Add Networking for Multiplayer Battle Royale (4:16)
01 How server-client communication works (1:59)
02 What is MLAPI (1:24)
03 How to debug MLAPI (2:09)
Source Files
Build a 3D Multiplayer Battle Royale Game with Unity - 09 Set Up Networking
01 Import MLAPI into Unity (4:34)
02 Set up network manager (6:54)
03 Show Start buttons for all clients (15:26)
04 Send position of each client (15:26)
Source Files
Build a 3D Multiplayer Battle Royale Game with Unity - 10 Build Networked Player Functionality
01 Networked player movement (7:01)
02 Networked player looking around (6:44)
03 Networked player attack (9:52)
Source Files
Build a 3D Multiplayer Battle Royale Game with Unity - 11 Build Networked Health
01 Networked player health (7:14)
02 Networked kill players upon 0 health (6:53)
03 Disable attacking when dead (3:26)
Build a 3D Multiplayer Battle Royale Game with Unity - 12 Build a Game Controller
01 Set minimum number of players (4:31)
02 Restart game if 1 player remaining (6:48)
03 Prevent lighting from changing (1:37)
Build a 3D Multiplayer Battle Royale Game with Unity - 13 How to Fine-Tune the Game
01 Add a weapon object (9:37)
Source Files
Build Yourself and Other Realistic Humans in MetaHuman - 00a Course Overview
00 Course Overview - Build Yourself And Other Realistic Humans In Metahuman (10:18)
Source Files
Build Yourself and Other Realistic Humans in MetaHuman - 01 Build Yourself and Other Realistic Humans in MetaHuman
01 Build A New Metahuman Project (8:01)
02 Blend A Human With Others (6:08)
03 Move And Sculpt Facial Features (4:53)
04 Change Skin Features (8:37)
05 Change Eye Features (5:47)
06 Change Teeth Features (4:33)
07 Apply Makeup To Your Metahuman (4:01)
08 Change Hair And Facial Hair (3:37)
09 Change Body Type And Clothes (3:43)
Build Yourself and Other Realistic Humans in MetaHuman - 02 Using Metahuman
01 Build A Zombie In Metahuman (8:17)
02 Save Your Metahumans For Export (1:59)
03 Age A Character In Metahuman (8:02)
Build Yourself and Other Realistic Humans in MetaHuman - 03 Animate 3D MetaHuman in Unreal
01 Import Metahumans Into Unreal 5 (8:30)
02 Import Animations (2:35)
03 Build A New Animation Sequence (5:35)
BONUS CONTENT - Build a multiplayer battle royale in Unreal Engine 4 - 01. Setting up Battle royale
01. Starting the battle Royale (3:39)
02. Setting up the multiplayer (10:58)
03. Setting up the colors of the players (9:43)
04. Setting Playing colors with code (7:40)
05. Setting up the player Counter (6:47)
06. Switching the server athority and setting up player names (5:55)
07. Setting up the tag game (10:18)
Build a multiplayer battle royale in Unreal Engine 4 - 02. The floor is Lava Battle Royale
01. Setting up the floor is lava (3:59)
02. Setting up the Lava Actor (7:15)
03. Setting up the player destroyed logic and talking about reduNdancies (4:01)
04. Checking the level map (4:23)
08. Setting up the tag cube (4:43)
09. Setting up the game mode variables (5:58)
10. Setting up the box rules (5:12)
11. Talking about bugs and problems (5:18)
12. Closing remarks on the tag game (2:09)
Build a multiplayer battle royale in Unreal Engine 4 - 03. Third Person Shooter
01. Getting started with adding a shooter to our third person Battle Royale (5:58)
02. Loading in the free animation starter pack (3:12)
03. Setting up the Battle Royale Character (3:51)
04. Pinning the gun to the player (3:55)
05. Adding in the player projectile (2:35)
06. Spawning the projectile (5:55)
07. Setting the velocity of the projectile (6:42)
08. Setting up the player health (5:15)
09. Adding in a health pickup (6:54)
Build 6 games in Unreal Engine 4
00a. Unreal Crash Course - Overview - Part 1 (28:51)
00b. Unreal Crash Course - Overview - Part 2 (28:34)
00c. Unreal Crash Course - Overview - Part 3 (21:21)
Build 6 games in Unreal Engine 4 - Shooter Game
01a. Unreal Crash Course - 01 Shooter - Part 1 (21:16)
01b. Unreal Crash Course - 01 Shooter - Part 2 (25:36)
01c. Unreal Crash Course - 01 Shooter - Part 3 (21:33)
01d. Unreal Crash Course - 01 Shooter - Part 4 (27:49)
01e. Unreal Crash Course - 01 Shooter - Part 5 (18:16)
Build 6 games in Unreal Engine 4 - Platform Switcher
02a. Unreal Crash Course - 02 - Platform Switcher - Part 1 (21:20)
02b. Unreal Crash Course - 02 - Platform Switcher - Part 2 (28:06)
02c. Unreal Crash Course - 02 - Platform Switcher - Part 3 (22:18)
02d. Unreal Crash Course - 02 - Platform Switcher - Part 4 (19:21)
Build 6 games in Unreal Engine 4 - FPS Shooter
03a. Unreal Crash Course - 03 - FPS Shooter - Part 1 (24:19)
03b. Unreal Crash Course - 03 - FPS Shooter - Part 2 (26:06)
03c. Unreal Crash Course - 03 - FPS Shooter - Part 3 (27:41)
Build 6 games in Unreal Engine 4 - Turret
04b. Unreal Crash Course - 04 - Turret - Part 2 (17:26)
04c. Unreal Crash Course - 04 - Turret - Part 3 (23:55)
04d. Unreal Crash Course - 04 - Turret - Part 4 (23:44)
Build 6 games in Unreal Engine 4 - Runner Switcher
05a. Unreal Crash Course - 05 - Runner Switcher - Part 1 (26:16)
05b. Unreal Crash Course - 05 - Runner Switcher - Part 2 (25:06)
05c. Unreal Crash Course - 05 - Runner Switcher - Part 3 (23:56)
05d. Unreal Crash Course - 05 - Runner Switcher - Part 4 (18:08)
Unreal Source Files
Build 40 2D and 3D games in Unity with C#
01a. Getting Started with Unity - Part 1 (27:43)
01b. Getting Started with Unity - Part 2 (16:43)
01c. Getting Started with Unity - Part 3 (17:09)
Build 40 2D and 3D games in Unity with C# - Space Shooter
02a. Make an awesome Space Shooter - Part 1 (26:55)
02b. Make an awesome Space Shooter - Part 2 (28:53)
02c. Make an awesome Space Shooter - Part 3 (27:20)
Build 40 2D and 3D games in Unity with C# - Making a Side Scrolling shooter
03a. Making A Side Scrolling Shooter - Part 1 (29:48)
03b. Making A Side Scrolling Shooter - Part 2 (28:56)
03c. Making A Side Scrolling Shooter - Part 3 (21:50)
Build 40 2D and 3D games in Unity with C# - Move mouse to Location
04a. Move mouse to location - Part 1 (22:05)
04b. Move mouse to location - Part 2 (24:18)
Build 40 2D and 3D games in Unity with C# - Rotational Shooter
05a. Rotational Shooter - Part 1 (28:58)
05b. Rotational Shooter - Part 2 (24:38)
05c. Rotational Shooter - Part 3 (21:16)
Build 40 2D and 3D games in Unity with C# - Cross Shooter
06a. Cross Shooter - Part 1 (23:22)
06b. Cross Shooter - Part 2 (21:48)
06c. Cross Shooter - Part 3 (19:51)
Build 40 2D and 3D games in Unity with C# - Space Invaders
07a. Space Invaders - Part 1 (26:28)
07b. Space Invaders - Part 2 (20:15)
07c. Space Invaders - Part 3 (17:21)
Build 40 2D and 3D games in Unity with C# - Making a Platformer
08a. Making a platformer - Part 1 (29:22)
08b. Making a platformer - Part 2 (20:57)
Build 40 2D and 3D games in Unity with C# - Making a Gravity Platformer
09a. Making a gravity platformer - Part 1 (27:49)
09b. Making a gravity platformer - Part 2 (28:13)
Build 40 2D and 3D games in Unity with C# - Platform Shooter
10a. Platform Shooter - Part 1 (24:51)
10b. Platform Shooter - Part 2 (16:00)
10c. Platform Shooter - Part 3 (16:21)
Build 40 2D and 3D games in Unity with C# - Builld a Simple Space shooter in Unity 3D
11a. Build a simple space shooter in Unity 3D - Part 1 (20:48)
11b. Build a simple space shooter in Unity 3D - Part 2 (25:10)
11c. Build a simple space shooter in Unity 3D - Part 3 (24:34)
Build 40 2D and 3D games in Unity with C# - Build a Catching Game
12a. Build a Catching Game - Part 1 (23:16)
12b. Build a Catching Game - Part 2 (25:12)
12c. Build a Catching Game - Part 3 (20:18)
Build 40 2D and 3D games in Unity with C# - 3D FPS Shooter
13a. 3D FPS Shooter - Part 1 (14:48)
13b. 3D FPS Shooter - Part 2 (21:08)
13c. 3D FPS Shooter - Part 3 (24:05)
13d. 3D FPS Shooter - Part 4 (12:55)
New Lecture
Build 40 2D and 3D games in Unity with C# - 3D Collector
14a. 3D Collector - Part 1 (24:07)
14b. 3D Collector - Part 2 (30:15)
14c. 3D Collector - Part 3 V2 (12:00)
Build 40 2D and 3D games in Unity with C# - 3D Rollerball
15a. 3D Rollerball - Part 1 (24:54)
15b. 3D Rollerball - Part 2-V2 (26:08)
15c. 3D Rollerball - Part 3 (16:06)
Build 40 2D and 3D games in Unity with C# - 3D Platformers
16a. 3D Platformer - Part 1 (26:52)
16b. 3D Platformer - Part 2 (27:08)
16c. 3D Platformer - Part 3 (17:02)
Build 40 2D and 3D games in Unity with C# - Platform Shooter
17a. 3D Platform Shooter - Part 1 (18:54)
17b. 3D Platform Shooter - Part 2 (25:49)
17c. 3D Platform Shooter - Part 3 (23:22)
17d. 3D Platform Shooter - Part 4 (9:50)
Build 40 2D and 3D games in Unity with C# - Platform Switcher
18a. 3D Platform Switcher - Part 1 (29:53)
18b. 3D Platform Switcher - Part 2 (26:26)
18c. 3D Platform Switcher - Part 3 (15:52)
Build 40 2D and 3D games in Unity with C# - 3D Rollerball 2
19a. 3d Rollerball - Part 1 (23:47)
19b. 3d Rollerball - Part 2 (22:15)
19c. 3d Rollerball - Part 3 (24:03)
3D Kart Game
20a. 3D Kart Game - Part 1 (25:03)
20b. 3D Kart Game - Part 2 (22:08)
20c. 3D Kart Game - Part 3 (19:51)
3D Runner
21a. 3D Runner - Part 1 (25:01)
21b. 3D Runner - Part 2 (24:59)
21c. 3D Runner - Part 3 (21:13)
Build a 3D Runner Switcher
22a. Build a 3D runner switcher - Part 1 (28:40)
22b. Build a 3D runner switcher - Part 2 (25:30)
22c. Build a 3D runner switcher - Part 3 (15:54)
3D Jetpack Game
23a. 3D Jetpack game - Part 1 (26:45)
23b. 3D Jetpack game - Part 2 (23:36)
23c. 3D Jetpack game - Part 3 (20:53)
Build a 3D turret game
24a. Build a 3D turret game - Part 1 (23:26)
24b. Build a 3D turret game - Part 2 (25:51)
24c. Build a 3D Turret Game - Part 3 V2 (23:11)
Build a 3D Grabber Game
25a. Build a 3D grabber game - Part 1 (26:20)
25b. Build a 3D grabber game - Part 2 (17:16)
25c. Build a 3D grabber game - Part 3 (21:50)
Build a 3D Space Invaders Game
26a. Build a 3D Space Invader game - Part 1 (26:19)
26b. Build a 3D Space Invader game - Part 2 (27:33)
26c. Build a 3D Space Invader game - Part 3 (12:25)
Build a 3D Cannon Game
27a. Build a 3D Cannon game - Part 1(2) (21:56)
27b. Build a 3D Cannon game - Part 2(2) (21:16)
27c. Build a 3D Cannon game - Part 3(2) (20:53)
Build a 3D Kong Game
28a. Build a 3D Kong Game - Part 1 (28:53)
28b. Build a 3D Kong Game - Part 2 (19:55)
28c. Build a 3D Kong Game - Part 3 (15:28)
Build a 3D Color Shooter
29a. Build a 3D Color Shooter - Part 1 (20:57)
29b. Build a 3D Color Shooter - Part 2 (29:22)
29c. Build a 3D Color Shooter - Part 3 (28:43)
Build a 3DMatch3 Game
30a. Build a 3DMatch3 Game - Part 1 (25:59)
30b. Build a 3DMatch3 Game - Part 2 (28:01)
30c. Build a 3DMatch3 Game - Part 3 (25:44)
30d. Build a 3DMatch3 Game - Part 4 (27:39)
Build a 2D runner game
31a. Build a 2D Runner - Part 1 (23:51)
31b. Build a 2D Runner - Part 2 (24:55)
31c. Build a 2D Runner - Part 3 (20:43)
Build 40 2D and 3D games in Unity with C# - Build a 2D Runner Switcher Game
32a. Build a 2D Runner Switcher Game - Part 1 (18:38)
32b. Build a 2D Runner Switcher Game - Part 2 (24:47)
32c. Build a 2D Runner Switcher Game - Part 3 (21:13)
Build 40 2D and 3D games in Unity with C# - Build a 2D Kong game
33a. Build a 2D Kong game - Part 1 (20:28)
33b. Build a 2D Kong game - Part 2 (24:06)
33c. Build a 2D Kong game - Part 3 (22:30)
Build 40 2D and 3D games in Unity with C# - Build a 2D cannon game
34a. Build a 2D Cannon game - Part 1 (20:10)
34b. Build a 2D Cannon game - Part 2 (25:37)
34c. Build a 2D Cannon game - Part 3 (20:04)
Build 40 2D and 3D games in Unity with C# - Build a 2D Turret
35a. Build a 2D Turret - Part 1 (26:19)
35b. Build a 2D Turret - Part 2 (26:07)
35c. Build a 2D Turret - Part 3 (12:25)
build a match 3 game
36a. Build a Match 3 Game in 2D - Part 1 (21:51)
36b. Build a Match 3 Game in 2D- Part 2 (23:49)
36c. Build a Match 3 Game in 2D - Part 3 (23:09)
36d. Build a Match 3 Game in 2D - Part 4 (26:38)
Unity Crash Course - Projectiles
37a. Unity Crash Course - Projectiles - Part 1 (22:52)
37b. Unity Crash Course - Projectiles - Part 2 (11:45)
Unity Crash Course - Vector 2s
38a. Unity Crash Course - Vector 2s - Part 1 (19:11)
38b. Unity Crash Course - Vector 2s - Part 2 (28:28)
Unity Crash Course, First Person Control
39a. Unity Crash Course - First person controls - Part 1 (17:40)
39b. Unity Crash Course - First person controls - Part 2 (15:06)
Unity Crash Course
40. Unity Crash Course - Physics (25:23)
Unity Crash Course - Math and Quaternions
41a. Unity Crash Course - Math and Quaternions - Part 1 (21:08)
41b. Unity Crash Course - Math and Quaternions - Part 2 (15:56)
Unity Games Source Files
Build a 3D portals clone in Unity and Blender - 01 Introduction to Unity
1.1. Downloading Unity (3:57)
1.2. Unity Editor (13:32)
1.3. Hello World (12:20)
1.4. Variables (8:43)
1.5. Methods (7:06)
1.6. Loops (8:22)
1.7. Positioning (11:56)
02. First Person, Boxes
2.1. Enabling first person mode (21:21)
2.2. Adding a Box (4:06)
2.3. Clicking Logic (7:45)
2.4. Raycasts (9:21)
2.5. Grabbing Class (5:56)
2.6. Moving the Box (8:13)
2.7. Adjustments and Prefabs (11:40)
03 Buttons and Doors
3.1. Designing a button_V2 (6:42)
3.2. Trigger colliders_V2 (6:43)
3.3. Pressure identification_V2 (3:36)
3.4. Button Animation_V2 (9:25)
3.5. Button Color_V2 (5:35)
3.6. Designing the Door_V2 (8:30)
3.7. Opening The Door_V2 (8:21)
3.8. Connecting the Button and the Door (7:05)
3.9. Orb_V2 (10:51)
04. Portals
4.1. Portal Areas_V2 (8:52)
4.2. Getting the hit points_V2 (8:46)
4.3. Spawning Portals_V2 (16:47)
4.4. Normals_V2 (6:21)
4.5. Teleporting_V2 (6:12)
4.6. Adjusting teleporting angles_V2 (6:33)
4.7. Portal Rendering_V2 (9:44)
05. Interface and Level Management
5.1. Game Interface (27:10)
5.2. Menu Scene (13:31)
5.3. Starting Level 2 (7:31)
5.4. Finishing Level 2 (6:29)
5.5. Level Flow (11:41)
06K. Introduction to Blender
0. Download and Install Blender
01. Setting Up Blender (3:10)
02. Camera Controls (1:37)
03. Emulated Numbpad Camera (2:01)
04. Basic Object Manipulation (4:16)
05. Frequently Used Tools (10:57)
06. Mirror Modifier (3:48)
07. Portal Gun
01. Gun (17:06)
02. Gun Unwrap (16:19)
03. Portal Gun Base Colors (5:58)
04. Portal Gun UV Saving (1:51)
05. Portal Gun Texturing (16:21)
06. Gun Texturing Continued (7:12)
08K. Props and Pieces
1. Button (5:47)
2. Button UV (5:29)
3. Button Texturing (3:12)
4. Button Crazybump (1:45)
5. Cables (14:30)
6. Cables Texturing (3:18)
7. Cables Crazybump (2:40)
8. Simple Block (6:32)
09K. Scene Pieces
1. Walls (6:49)
2. Walls and Floors UV (4:41)
3. Walls and Floors Export (3:53)
4. Floor and Wall Norm Spec map (5:41)
5. Floor Texturing (4:36)
6. Wall Texturing (4:32)
7. Doors (18:20)
8. Door UV Wrap (4:39)
9. Door Export (2:30)
10. Door Textured (10:47)
11. Door Unwrap Fix (3:56)
12. Door Normals and Unity Assembly (6:13)
13. Unity Wall Texturing (3:55)
14. Unity Floor Texturing (8:55)
10G. Integrating Art V2
10.1. New Box (5:10)
10.2. New Button (4:16)
10.3. New Wires (9:24)
10.4. New Doors (11:21)
10.5. New Walls (8:29)
10.6. New Floor and Ceiling (6:35)
10.7. Updating Level 2 (5:56)
10.8. Portal Gun (3:18)
10.9. Project Cleanup (1:14)
10.10. Adjusting Wall and Floor Materials (6:24)
10.11. Materials for the Door (2:37)
10.12. Button and Cable Materials (2:07)
10.13. Portal Gun and Final Touches (4:10)
10.14. Challenge Time! (3:03)
Art Assets for Portals Game from Mammoth Interactive
Source Code for Portals Game from Mammoth Interactive
Build The Legend of Zenda in Unity 2017 - 01G. Player Movement
g1.1 Creating a Project (2:23)
g1.10 Looking Around (10:18)
g1.2 Designing the Player (11:33)
g1.3 Moving the Player (10:22)
g1.4 Key Input (4:59)
g1.5 Activating Physics (7:03)
g1.6 Jumping (5:23)
g1.7 Double Jump Block (8:22)
g1.8 Velocity (6:11)
g1.9 Velocity Optimizations (4:09)
02G. Weapons
g2.1 Designing a Sword (7:24)
g2.1.5 FAQ on Sword Rotation
g2.2 Swinging the Sword (8:11)
g2.3 Moving the Sword Back (7:56)
g2.4 Retreating the Sword (5:34)
g2.5 Designing a bomb (3:09)
g2.6 Bomb Script (2:49)
g2.7 Exploding the bomb (10:24)
g2.8 Throwing Bombs_1 (12:09)
g2.9 Bow_1 (14:08)
g2.10 Swapping Weapons_1 (1:38)
03G. Enemies
g3.1 Simple Enemies_1 (17:03)
g3.2 Strong Enemy_1 (6:40)
g3.3 Hit Area_1 (1:58)
g3.4 Patrolling Logic_1 (9:47)
g3.5 Shooting Enemy_1 (8:24)
g3.6 Enemy Bullet_1 (6:44)
g3.7 Damaging the Player_1 (12:45)
04G. Camera and User Interface
g4.1 Camera_1 (8:36)
g4.2 Game Interface_1 (21:31)
g4.3 Health Bar_1 (8:18)
g4.4 Main Menu_1 (9:49)
05G. Terrains
g5.1 Terrain Basics_1 (10:48)
g5.2 Painting the Terrain_1 (11:59)
g5.3 Trees and Grass_1 (10:55)
g5.4 Water_1 (6:24)
g5.5 Flares and Camera Effects_1 (8:15)
06G. Level Design V2
g6.1 Level Terrain_1 (12:36)
g6.2 Dungeon Entrance_1 (9:11)
g6.3 Teleporting_V2 (12:57)
g6.4 Dungeon_1 (11:30)
g6.5 Adding Shooting Enemies to the Dungeon_1 (8:35)
g6.6 Adding Remaining Enemies_1 (2:42)
g6.7 Remaining Enemies_1 (3:07)
07K. Character Art
0. Reference Images
1.1 headsetref (3:32)
1.2 head basic shaping (10:18)
1.3 head medium shaping (17:06)
1.4 head lips shaping (13:38)
1.5 head shape fixing (12:14)
1.6 body set ref (2:03)
1.7 body basic blocking (10:06)
1.8 body base detailing (25:40)
1.9 body torso detailing (15:09)
1.10 body hand detailing (18:30)
1.11 body head attachment (25:01)
1.12 edge flow fix (10:27)
1.13 body uv unwrap (23:47)
1.14 body base painting (7:16)
1.15 body painting base clean up (23:41)
1.16 Body Painting coloring (23:52)
1.17 body painting detailing eyes (6:15)
1.18 body painting face (13:56)
1.19 Body painting full body detailing (31:29)
1.20 Helmet Modeling (17:51)
1.21 Helmet Unwrap and Texturing (17:18)
1.22 Rigging 01 (11:13)
1.23 Rigging 02 (6:24)
1.24 Rigging End Fix (6:56)
1.25 Weight Painting and Export (5:12)
1.26 Importing to Unity (9:04)
08K. Weapons Art
2.1 Super Basic Prop Modeling (10:09)
2.2 Sword Basic Prop Modeling (17:12)
2.3 Bomb Basic Prop Modeling (6:14)
2.4 Shield Basic Prop Modeling (10:15)
2.5 Bow Basic Prop Modeling (14:01)
2.6 Arrow Basic Prop Modeling (11:57)
2.7 Arrow Quiver Basic Modeling (7:34)
2.7 Arrow Quiver Basic ModelingV2 (13:44)
2.8 Unity Weapon Toon Shading (7:34)
09K. Basic Enemy Art
3.1 Basic Enemy Head (5:35)
3.2 Basic Enemy Body (22:31)
3.3 Basic Enemy Body Fix (11:56)
3.4 Basic Enemy Body Rig (12:08)
3.5 Basic Enemy UV Unwrap (11:46)
3.6 Basic Enemy Texture Painting (25:38)
3.7 Basic Enemy Unity Import (4:46)
10K. Strong Enemy Art
4.1 Strong Enemy Basic Modeling (28:50)
4.2 Strong Enemy Model Detailing (13:54)
4.3 Strong Enemy Basic Coloring (16:07)
4.4 Strong Enemy Rigging (18:42)
4.5 Strong Enemy Weight Painting (10:06)
4.6 Strong Enemy Toon Shading (10:06)
11K. Swivel Cannon Art
5.1 Swivel Cannon Modeling (18:36)
5.2 Swivel Cannon Unity (3:56)
12K. Dungeon Art
6.1 Modular Dungeon 1 (4:56)
6.10 Dungeon Textures Wall Fix (8:00)
6.11 Corner Wall Texture Quick Fix (3:08)
6.12 Dungeon Ceiling 1 (3:56)
6.13 Dungeon Ceiling 2 (3:56)
6.14 Dungeon in Unity (13:58)
6.2 Modular Dungeon 2 (7:27)
6.3 Modular Dungeon 3 (15:25)
6.4 Modular Walls Unwrap 1 (8:26)
6.5 Modular Walls Unwrap 2 (10:43)
6.6 Modular Walls Exporting UV's (3:25)
6.7 Dungeon Texturing 1 Floors (3:25)
6.8 Dungeon Texturing 2 Single Wall (5:39)
6.9 Dungeon Texturing 3 Angled Walls (5:14)
13K. Spawn Temple Art
7.1 Modeling Spawn Temple Basic (11:18)
7.2 Spawn Temple UV Unwrap (9:47)
7.3 Spawn Texturing (6:00)
14K. Dungeon Entrance Temple Art
8.1 Modeling Temple Entrance Basics (16:40)
8.2 Temple Entrance Detailing (4:35)
8.3 Temple UV Unwrapping 1 (23:27)
8.4 Temple Mountain UV Unwrap (23:27)
8.5 Temple Entrance Texturing (13:02)
8.6 Unity Dungeon Entrance Temple (13:02)
15G. Humanoid Models
g7.1 Integrating Cannons_1 (13:32)
g7.2 Humanoid and Animators_1 (9:02)
g7.3 Player Animations_1 (8:15)
g7.4 Player Walking_1 (5:08)
g7.5 Enemy Humanoids_1 (9:28)
g7.6 Patrolling Rotation_1 (3:24)
16G. Beat the Dungeon
g8.1 Bomb Art_1 (8:05)
g8.2 Sword and Bow_1 (7:29)
g8.3 Attaching Weapons_1 (15:07)
g9.1 Sword Adjustment_1 (5:31)
g9.2 Dungeon Enemies_1 (12:55)
g9.3 Dungeon UI_1 (23:56)
g9.4 Designing a Treasure_1 (6:06)
g9.5 Collecting the Treasure_1 (10:56)
g9.6 Clearing Dungeons_1 (5:13)
17G. Effects and AI
g10.1 Effect Manager_1 (16:30)
g10.2 Navigation_1 (8:17)
g10.3 Agents_1 (10:30)
g10.4 Agent Animation_1 (8:40)
g10.5 Enemy Chasing 1_1 (11:02)
g10.6 Enemy Chasing 2_1 (2:08)
g10.7 Challenge Time_1 (6:56)
g10.8 New Player Orientation_1 (5:12)
g10.9 Camera Rotation_1 (4:40)
g10.10 Smooth Camera Rotation_1 (4:04)
Source Files
Source Code
Legend of Zenda Blender Files
Zenda Art Unity Export
Zenda Unity Export
Build a 3D Super MARLO Runner clone in Unity. - 1. Intro to Unity V2
1.1 Introduction (3:13)
1.2 Unity Editor_1 (13:21)
1.3 Moving a Cube_1 (12:03)
1.4 Materials_1 (8:54)
1.5 Lights_1 (6:15)
1.6 Particle System_1 (6:20)
1.7 Applying Physics_1 (4:58)
1.8 Asset Store_1 (3:11)
2. Intro to Coding
2.1 Introduction_1 (2:08)
2.2 Variables_1 (16:59)
2.3 Methods_1 (16:19)
2.4 If Blocks_1 (7:40)
2.5 Loops_1 (12:45)
3. Intro to Inputs V2
3.1 Introduction_1 (1:58)
3.2 Key Presses (13:35)
3.3 Moving a Player (11:03)
3.4 Jumping (10:58)
3.5 Moving Forward (7:18)
3.6 Cycling Cameras (14:07)
4. Intro to Prefabs
4.1 Introduction V2 (1:49)
4.2 Introduction to Prefabs (16:51)
4.3 Random Angles (9:15)
4.4 Explosion Effects (13:12)
4.5 Adding explosion effects (10:08)
5. Movement
02.) Movement - Part 1 (27:52)
02.) Movement - Part 2 (13:02)
02.) Movement - Part 3 (21:13)
6. Building Blocks
03.) Blocks - Part 1 (29:04)
03.) Blocks - Part 2 (28:24)
7. Speed Blocks and Enemies
04.) Speed Blocks and Enemies - Part 1 (20:03)
04.) Speed Blocks and Enemies - Part 2 (15:38)
04.) Speed Blocks and Enemies - Part 3 (24:09)
8. More Enemies
05.) More Enemies - Part 1 (32:10)
05.) More Enemies - Part 2 (24:30)
9. Powerup and Finish Line
06.) Powerup and Finish Line - Part 1 (25:51)
06.) Powerup and Finish Line - Part 2 (40:11)
10. Background and Interface
07.) Background and Interface - Part 1 (22:08)
07.) Background and Interface - Part 2 (12:55)
07.) Background and Interface - Part 3 (25:48)
11. Fine Tuning the Game
08.) Fine Tunings - Part 1 (22:09)
08.) Fine Tunings - Part 2 (23:42)
08.) Fine Tunings - Part 3 (11:27)
12. Level Design
09.) Level Design - Part 1 (30:36)
09.) Level Design - Part 2 (40:48)
13. Artwork in Blender
10.) Artwork in Blender - Part 1 (52:59)
10.) Artwork in Blender - Part 2 (44:17)
10.) Artwork in Blender - Part 3 (42:11)
10.) Artwork in Blender - Part 4 (1) (77:14)
10.) Artwork in Blender - Part 5 (84:50)
15. Integrating the Art
11.) Integrating Art - Part 1 (31:14)
11.) Integrating Art - Part 2 (21:32)
11.) Integrating Art - Part 3 (31:01)
16. Finishing the Game
01. Integrating the Character (16:49)
02. Adding Model to Player (4:37)
03. Jumping and Running (7:53)
04. Movement Stutter (2:55)
05. Wall jumping (8:18)
06. Power Up (4:38)
07. Swapping Background Art (7:08)
08. Background Adjustments (5:55)
09. Transparency Order (2:08)
10. Challenge Time! (3:54)
Marlo Run Art Assets
Marlo Source
Build a Ninja Survival mobile game in Unity and Blender. - Setup
Ninja Gameplay (0:25)
G1.1 Setting Up Project_V2 (4:10)
G1.2 Building a Simple Scene_V2 (6:26)
G1.3 Percentage Coordinates_V2 (8:26)
G1.4 Clicking Variation_V2 (4:29)
G1.5 Player Movement_V2 (11:30)
G1.6 Orthographic Camera_V2 (5:28)
01G. Jumpers
G1.7 Jumping Enemy_V2 (7:33)
G1.8 Jumping Enemy Movement_V2 (5:55)
G1.9 Killing the Player_V2 (2:33)
G1.10 Canvas_V2 (7:07)
G1.11 End Game Messages_V2 (10:52)
02G. Adding More Functionality
G2.1 Reusability_V2 (5:09)
G2.2 Dynamically Adding the enemy_V2 (3:51)
G2.3 Game Mode Switch_V2 (8:00)
G2.4 Setting Up The Rolling Enemy_V2 (7:04)
G2.5 Rolling Enemy Movement_V2 (13:11)
G2.6 Enemy Positions_V2 (7:41)
G2.7 Killing the Player_V2 (7:11)
G2.8 Depth Range_V2 (13:15)
G2.9 Horizontal Range_V2 (11:33)
03G. Enemy Logic
G3.1 Creating The boucing Enemy_V2 (7:32)
G3.2 Moving the Bouncing Enemy_V2 (8:34)
G3.3 Diagonal Movement_V2 (5:48)
G3.4 Movement Flip_V2 (7:20)
G3.5 Initial Angle_V2 (7:08)
G3.6 Enemy x Enemy Collision_V2 (4:10)
G3.7 Multiple Bouncer_V2 (4:01)
G3.8 Depth Walls_V2 (6:43)
04G. Designing the Game
G4.1 Designing the Crawlers_V2 (12:26)
G4.2 Crawling Enemy Movement_V2 (6:19)
G4.3 Player's Rotation_V2 (11:08)
G4.4 Jumping Force_V2 (5:42)
G4.5 Finishing the Jumping Logic_V2 (6:18)
G4.6 Spawning Crawler_V2 (4:34)
05G. Turrets
G5.2 Turret States_V2 (9:21)
G5.1 Designing The Turret_V2 (14:09)
G5.3 Turret Movement_V2 (13:02)
G5.4 Smooth Aiming_V2 (9:09)
G5.5 Aiming_V2 (15:15)
06G. Game Logic
G6.1 Preparing The Game Logic_V2 (13:48)
G6.2 Raycasts_V2 (11:34)
G6.3 Shooting Weapons_V2 (7:23)
G6.4 Aiming Improvements_V2 (9:32)
G6.5 Targets_V2 (14:49)
G6.6 Shooting Player_V2 (3:23)
G6.7 Destroying the Targets_V2 (4:43)
07G. Configuring the Player
G7.1 Configuring The Player_V2 (11:14)
G7.2 Moving Up_V2 (14:23)
G7.3 Jetpack Thrusters_V2 (7:20)
G7.4 Designing the Enemy_V2 (11:36)
G7.5 Wave Pattern_V2 (4:29)
G7.6 Spawning Enemies_V2 (9:02)
08G. Endless Mode
G8.1 Setting up Endless Mode_V2 (11:16)
G8.2 Highschores_V2 (14:06)
G8.3 Refactoring The Spawn Logic_V2 (5:57)
G8.4 Increasing Difficulty_V2 (7:59)
G8.5 Bouncer Difficulty_V2 (8:05)
G8.6 Crawler Difficulty_V2 (8:35)
G8.7 Turrets Difficulty_V2 (3:09)
G8.8 Targets Difficulty_V2 (4:28)
G8.9 JetPack Difficulty_V2 (4:45)
09G Menu and Level Design
G9.1 Building the Menu Scene_V2 (21:08)
G9.2 Level Selection_V2 (9:35)
G9.3 Level Picker_V2 (10:36)
G9.4 Losing the Game_V2 (2:48)
G9.5 Level Parameters_V2 (11:11)
G9.6 Setting Difficulties_V2 (13:40)
G9.7 Setting Endless Mode_V2 (6:42)
10K. Background Art
k1.1 Floors (5:34)
k1.2 Walls (8:34)
11K. Game Assets
k2.1 Bouncing Enemy (4:35)
k2.2 Rolling Enemy (5:21)
k2.3 Double Rolling Enemies (4:58)
k2.4 Crawler Enemy (7:39)
k2.5 Turret Enemy1 (12:21)
k2.6 Turret Enemy 2 (4:20)
k2.7 Player Ninja Char (18:59)
k2.8 Enemy Ninja Character (3:51)
k2.9 Ninja Stars (13:38)
k2.10 Flight Enemy (6:39)
k2.11 Jet Pack (11:29)
12K Finalizing the Art
k3.1 Assets Toon Shading (7:22)
k3.2 Background (1:00)
13G. Integrating the Art
G10.1 Playing from the Game Scene_V2 (5:02)
G10.2 Integrating Jumper Art_V2 (17:59)
G10.3 Integrating the Roller Art_V2 (4:13)
G10.4 Integrating Roller Art (Con't)_V2 (2:22)
G10.5 Integrating the Crawler_V2 (5:18)
G10.6 Integrating The Turret Model_V2 (6:57)
G10.7 Aiming the New Turret_V2 (5:43)
G10.8 Integrating the Target Enemies_V2 (7:14)
G10.9 Integrating The Flying Enemy Art_V2 (1:49)
G10.10 New Player Art_V2 (7:17)
G10.11 Integrating the Dojo_V2 (3:35)
14G. 2D Mobile Game - Finale
G10.12 Adjusting the Interface_V2 (3:26)
G10.13 Challenge Time!_V2 (1:51)
1. Ninja Game Source Code - Mammoth Interactive
2. Ninja Art Unity Export - Mammoth Interactive
Build 4 Artificial Intelligence and Machine Learning Projects in Unity - A* Pathfinding Game
0. Gameplay (1:05)
01. Introduction (3:01)
02. Motivation (8:12)
03. Project Setup (6:58)
04. Node (15:50)
05. String Map (17:17)
06. A-Star Setup (13:08)
07. A-Star Loop (18:23)
08. Auxiliary Methods (9:52)
09. Finishing the Algorithm (7:15)
10. Importing 2D Assets (17:06)
A* Pathfinding Game - Building a Level
11. Building a Level (14:10)
12. From console to Visual (15:07)
13. Adding Tanks (8:22)
14. Identifying Nodes (14:17)
A* Pathfinding game - 03. Creating Movement
15. Moving the Tank (9:45)
16. Visually Moving the tank (11:57)
17. Smooth Movement (12:53)
18. Smooth Rotation (4:53)
19. Ordering the Tank to move (19:29)
20. Speeding the Player up (4:24)
21. Spawning Logic (16:14)
22. Crate Visuals (13:17)
23. Adding Crates to Valid Positions (10:45)
24. Collecting Crates (13:02)
A* Pathfinder - 04. Game Interface
25. Score Counting (9:23)
26. User Interface (14:43)
27. Starting the Game (16:21)
28. Game Over Screen (21:24)
29. Highscore (12:57)
A* Pathfinder - 05. Finale and Resources
30. Sounds (7:06)
31.Challenge (3:00)
32. Source and Assets - Mammoth Interactive
33. Please rate this course
Build a Game with Navmeshes in Unity - 3D NavMesh Game
00. Gameplay (1:33)
01. Introduction (3:16)
02. Project Setup (8:19)
03. Building an Environment (15:24)
04. Camera Follow (10:37)
05. Raycasts (12:55)
06. Navmeshes (15:35)
07. Navmesh Agent (8:05)
08. Adjusting Agent Types (5:56)
09. Agent Steering (4:00)
10. Slopes (9:52)
11. Minerals (15:18)
12. Mining Ore (18:58)
13. Transparency (23:29)
14. Interface and Tutorial (17:11)
15. Integrating Sounds (5:35)
16. Challenge (2:07)
17. Source Code and Art Assets - Mammoth Interactive
Unity Machine Learning with Python
00 - Game 1 - Gameplay (0:44)
01 - Introduction (2:43)
02. Environment Setup_V2 (12:28)
03. Generating a Build for Learning (13:21)
04. Training Process (22:49)
05. Running the Trained Model (9:46)
06. Creating an Academy_V2 (19:30)
07 - Making a playable scene_V2 (15:57)
08 - Setting the reward logic (8:42)
09 - Training the catcher academy (10:06)
10 - External Assets (8:21)
11 - Challenge (9:13)
Source Code and Art Assets - Mammoth Interactive
SpaceShip Game - Steering Behaviors Unity - 01. Game 2 - Steering Behaviors
00. Game 2 - Gameplay (1:07)
01. Introduction (3:02)
02. Project Setup (8:27)
03. Adding a Background (4:44)
04. Creating a Spaceship (13:29)
05. Rotating the Player (7:38)
06. Smooth Rotation (5:30)
07. Camera Follow (8:45)
08. Asteroid Belt (7:08)
09. Modularizing The Rotation (16:45)
SpaceShip Game - Steering Behaviors Unity - 02. Creating Steering Behaviors
10. Steering Behaviour Wander (17:30)
11. Steering Behaviour Seek (12:57)
12. Steering Behaviour Arrival (9:21)
13. Steering Behaviour Flee (5:20)
14. Steering Behaviours Pursuit And Evade (17:31)
15. Steering Behaviour Path Following (18:30)
16. Steering Behaviour Path Following (Cont'd) (5:43)
17. Steering Behaviour Follow Leader (23:09)
18. Steering Behaviour Separation (14:19)
SpaceShip Game - Steering Behaviors Unity - 03. Finale and Resources
19. Destroying the Player (11:09)
20. Explosion Animation (8:59)
21. Interface and Game Flow (16:39)
22. Audio (4:19)
23. Challenge (5:16)
24. Source Files - Mammoth Interactive
Build an Air Hockey game in Unity.
K001. Air Hockey Paddle (15:16)
K002. Air Hockey Puck (11:49)
K003. Air Hockey Table (15:26)
K004. Asset Exporting (4:31)
00. Introduction (2:07)
01. Project Setup (11:40)
02. Setting Up Physics (7:32)
03. Paddle Movement (12:28)
04. Game Bounds (8:00)
05. Bounciness (5:38)
06. Decelaration (7:02)
07. Collisions (7:59)
08. Scoring (13:51)
09. Player 2 (13:51)
10. Interface (5:18)
11. Restarting the Game (5:49)
12. Sounds Effects (2:45)
13. Challenge Time (1:57)
Source Code and Art Assets
Build a 2D Flappy Bird game in Unity with C#. - 01. Creating the Game (Unity Projects)
00. Introduction (2:09)
01. Project Setup (3:59)
02. Player Structure (8:53)
06. Creating an Obstacle (8:05)
07. Instantiating Obstacles (8:18)
11. Score Areas (7:31)
13. Canvas Concerns (5:49)
14. Game Over (7:34)
15. Small Gameplay Adjustments (4:13)
Build a 2D Flappy Bird game in Unity with C#. - 02. Introduction to Photoshop
01. Build a New File (5:16)
02. Navigational Controls (2:36)
03. Basic Tools Rundown (4:37)
06. Basic Layers (6:50)
07. Painting Sample (4:29)
08. Adjustment Layers (part 1) (6:07)
11. Transform Tool (6:11)
12. Transform Tool (Cont'd) (5:48)
13. Colour Range Select (4:46)
14. Image Settings (5:03)
15. Image Adjustment (2:42)
18. Ruler Usage (6:05)
Build a 2D Flappy Bird game in Unity with C#. - 03. Creating The Art Assets (Photoshop Projects)
K001. Pixel Setup (5:13)
K007. Background Sky (4:50)
Build a 2D Flappy Bird game in Unity with C#. - 04. Finishing the Game (Unity Projects)
16. Integrating Fonts (4:38)
19. Adding the Background (4:38)
22. Remaining Layers (5:59)
27. Rotating the Player (6:02)
28. Challenge Time (1:35)
Source Code and Art Assets
Build an Angry Birds 2D Puzzle clone in Unity. - 00. Introduction to Illustrator
01. Introduction (3:35)
02. New File and Navigation (4:19)
03. General Directions (2:23)
04. Pen Tool (10:22)
05. Line Segments (7:36)
06. Shape Tools (6:33)
07. Colour Filling (7:53)
08. Paintbrushes (4:14)
09. Pencil Tools (4:27)
10. Rotation and Reflection (4:30)
11. Scale Tools (3:53)
12. Width Tool (8:29)
13. Shape builder (Part 1) (6:06)
14. Shape Builder (Part 2) (4:50)
15. Shape Buidler (Part 3) (3:36)
16. Free Transform (3:13)
17. Perspective Tool (6:02)
18. Mesh Tool (3:31)
19. Gradient Tool (3:13)
21. Graphing Tools (3:39)
22. Layers (5:15)
23. Illustrator Fun (Part 1) (5:38)
Build an Angry Birds 2D Puzzle clone in Unity. - 01. Creating the Art Assets (Illustrator Projects)
K001. Drawing Angry Bird (9:16)
K003. Bird Shape Edit (9:23)
K006. Making the Slingshot (11:07)
K008. Exporting and Renaming Assets (5:50)
Build an Angry Birds 2D Puzzle clone in Unity. - 03. Creating the Game (Unity Projects)
00. Introduction (1:57)
01. Project Setup (8:43)
04. Launching Logic (6:56)
05. Dragging Feedback (4:36)
07. Physics Materials (4:57)
09. Prefabs (4:51)
10. Targets (4:30)
11. Dynamically Adding a Bird (7:15)
12. Events (7:23)
13. Interface (7:55)
16. Scoring Logic (6:37)
18. Bird Airtime Adjustments (4:34)
21. Challenge (1:50)
Source Code and Art Assets
Build a Mega Dude Action Shooter game in Unity with pixel art - 01. Megadude Unity Assets
00. Welcome - Let's Build A Megadude Game (3:02)
01. Introduction and Downloading Unity (10:24)
02. 3D Elements (10:31)
03. Building a Player (6:08)
04. Enabling Player Input (14:02)
05. Horizontal Movement (13:46)
06. Jumping (11:19)
01. Megadude Unity Assets - 02. Shooting
01. Game Camera (11:54)
02. Shooting Bullets (23:45)
03. Particle Effects (9:38)
04. Multiple Bullets (5:41)
05. Charging Bullets (16:33)
01. Megadude Unity Assets - 03. Building Enemies
01. Base Enemy Class (12:30)
02. Hurt Animation (21:02)
03. Killing Effect (6:21)
04. Destroying Particle System (5:15)
05. Walking Enemy (16:46)
06. Knockback Effect (20:56)
07. Physics Materials (6:21)
08. Collision Improvements (5:11)
01. Megadude Unity Assets - 04. FlameThrower Enemies And More
01. FlameThrower Enemy (16:35)
02. Flames (8:36)
03. Shooter Enemy (17:27)
04. Enemy Bullet (8:01)
05. Spawn Enemy Bullets (12:22)
06. Burst Fire (8:48)
07. Shooter Enemy Adjustment (3:39)
08. Turrets (18:24)
01. Megadude Unity Assets - 05. Doors and Buttons
01. Doors (17:10)
02. Button (18:59)
03. Trigger Elements (4:57)
04. Timed Button (14:27)
01. Megadude Unity Assets - 06. Platforms and Teleportation
V2_01. Moving Platforms (19:25)
V2_02 Teleporter (14:42)
V2_03. Teleporter Loop (6:27)
V2_04. Triggering Teleporters (10:52)
V2_05. Triggering Platforms (13:04)
01. Megadude Unity Assets - 07 Cutscenes and PowerUps
V2_01. Cutscene Trigger (21:13)
V2_02. Input Lock (8:57)
V2_03. Powerups (13:56)
V2_04. Powerup Routine (12:57)
V2_05. Super Charge Powerup (3:30)
V2_06. Invincibilty Powerup (4:19)
01. Megadude Unity Assets - 08. Health, Time, And The Interface
V2_01. Canvas (18:54)
V2_02. Health and Time texts (20:58)
V2_03. Designing the Powerup bar (8:50)
V2_04. Events (6:57)
V2_05. Animating the Power up Bar (12:43)
01. Megadude Unity Assets - 09. Animations, Pausing, And Navigation
01. Custscene Animations (24:43)
02. Pausing the Game (17:49)
03. Scene Navigation (10:42)
02. Megadude MagicaVoxel Assets - 1) MagicaVoxel Crash Course - Free Art Editor
01. Introduction to MagicaVoxel (2:22)
02) MagicaVoxel Tools Crash Course (9:04)
02. Megadude MagicaVoxel Assets - 2) Make Game Art in MagicaVoxel
01. Floor (9:55)
02) Platform (8:21)
03. Rock Block (5:05)
04. Button (5:55)
05) Teleporter (5:12)
06. Gate (7:06)
02. Megadude MagicaVoxel Assets - 3) Make a City Game Scene
01) Background (7:19)
02) Background Painting (20:47)
03. City Layering (7:35)
04. Sky Colouring (6:49)
05. Background Colours (6:33)
02. Megadude MagicaVoxel Assets - 4) Coloring Art Assets
01. Floor Paint (11:26)
02. Moving Platform Paint (6:10)
03. Button Paint (2:39)
04. Destructible Cube Paint (10:06)
05. Teleporter Paint (9:11)
06. Gate Paint (9:12)
02. Megadude MagicaVoxel Assets - 5) Exporting Art Assets
01. Exporting (2:16)
02. OBJ to FBX (8:28)
03. Introduction to Photoshop Game Art - Megadude Player Art and Animation
01. Photoshop Setup (2:17)
01. Megadude Silhouette (5:19)
02. Megadude Walking (Part 1) (11:23)
03. Megadude Walking (Part 2) (8:48)
04. Megadude Walking (Part 3) (6:03)
05. Megadude Animation (7:06)
06. Megadude Jump (Part 1) (5:16)
07. Megadude Jump (Part 2) (9:03)
08. Megadude Jump (Part 3) (4:50)
09. Megadude Walking with Weapon (5:28)
10. Megadude Weapon Charge (10:40)
11. Megadude Weapon Shoot (6:26)
12. Megadude Photoshop Export (4:14)
03. Introduction to Photoshop Game Art - Enemy Game Art and Animation
01. Walking Enemy Idle (7:19)
02. Walking Enemy Leg Frames (7:05)
03. Walking Enemy Animation (10:58)
04. Flamethrower from Walking Enemy (13:13)
05. Shooting Enemy tank (23:21)
06. Turret Enemy (10:41)
07. Turret Animation (8:01)
04. Finishing the Game in Unity - 10. Animating Characters and Objects in Unity
01. Importing Assets (6:27)
02. Looking Left and Right (4:19)
03. Animator and Transition (19:54)
04. Jumping Animation (10:09)
05. Charging Animation (8:20)
06. Walking Enemy Animations (15:28)
07. Shooter Enemy Animation (13:45)
08. Flamethrower Enemy Animation (8:46)
09. Turret Enemy (15:37)
04. Finishing the Game in Unity - 11. 3D Elements And Sound
01. New Button (6:11)
02. Moving Platform (4:47)
03. Teleporter (3:51)
04. Gate (4:24)
05. Blocks (3:29)
06. Background Elements (9:26)
07. Layer Copies (11:23)
08. Object Repositioning (18:49)
09. Removing False Jumps (5:04)
10. Sound FX (11:21)
PlatformShooterAssets
PlatformShooterSource
Intro to VR
5.1 Introduction (2:11)
5.2 Activating VR (21:09)
5.3 Building a Castle (5:29)
5.4 Lowering the Dooor (9:34)
5.5 Triggering (7:47)
5.6 Interface (10:23)
UPDATE - Using the Unity Package with Unity 5.6 (8:13)
Build 30 Virtual Reality games in Unity 2017
01a.Whack-a-mole-Intro (2:10)
01c.Whack-a-Mole-Art-Part-1 (68:55)
01c.Whack-a-Mole-Art-Part-2 (21:27)
01d.Whack-a-mole-Part-4-AA (19:16)
02a.Hurdles-Intro (2:03)
02c.Hurdles-Art (66:23)
02d.Hurdles-Part-4-AA (7:52)
03a.Cups-and-Balls-Intro (2:05)
03d.Cups-and-Balls-Part-4-AA (7:56)
03c.Cups-and-Balls-Art (33:52)
04b.Bowling-Part-1 (26:17)
04b.Bowling-Part-2 (18:27)
04b.Bowling-Part-3 (17:56)
05a.Ninja-Sword-Intro (1:56)
05c.Ninja-Sword-Art-Part-1 (33:26)
05c.Ninja-Sword-Art-Part-2 (43:59)
05d.Ninja-Sword-Part-4-AA (21:45)
06a.Basketball-Intro (1:59)
06c.Basketball-Art (72:25)
06d.Basketball-Part-4-AA (13:27)
07a.Christmas-Gifts-Intro (2:08)
07c.Christmas-Gifts-Art-Part-1 (35:19)
07c.Christmas-Gifts-Art-Part-2 (37:51)
07d.Christmas-Gifts-Part-4-AA (17:26)
08a.Spaceship-Intro (1:31)
08c.Space-Ship-Art-Part-1 (57:07)
08c.Space-Ship-Art-Part-2 (31:38)
08d.Spaceship-Part-3-AA (12:09)
09a.Baseball-Intro (2:03)
09c.Baseball-Art-Part-1 (37:57)
09c.Baseball-Art-Part-2 (60:25)
09d.Baseball-Part-4-AA (13:09)
10a.Genius-Intro (2:04)
10b.Genius-Part-1 (28:29)
10b.Genius-Part-2 (27:22)
10b.Genius-Part-3 (15:31)
10c.Genius-Art (17:57)
10d.Genius-Part-4-AA (14:50)
11a.Zombie-Survival-Intro (2:12)
11c.Zombie-Survival-Art-Part-1 (27:08)
11c.Zombie-Survival-Art-Part-2 (43:54)
11d.Zombie-Survival-Part-4-AA (9:44)
12a.Space-Shooter-Intro (1:52)
12c.Space-Shooter-Art (22:00)
12d.Space-Shooter-Part-4-AA (13:35)
13a.Clay-Shooting-Intro (2:07)
13d.Clay-Shooting-Part-5-AA (9:13)
13c.Clay-Shooting-Art (33:27)
14a.Fruit-Ninja-Intro (1:51)
14b.Fruit-Ninja-Part-1 (24:45)
14b.Fruit-Ninja-Part-2 (25:16)
14b.Fruit-Ninja-Part-3 (13:04)
14c.Fruit-Ninja-Art (40:15)
14d.Fruit-Ninja-Part-4-AA (13:48)
15a.Flappy-Bird-Intro (1:55)
15c.Flappy-Bird-Art (37:07)
15d.Flappy-Bird-Part-4-AA (9:51)
16a.Pong-Intro (2:09)
16c.Pong-Art (38:06)
16d.Pong-Part-4 (11:32)
17a.Ghost-Intro (2:19)
17c.Ghost-Game-Art (48:39)
17d.Ghost-Part-4-AA (9:48)
18a.Shootout-Intro (1:55)
18c.Soccer-Art-Part-1 (19:15)
18c.Soccer-Art-Part-2 (35:37)
18d.Shootout-Part-4-AA (10:48)
19a-Motorcycle-Intro (2:42)
19c.Motorcycles-Art-Part-1 (84:56)
19c.Motorcycles-Art-Part-2 (49:53)
19d-Motorcycle-Part-4-AA (14:51)
20a.Turret-Intro (2:01)
20c.Turret-Game-Art-Part-1 (59:34)
20c.Turret-Game-Art-Part-2 (36:21)
20d.Turret-Part-5-AA (31:10)
21a.Western-Shooter-Intro (2:04)
21c.Western-Shooter-Art-Part-1 (18:50)
21c.Western-Shooter-Art-Part-2 (17:12)
21d.Western-Shooter-Part-4-AA (12:23)
22a.Cannon-Ball-Intro (2:14)
22c.Cannonball-Art (32:18)
22d.Cannon-Ball-Part-4-AA (11:45)
23a.Paraglider-Intro (2:19)
23c.Paraglider-Art (65:13)
23d.Paraglider-Part-4-AA (13:10)
24a.Train-Intro (2:03)
24b.Train-Part-1 (27:07)
24b.Train-Part-2 (26:34)
24b.Train-Part-3 (17:59)
24c.Train-Runner-Art (72:32)
24d.Train-Part-4-AA (18:47)
25a.FPS-Shooter-Intro (1:54)
25b.FPS-Shooter-Part-1 (24:19)
25b.FPS-Shooter-Part-2 (27:21)
25b.FPS-Shooter-Part-3 (16:03)
25c.FPS-Shooter-Art (61:27)
25d.FPS-Shooter-Part-4-AA (8:22)
26a. Tic Tac Toe - Part 1 (25:19)
26b. Tic Tac Toe - Part 2 (19:08)
26c. Tic Tac Toe - Part 3 (26:55)
26a.Escape-the-Room-Intro (2:07)
26b.Escape-the-Room-Part-1 (49:23)
26b.Escape-the-Room-Part-2 (17:18)
26c.Escape-Room-Art (38:34)
26d.Escape-the-Room-Part-3-AA (13:38)
27a.Forest-Searcher-Intro (2:08)
27c.Forest-Searcher-Art-Part-1 (31:34)
27c.Forest-Searcher-Art-Part-2 (32:13)
27c.Forest-Searcher-Art-Part-3 (38:26)
27d.Forest-Searcher-Part-4-AA (12:33)
28a. What-a-mole - Part 1 (27:40)
28b. What-a-mole - Part 2 (22:22)
28c. What-a-mole - Part 3 (19:16)
29a.Hide-and-Seek-Intro (2:07)
29b.Hide-and-Seek-Part-1 (28:10)
29b.Hide-and-Seek-Part-2 (24:18)
29c.Hide-and-Seek-Art (9:54)
29d.Hide-and-Seek-Part-4-AA (8:38)
30a.Tic-tac-toe-Intro (1) (2:19)
30c.Tic-tac-toe-Art (38:23)
30d.Tic-tac-toe-Part-4-AA (11:19)
VR-Source
Build a 3D Multiplayer Battle Royale Game with Unity - 00a Course Overview
01 Course overview (5:19)
Source Files
00c The Basics on C#
01. Introduction to C# (5:02)
02. Creating a New Project (5:33)
03. Primitive Types (26:19)
03. Source Code
04. Type Conversion (13:03)
04. Source Code
05. Operators (23:40)
05. Source Code
06.01 Classes (17:30)
06.02 Inheritance (15:11)
06.03 Structures (9:15)
06.04 Arrays and Strings (12:21)
06.05 Enumerator (10:37)
06. Source Code
07.01 Statements (9:29)
07.02 Loops (11:11)
07.03 Random & Control Flow (12:33)
07. Source Code
08.01 Types of Arrays (19:40)
08.02 Lists (15:37)
08. Source Code
01 Part 1 - Build a Local Battle Royale
00 Project Preview - Build a Local Battle Royale (2:46)
01 How to debug (2:54)
Source Files
02 Build a Player That Can Look and Move Around
01 Set up project (4:40)
02 Build a player (5:37)
03 Move player with keyboard (11:28)
04 Enable first person mode (6:44)
05 Enable player to look left and right (3:26)
06 Enable player to look up and down (6:49)
Source Files
03 Generate Enemies
01 Generate enemies (14:37)
02 Build an enemy object (5:41)
Source Files
04 Build an Attack
01 Build an attack particle system (9:42)
02 Attack upon user input (11:58)
Source Files
05 Reduce Player Health
01 Build player health (12:43)
02 Kill players upon 0 health (7:05)
Source Files
06 Build Bots That Move and Attack
01 Build bot attack action (10:25)
02 Build bot random movement (10:09)
Source Files
07 Implement Safe Zone
01 Shrink the plane over time (8:07)
02 Kill a player outside the plane (8:03)
Source Files
08 Part 2 - Add Networking for Multiplayer Battle Royale
00 Project Preview - Add Networking for Multiplayer Battle Royale (4:16)
01 How server-client communication works (1:59)
02 What is MLAPI (1:24)
03 How to debug MLAPI (2:09)
Source Files
09 Set Up Networking
01 Import MLAPI into Unity (4:34)
02 Set up network manager (6:54)
03 Show Start buttons for all clients (15:26)
04 Send position of each client (15:26)
Source Files
10 Build Networked Player Functionality
01 Networked player movement (7:01)
02 Networked player looking around (6:44)
03 Networked player attack (9:52)
Source Files
11 Build Networked Health
01 Networked player health (7:14)
02 Networked kill players upon 0 health (6:53)
03 Disable attacking when dead (3:26)
12 Build a Game Controller
01 Set minimum number of players (4:31)
02 Restart game if 1 player remaining (6:48)
03 Prevent lighting from changing (1:37)
13 How to Fine-Tune the Game
01 Add a weapon object (9:37)
Source Files
11.) Integrating Art - Part 3
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